VeinMiner 1.2.0

Details

  • Filename
    VeinMiner.jar
  • Uploaded by
  • Uploaded
    Sep 19, 2015
  • Size
    15.81 KB
  • Downloads
    714
  • MD5
    11614916da0fd1637ce3d13e49680526

Supported Bukkit Versions

  • 1.8.3

Changelog

Version 1.2.0

  • Added support to VeinMine with Silk Touch
  • Added a check for REDSTONE_ORE and GLOWING_REDSTONE_ORE. If one is on the list, and the other is not, it will automatically add the other
  • Removed the need for an ArrayList to break blocks (Fixes overlap of blocks)
  • Added a toolManager method to handle the breaking of blocks and damaging of tools
  • Completely recoded all algorythmic logic for the VeinMining process
  • Fixed uneven destruction of blocks. Should destroy a proper cubic area
  • Fixed the maxRadius variable being one more than set (i.e. 7 was actually 8 )
  • Changed the default maxRadius to 4 instead of 7 (that's still intensive. 4 should suffice)
  • Removed the onDisable method due to inutility after this update

Version 1.1.0

  • Added Adventure Mode support for VeinMiner
  • Added a permission node to allow the usage of VeinMiner ("veinminer.veinminer". Default: All players)
  • Added an onDisable method to clear some ArrayLists just incase some memory is accidentally left over. It's a safeguard, really.
  • Added a new "VeinMinerUsesDurability" boolean configuration option to determine whether durability on the tool is used or not (default: true)
  • Changed the blocksToBreak array list to public so it is viewable to other plugins, and between classes

Version 1.0.0

  • Initial release. View main page

* Fortune still does not affect drop rates. (Silk Touch does)
* It is possible to have a negative valued pickaxe (really not a big deal because next damage it takes, it will break)