VeinMiner 1.2.0
Details
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FilenameVeinMiner.jar
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Uploaded by
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UploadedSep 19, 2015
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Size15.81 KB
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Downloads714
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MD511614916da0fd1637ce3d13e49680526
Supported Bukkit Versions
- 1.8.3
Changelog
Version 1.2.0
- Added support to VeinMine with Silk Touch
- Added a check for REDSTONE_ORE and GLOWING_REDSTONE_ORE. If one is on the list, and the other is not, it will automatically add the other
- Removed the need for an ArrayList to break blocks (Fixes overlap of blocks)
- Added a toolManager method to handle the breaking of blocks and damaging of tools
- Completely recoded all algorythmic logic for the VeinMining process
- Fixed uneven destruction of blocks. Should destroy a proper cubic area
- Fixed the maxRadius variable being one more than set (i.e. 7 was actually 8 )
- Changed the default maxRadius to 4 instead of 7 (that's still intensive. 4 should suffice)
- Removed the onDisable method due to inutility after this update
Version 1.1.0
- Added Adventure Mode support for VeinMiner
- Added a permission node to allow the usage of VeinMiner ("veinminer.veinminer". Default: All players)
- Added an onDisable method to clear some ArrayLists just incase some memory is accidentally left over. It's a safeguard, really.
- Added a new "VeinMinerUsesDurability" boolean configuration option to determine whether durability on the tool is used or not (default: true)
- Changed the blocksToBreak array list to public so it is viewable to other plugins, and between classes
Version 1.0.0
- Initial release. View main page
* Fortune still does not affect drop rates. (Silk Touch does)
* It is possible to have a negative valued pickaxe (really not a big deal because next damage it takes, it will break)