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Hi,Sometimes fireworks didn't explode.
I second that. I have to double/triple the firework instruction to get it visible for somewhat sure.
This is a bug with 1.8, not VariableTriggers versions that are designed for 1.7. :)
I've got a solution: I created firework explosion when player die. So I needed only to add player y by 1. Because fireworks was bugged in the floor. :D
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