Elevators
Elevators v 2.0
Hey guys, I continued the simple Elevator plugin. Pls note and respect that the originally author is Cybran.
Thank you for making this tutorial 'FleckenBukkit'
Creation:
- Stay on a 2x2 wood area
- Write: /elev create
- Write: /elev call [Name]
- Place a button 2 blocks high near the elevator ground fiel.
- Go upstairs. /elev call [Name]
- Place a button 2 blocks high near the exit.
- Press the button (upstairs)
- Wait until the elevator come up!
Features
- Creating elevators with an individual size (square or rectangle shape).
- Floor-management: define your own floors with their own names, being able to call an elevator on every floor by – per example – pressing a button.
- Movement-triggers: control the elevator with redstone circuits or buttons or any other redstone-powered block!
- Elevator movement-controls: have different buttons for moving the elevator up and down, skip floors by pressing a control button several times.
- Command-queuing: the elevator will move to the different floors one after the other if it gets more than one command at the same time.
- Build on the elevator whatever you want (nearly )
- Use redstone outputs to link the elevator to iron doors or more complex circuits.
- Connect the elevator to your minecart system!
- Use the elevator as something else, like a lava door.
- Build automtically opening/closing glass doors around or on your elevator!
- Protect your elevator with a password or user restriction.
- Permissions support (PEX, Permissions 3.0, bPermissions)
How to install
- Put the .jar in your plugin folder.
- Restart your Server.
- Configure the config.yml file.
- Restart your Server.
- And ready.
- Enjoy the plugin! :)
Commants
Basics
- help|? - shows the commands.
- permission|permissions - shows your current permission level.
- create - creates a new elevator at your current position.
- remove - removes an existing elevator from your current position.
- call|floor <Floorname> - creates a new floor with the given Floorname.
- up - creates a new UpBlock, right-click to select block after command.
- down - creates a new DownBlock, right-click to select block after command.
- go|direct [<Floorname>] - creates a new link to the given floor or the nearest. Toggled by redstone input. Right-click a block.
- redstoneout [<Floorname>] - creates a redstoneoutput, right-click to select the output block after. Has to be a lever.
- glassdoor [<Floorname>] - Type command and place glass blocks. A door will be created to the given floor or the nearest. Use /elev finish to finish * * and disable glass block listener.
- glassremove [<Floorname>] - Removes all glass blocks linked to the given floor or from the cabin when no floor is specified.
- finish - Finishes an action (like glassdoor placement).
- info - creates debugging info file. CONSOLE ONLY.
- lock - locks the cabin blocks to stop updating before every movement.
Advanced
- help|? - shows the commands.
- permission|permissions - shows your current permission level.
- create [password <Password>] [users <Username1> <Username2> <UsernameN>]- creates a new elevator at your current position, optional with * * * password or user whitelist.
- remove - removes an existing elevator from your current position.
- call|floor <Floorname> [password <Password>] [users <Username1> <Username2> <UsernameN>] - creates a new floor with the given Floorname, * optional with password or user whitelist.
- up - creates a new UpBlock, right-click to select block after command.
- down - creates a new DownBlock, right-click to select block after command.
- go|direct [<Floorname>] - creates a new link to the given floor or the nearest. Toggled by redstone input. Right-click a block.
- redstoneout [<Floorname>] - creates a redstoneoutput, right-click to select the output block after. Has to be a lever.
- glassdoor [<Floorname>] [direction <DirectionIdentifier>] - Type command and place glass blocks. A door will be created to the given floor or the * * * * nearest. Use /elev finish to finish and disable glass block listener. You can use a DirectionIdentifier (left,right,up,down,splitH,splitV) to set the * * * * * * opening direction manually.
- glassremove [<Floorname>] - Removes all glass blocks linked to the given floor or from the cabin when no floor is specified.
- finish - Finishes an action (like glassdoor placement).
- info - creates debugging info file. CONSOLE ONLY.
- pw|password [<Floorname>] [password <Password>] - Overrides password protection for the given floor or the whole elevator.
- user [<Floorname>] [users <Username1> <Username2> <UsernameN>] - Overrides user whitelist for the given floor or the whole elevator.
- give [<Username>] - changes the owner of the elevator. Once changed, a reset is not possible.
- lock - locks the cabin blocks to stop updating before every movement.
Permission notes
- elevators.builder - basic permission level, user can set up elevators.
- elevators.advancedbuilder - advanced permission level, user can protect elevators with password / user list.
- elevators.operator - ignores owner, passwords and user restrictions, can modify everything.
- Compatible with PEX, bPermissions and Permissions 3.0!
@seanskroht
Actually, what is interesting is that version 1.2 disappeared as well. My guess is there was some mistake made and Lockolu hasn't gotten on to fix it.. :)
I'm sure it'll get fixed soon.
@Lockolu
This is ridiculous. I haven't mentioned anything until now because I thought I'd wait patiently, but the time it has taken for them to approve something like this is absurd. The old Elevators plugin has gotten so outdated now it's completely bit the dust and your new plugin is the closest I've seen to the old one in terms of functionality.
Do you have any idea why they didn't approve it? Did they not give you any explanation? Is there anyway you could PM a few of us to try it, or let us know where we can download it from?
Thank you very much for working on this plugin too by the way. :)
@dev7kasper
@AlienGamerZero
I wasn't approved by a Moderator. Idk why, but I'll try it again.
How long does it usually take to let it approve? :D This plugin looks very awesome I can't wait to try it out xD
Can't you PM me a download link? :D
@korsanclan
The file need to be approved by a Moderator.
Download Link???
@dev7kasper
I mean a Bukkit-dev. Moderator. They have to approve the file.
@paulj1x
There was an issue. It'll be approved by a mod in the next hours! :)
I subscribe to changes for this plugin and received an email:
Subscribed Updates for paulj1x sent at Wed, 28 Dec 2011 21:39:01 Elevators_v1.5 a Release for Elevators v1.2 [1549] has been Uploaded Version 1.5 This is the finla verison of Elevators! :) Bug fixes NetWorkManager fixed Added features (password log)
With a link to: http://dev.bukkit.org/server-mods/v-1-2-elevators-1549/files/3-elevators_v1-5/
When I click on this link I get a 404.
I don't see any way to download the .jar file.
Looking forward to the next release!
@dadadu19
They are incompatible, because I won't use the in-game support any longer.
When i press a up/down/call button i have : [WARNING] Elevators - NetworkManager - Instance error. Client Mod support is being disabled. Plugin and server network versions are incompatible! Why ?
@Flenix1
Yes, but it takes time. A lot of time.
Just out of curiocity, why do you open it with "Hey guys, I made a simple Elevator plugin."
It's brilliant that you're continuing the plugin, but you didn't make it. http://forums.bukkit.org/threads/inactive-mech-elevators-v1-4-3-740.2584/
@draccydragon
:)
I think I can public the final version at the end of the year. 12/31/11
I am so eager to see the next release!
Seriously, you're like a superhero for figure out how to resurrect this plugin.
Now we just need somebody to fix MinecartMania...
@paulj1x
Yes, in the next few days! :) :) :)
Merry Christmas! Does this mean we get a new version? XD
Marry Christmas!
@derkb
What do you mean with: 'switching to your version'?
Greetings,
so far so good, only that Network error spam in my chatwindow is a bit ugly, but that should be fixed soon if i got your posts here right.
I had some glitches with the glass doors when i call the elevator from outside the elevator plattform, they did not open after the elevator reached the floor, from inside all worked fine. After some button pressing they seem to work fine for now, not sure what caused that glitch.
Other point, could you add a size variable to the create command? like /elev create 4x3 or 5x5 so i can pick the size i like it to have and even have different blocks for the floor of the elevator, would be nice if that can be done, the "old" Elevator plugin had that if i am right.
Btw. nice done all my old elevators work fine so far, none stopped working after switching to your "version".
Regards derkb