What is uSkyblock
uSkyblock is a surviving game that transport you to a small island in mid-air. You need to try and survive with the minimum resources.
You can with the few given items create a cobblestone generator which you can then use to expand your island.
By doing the challenges (command /challenges or /c) you can earn Items, Money, XP and Special permissions. Some of these items you earn are needed to complete the next challenges.
You can play alone or you can invite your friends (/is invite [playername])to build together on your island.
You can set a warp (/is warp [playername] to show off what you have done on your island. This can be turned on or off at the GUI.
You can set your own biome (/is biome [biomename]).
In Talabrek's version there were a lot of questions about the Chest and Ender_Chest in the GUI. This feature is now made optional and can be removed if needed. However I have made an example set (See below the Third Party Plugins) to use to the full extent.
If you like this video plz subsribe to his channel, he does a plugin tutorial video every week.
If you would like to have your video tutorial featured on our video tutorial page (preferably in your own language) send me (dutchy1001) a message.
We would like many different language video's to help out as many server owners we can.
Click here for the video tutorial page.
As there were many questions asked how to donate for our work and time we always said that we are doing this for the community. We, R4zorax and myself (dutchy1001) do this as a hobby and enjoy the time spent on it. R4zorax as the main developer likes coding and solving of the issues you guys and gals find, my contribution is to answer most of you and troubleshoot through your config's, permissions and sometimes joining your servers to see at first hand what goes wrong and help you fix them. I also maintain the uSkyblock server were the latest version is tested.
Since the plugin is free, and the source-code is open-source, we see no need to further our own cause. But! We'd like to use this opportunity to raise money for charities.
So here we go, we have setup a page were you guys and gals can donate on our behalf.
This website will do all the work for us to donate to a good cause.
We've set the bar to £500 and when this is accomplished we will put up a POLL for the next £500 that way you all can have a say too.
To donate visit JustGiving
We also would like to thank you all for the many positive reactions we have received since we took over from Talabrek. Without you all we wouldn't be were we are now, so thank you too.
We can not support Minecraft v1.7.xx anymore as there are to many differences between those versions. Cauldron is not supported, for help ask on their forums.
Thank you for your very detailed answer :)
@gartenzaun and everybody else that wants to update
The best way to update from v1.0.8 to v2.2-xx is to use the older v2.0.0 Beta first so player files are converted to the new system that was introduced then.
After you have restarted the sever with v2.0.0 Beta stop the server again and check the files if they indeed have been updated to .yml format.
The next step is to change the uSkyblock.jar again to the new one, in this case v2.2-HF9b. Make sure you have all the dependencies added to the plugins folder (see above in the discription).
After the server has restarted check all the configs to see if any value needs altering from the older configs, ie spawnSize, height, distance or any other value you have changed in the previous version.
You can then do the command /usb island protectall. So all islands will get properly protected by WorldGuard. This might take a while and can cause some lag, best is to do this while no players are online (admins/mods are fine aslong there not doing anything on the islands). A resent test showed that it took 45 minutes for 21000 islands to give you an indication how long it can take.
I presume your updating the server to CraftBukkit/Spigot 1.8 (leaving the server as a CraftBukkit/Spigot 1.7 can (doesnt have to) give some errors due to the WorldGuard flags).
Click here to get the uSkyblock v2.0.0 Beta (this version has the WorldEdit fix as mentioned on the troubleshoot page)
Backup before you start updating, I cant say this enough times Backup before you start updating, I cant say this enough times
I used your old uSkyBlock Plugin 1.0.8. Now I want to update to your new UUID compatible plugin. Is there a way to import the old islands?
Thanks for your answer.
that is great news, thx for letting us know.
I've done some testing, I use v2.2-HF9b and it works great on 1.7.10. No error on startup, neither during runtime !
I'm using WG 6 beta 5, WorldEdit 6.0, Vault 1.4.1-b436 on Spigot 1.7.10 with 1.8 protocol hack.
We have uploaded a new version (v2.2-HF9b).
In this version are a lot of small bug fixes and a fix for the purge command.
This purge command is not yet fully tested and should ony be used on test servers that can be reset for this purpose, using this on a live server is not recommended yet and at your own risk. We are not responsible for any data loss.
In the config is an option to set the maximum "purgeLevel" that can be purged and it is set at default 10. This means that islands with a lower level and the amount of days filled in will be deleted from the world. There is no way back after executing the command.
Example command: /usb purge 30 this will delete all islands with a level lower or equal then 10 (default) and 30 days of no activity.
that's pretty much what I meant making sure each island does not have its own world thanks.
not sure what you mean, but all island have always been in the same world. You can have spawn in a different world but that's it.
@dutchy1001 If i understand this correctly it puts all the islands in the same world correct?
Thx Koz4Christ for making us an awesome new tutorial vid.
The vid is now added to the site.
The tutoiral is updated: https://www.youtube.com/watch?v=0E22LEyJjus By Koz4Christ
After some investigation it appears that there is a setting in WorldGuard to convert all regions at once.
You can find this setting in the "plugins/woldguard/config.yml".
Change this "perform-on-next-start: false" to true.
This will add all the UUID to the "owners" tag in the region file. If you have a big player DB that playes USB then this can take some time. This is unfortunattely out of our hands as this is a WorldGuard issue.
please add 1.5.2 - 1.6.4 - 1.7.2 versions :'3
We are aware of the problem with the name changing and trying to work it out how to go about it. For the mean time adding a player as owner to their island through a WorldGuard command is the easy fix for now.
The command is:
/region addowner XXX,YYYYisland [name] (I think this is case sensitive)
Obvious you need to have access to the island.yml to see the right co-ords
You can also use the command /usb info [name]
The last line has the co-ords just dont use the height (that's the number in the middle) and dont use the decimals.
Check the logs again, if that's what your provider tells you and the log is saying something else then obvious there is something not right.
Plz remove that link as it's illegal to distribute a Spigot jar in this form (not my choice, but bukkitdev can ban you for this).
http://gyazo.com/31481e419fa74b33e4449f3ec9494bfe?... I didn't changed it "rn" btw...
I'm sorry to say but your log indicates your not on a true 1.8 server. Using a protocol hack is not a 1.8 server. Your log tells us:
If you had a 1.8 server it would say
I'm not gonna argue about it but if you were told your on 1.8 then your info was not correct.
My server is 1.8? Lol.