UltimateArena
UltimateArena
UltimateArena is a fully-featured PvP arena plugin with 10 different arena types. Players fight to the death and are rewarded with configurable rewards and money! Almost every aspect of this plugin is configurable.
| Commands | Permissions | Configuration |
| Creation | Signs | Video Tutorials |
| Developers | Source | Issues |
UltimateArena 3.0 has been released! Full documentation coming soon!
Features
- Ten arena types (CTF, MobArena, ConquestArena, King of The Hill arena, Bomb Arena, FFA arena, Spleef arena, PvPArena, Hunger arena, and Infect arena)
- Customizable rewards for winning
- Customizable Kill Streaks
- Fully configurable arena settings
Arena Types
- PvP - Like a TDM arena
- Mob - Survive wave after wave of mobs
- Conquest - Conquest styled game from Battlefield 3
- King of the Hill KOTH - FFA King of the hill, you need to stand on a point for an accumulative 60 seconds to win
- Bomb - TDM arena, red team is attacking bomb points, blue team is defending them. To cap a point, stand on it for 10 second, to defend a point, stand on it for 10 seconds.
- FFA - Every one for themselves, in a stock FFA match, users have 4 lives, the last one alive wins
- Spleef - Players attempt to break blocks below their opponents to kill them. Last one alive wins
- Hunger - Based off of the popular book/movie, players spawn in a large arena and fight to the death using materials they find in the wild. Last player alive wins
- Infect - 1 player spawns as the "infected", their goal is to kill all the "living"
- CTF - Players are split into two teams. The goal is to capture the other team's flag and bring it back to their own base
SwornGuns
UltimateArena works great with SwornGuns! Most of the prebuilt classes contain ready-to-fire guns! Download it here: http://dev.bukkit.org/bukkit-plugins/swornguns/
Development Builds
Development Builds can be found at our Continuous Integration server. These builds are not approved by the BukkitDev staff and are to be used at your own risk
https://ci.dmulloy2.net/job/UltimateArena/
Donations!
If UltimateArena has made a significant impact on your server and you feel like donating, click the button below! (Please do not donate more than you can afford!)
Bug Reporting
If you happen to find a bug, create a ticket following this template:
- Provide a DETAILED description of your problem and how it came about, as well as all (if any) steps taken to remedy the problem.
- Provide any RELEVANT stack traces or error logs (use pastebin or I will delete your ticket)
- Provide what version of UltimateArena and Bukkit/Spigot you are using (Please provide the full version string, found with /ua version and /version)
- Provide any other relevant information.
Before Reporting
- Check the FAQ for an answer to your problem
- Check the Development Builds, often times your problems are already solved!
- Make sure you are running the latest Bukkit/Spigot build
Notes
- Support will not be given for any of the following: Offline Servers and Servers running ancient versions of either Bukkit/Spigot or Java.
- UltimateArena has been fully tested (as well as built with) with the latest builds of both Java and Bukkit.
Is there any place where we can see the Changelog of the Plugin??
Maybe this could be a new gametype: Maze, You have a match with no true defined teams and a lobby and such and you need to set a point in which when the player steps on the point the game ends you need to be the first one to get to the point. You can kill each other with a defined class if wanted. I have seen lots of servers with a type of game like this but a staff member had to be watching with this it is all automated with no need of other staff to watch over. This would be a great gametype as a server I am a high staff member and we are going to be adding it very soon and we have a maze that would be cool if you added this feature so we dont have to watch over it also. Thanks DaRock
@Ninja_Apple
I did fix it, use the dev builds.
@michalet
You can just copy the arenas with world edit.
Hey, you closed one of my tickets and marked it as invalid without even fixing it. Items with ID values have not been working regardless of where I place quotes or anything else. Can you please look into this.
Hello, would it be possible to add the option to have one arena for multiple modes? So one arena could serve eg. for both PvP and FFA?
@Peter234679
That's probably Essentials. Either update UltimateArena or Essentials (dev builds)
I'm having a problem setting up a game.. I just started using the plugin and setting up games are a bit confusing... And when I finish setting up an arena, I join and a few seconds later the game ends... I read the other posts and all i have is essentials warp signs.. Whats the problem? And could someone make a video on how to set up a PvP arena.. Or tell me? Do you use the world edit axe?
works great @ 1st, then after maybe an hour, the arena deletes itself?
Just wanted to add-
Plugins that remove the players inventory on death like the "gravestone" plugin make it so when players respawn in CTF/FFA arena's, [UA] thinks that they have no inventory and there for cannot attack or be attacked after the first death. players still have their inventory but [UA] does not recognize the players inventory after first death. I fixed this by, removing the gravestone plugin.
The "gravestone" plugin would take a players inventory and store their items in a chest when it creates a gravestone on player death like it is suppose to but it confuses the [UA] plugin.
@GodsMustache
Ah I see.. I'll push a fix as soon as I can.
A problem we ran into on our server was people where not able to leave an arena they were spectating. Thats not the main problem though. The problem is when we tpo'd them out they still had God mode and fly even though they didn't have the permissions.
Not sure if you have run into this before or not. We have temporarily denied spectate for the time being for a quick fix.
@RynzAMasta
Can you link me to the plugin that was causing the problem? I'd at least like to see what the problem was.
I found that the reason my arena's were concluding right away was because of a few reason...
A warp portal plugin i was using was not compatible with the plugin.
bukkit dev 2889 works 1.6.4 UA2.6
bukkit dev 2881 works 1.6.2 UA2.5.2
"warp portal plugins dont seem to wanna work with this plugin so remove them." essentials warp signs work fine with this."
Hey everyone I found a fix for the MOBs over spawning in arena's when they are not in use.
http://dev.bukkit.org/bukkit-plugins/mobmanager/
I got the arena completely created, but when I join the arena it teleports me to the lobby and then immediately into the arena. I don't know what I'm doing wrong.
Switched to PvP Arena. Nevermind!
@Arrxzon
What build number are you using? Any stacks before it says it ends?
@Mariskaaa
Grab either the release version from this page or build #152+ and delete your signs.yml file
@bird0021
2.6 is compatible with 1.6.4, so use it. Nothing really changed in 1.6.4, so its fine to use 1.6.4 plugins with 1.6.2 servers.
yes everything is set up correctly im using latest dev build and yet when someone joins it ends straight away
same with rest of the gametypes that i tried
Hello. I went through my server log, and I found this (weird) error.. http://pastebin.com/8K726Gfi What's it? Thanks :)
Hello, I'm currently having two bugs with ultimatearena. I am using Spigot latest build, #1120 and ultimatearena build #113. The first one is that when someone in the blue team captures a red flag, the message says that the blue team has 0/3 flags, like in this screenshot http://prntscr.com/1u757v . The second bug is that when a class has an effect, and you change to another class before the match starts, you keep both effects. How can I solve this? Thanks for the help :)
@dmulloy2
i use UltimateArena v2.5.2 for CB 1.6.2-R0.1 ,my server is mcpc-plus 1.6.2