Ultimate SkyGrid
Ultimate SkyGrid - Change Log - SERVER LIST - SUPPORTERS
- IMPORTANT - Putting too many chests in the world may cause the populator to crash. There is a lot of arithmetic/variables/random numbers that happen when populating chests, it's fairly intensive.
- Version 0.2.3 released! See change log.
- As it's been quite a long time since the update before this last one, send me pm's if you currently are running or planning to run a server.
Yet another SkyGrid plugin based off SethBling's idea.
ProsperCraft made a video series of this plugin for an earlier version. Check it out here! Find his server info in the server list.
Don't be afraid to leave feedback, suggestions or criticisms.
Features:
- You have the option of putting Nether and normal blocks in main world or you can just do normal.
- Everything that's possible in vanilla Minecraft should be possible with this map.
- Chests may contain valuable materials. If you set your main world to only spawn normal blocks. Nether items will be in the nether skygrid only.
- This plugin comes with a config file that allows you to set various options to make your world unique.
- Recommended for use in a Hardcore-Survival mode server setup
- More images located in the image tab above this description.
- NetherSkyGrid and EndSkyGrid options from 0.1.9.
- Each type of world has its own /usg home. If you arnt in skygrid it'll default to the main world. Otherwise you will goto the home of the current skygrid world type you are in.
A note from uSkyblock's Team:
For the people that don't know it yet, the uSkyblock team, have altered the config so that it can make use of the world generator of UltimateSkyGrid plugin. This way you can setup a separate server (bungee) with a grid world and all the features of uSkyblock.
More info can be found here how to set this up.
Permissions:
- UltimateSkyGrid.sethome
- UltimateSkyGrid.home
- UltimateSkyGrid.reload
Commands:
- /usg - using this command with one of three keywords will access the commands included in the plugin.
- /usg sethome
- /usg home
- /usg reload - this reloads the plugin, updating your configurations without the need to restart the server.
Use with Multiverse Core:
With Multiverse core installed simply drag the UltimateSkyGrid jar file into your plugins folder of your bukkit server.
Type /mv create SkyGrid normal -g UltimateSkyGrid This will generate your world. To get there: simply type /mv tp SkyGrid
Use with editing bukkit.yml:
This plugin has the load: startup designation in the plugin.yml file. This will allow you to assign it as your default generator to your main world.
Open bukkit.yml and below everything write:
worlds: world: generator: UltimateSkyGrid world_nether: generator: UltimateSkyGrid world_the_end: generator: UltimateSkyGrid
It is important to note in yml files not to use tab to indent. I believe bukkit.yml is set up on double spaces. so make sure each indent is only 2 spaces more than the previous one. Note: Make sure the value for World_Name: in the config.yml for this plugin matches the name of the world that your using the skygrid generator in.
Example:
worlds:(enter)
(spacebar)(spacebar)world:(enter)
(spacebar)(spacebar)(spacebar)(spacebar)generator:(spacebar)UltimateSkyGrid
IMPORTANT
- For 0.1.5 and newer: It is important that your config.yml file associated with this plugin have the World_Name: (WorldNamehere) exactly right. Case sensitive. If your config file doesn't have this value in it. You have the 0.1.4 or before config. Either delete or change the name of your current config file and when you reload your server it should generate an up to date one. Alternatively you can copy the config.yml from inside the jar and overwrite the one in the /plugins/UltimateSkyGrid folder.
ANOTHER NOTE
- Because of the way the generator uses worldheight, if you set the end height and nether height to different values than your world height, you'll get an arrayOutOfBounds exception. So for now use all the same heights to combat this, until I figure out a working solution, if there is one.
@KrYojeNiX
Awesome man. I'm so glad. Nothing like making a child happy :)
Thanks for the update :)
Thank you for updating, will be a lovely surprise for my daughter when home from school. (She keeps asking for Skygrid, and will ask no more lol )
@Fightr2021
Works with craftbukkit 1.9.2. With all the new blocks.
@LOOHP
Yes. The last update incorporates all the new blocks and other decorations since 1.5.2 to 1.9.2
Many thx for updating this to mc1.9.X. So glad I contacted you over this and see the result (as soon it's released). It looks brilliant on the grid world with all the new blocks added.
For the ppl that dont know it yet, the uSkyblock team, have altered the config so that it can make use of the world generator of UltimateSkyGrid plugin.
This way you can setup a separate server (bungee) with a grid world and all the features of uSkyblock.
More info can be found here howto set this up.
Thx again, not only from me but from the uSkyblock team.
Made a server using this, SkyGrid.org
check it out and hope you have fun.
supports 1.9?
This is the only decent Skygrid plugin I've been able to find, and it's a dud. I would absolutely love a port of this for 1.8, or, in my case, 1.7.10. I know lots of other people would too.
I doubt this is checked very often anymore, especially since developer never logs in anymore (over a year) but on the off chance someone that knows reads this, posting anyway.
Is it possible to make the generator spawn subtypes of blocks? For example, logs spawn 17:0 (default) as well as 17:1, 17:2, etc. However, this isn't the case with other blocks that do have subtypes. In the config, it just has "17", so is this something hard-coded in the specific case of logs?
For example, I added the new logs, but, it only spawns 162:0 and not 162:1. I understand this plugin hasn't been updated to support new blocks, but it works anyway, just not for the variants.
If anyone knows if this is possible, please let me know ;)
Would love to see an update compiled for 1.8 :)
Video Tutorial on the Plugin
https://www.youtube.com/watch?v=yYAYVhER5Co
Credits Video: (AbsintoJ/Ultimate SkyGrid)
A "randomizer" feature would be nice where u click a sign and it teleports you randomly within the skygrid world.
I have a question: is it possible to spawn items in chest randomly? I mean for instance one item in the chest's 1st row at 3rd spot, an other one in the 2nd row at the 6th spot and so on. So not everything is in order in the first row. Thanks!
Loaded on 1.8.7 today and had no errors on startup. Seems to work fine. Tried normal, end and nether variations with no issues.
An update would be great =)
Project death ?
Does this still work with 1.8.3+?
when i create a world the world works but i cant break anything, i dont know if it is a bug or if i did something wrong
@crewgamerage
nvm there was something wrong in the server
when i create a world the world works but i cant break anything, i dont know if it is a bug or if i did something wrong
It would be really nice if you could update this to support UUID's.