UltraHardcore Reloaded

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Just another UHC plugin?
Well, not exactly. This plugin is a very complete UltraHardcore plugin, lightweight, actively maintained and updated, with a lot of features, for Bukkit & Spigot 1.8.3+ (if you need Bukkit 1.7.9 compatibility, use the 1.2 version).


↓ Download links ↓

BukkitDev stable 1.2 · Github stable 1.4 · Development builds 1.5

GitHub and Jenkins builds are not checked by the BukkitDev staff. Use them at your own risks.


Flatter this!



Please note — the description below is being updated to the 1.4 version. By the meantime, please use the README on GitHub to see the features of the latest version of this plugin.



This plugin manages an UHC match, with a lot of options.

All the standard features of an UltraHardcore plugin are here: no regeneration with food, teleportation of the players (grouped by teams or in solo), etc. But wait! We have some unique features...

Almost all features can be disabled, see the configuration file.


The time is divided with episodes. An episode is nothing more than a time mark; this can be used to compare the duration of two matches, to manage the advancement of the game for the players, to say « Border reduction at the next episode », or (the original objective) to split a published video of the game...

The end of an episode is broadcasted in the chat. The support of the /title command is planned, when Bukkit for Minecraft 1.8 will be available.

End of an episode, broadcasted in the chat.


Scoreboard (match info)

Match infos are displayed on a scoreboard, on the left of the screen.
This scoreboard contains the number of alive players, teams, along with the current episode.

Of course, the title of this scoreboard can be changed, as well as his content.

Also, the health of the players is displayed in the players list.

Gameplay tweaks

New and changed crafts, new tracker compass...

Golden heads

Players drop their head on death (PVP-only flag available). Then...

Golden head from an human and a wither head

(You can configure the amount of golden apple crafted, the type (enchanted or not), the number of hearts regenerated, and if a lore is added (saying “Made from the fallen head of ThePlayer”) — for each kind of “golden head”.)

Difficulty increased

Because else, it's too simple.

New crafts.
Option to disable ghast tears (replaced by gold) (to avoid regeneration potions), level-II potions (dat power), enchanted golden apple (dat POWER).

Craft glistering melon


With a compass, if you right-click with some rotten flesh in your inventory, the compass will point to the nearest player (team excluded).
But it's not as simple as that. The craft is different: you'll need one loot from each main aggressive mobs.

Craft special compass

In the snapshots 1.1.1+: harder crafts, with an ender pearl or an eye of ender instead of the redstone, as an option (one of the three crafts displayed above).
And also: semi-shapeless recipe, with the central part (iron + central ingredient) fixed, but the loots, not.

Enderpearls, why not in UHC?

You can disable the enderpearls' damages. With this option, at any time, a player can teleport near you... This adds a little spice to the game.

Death announcements

You can configure a death sound (by default, WITHER_SPAWN — DDAAAAAANNNnnnnnnnngggggggggg), to notify all players a player has passed away.
And you can launch a lightning bolt (only an effect, no damages) on the death point, to make the death point visible for the nearest players...

You can also send a “team-death” message.


We have a great wall generator. Because glass walls are great, but light gaps in the caverns, nope.

So, what about a two-blocks wall? As example, glass blocks to replace the air-like blocks, and bedrock for the other blocks. But you can use bookshelves instead of the glass if you want (hey, why not?).

By the way, the wall can be circular or squared, and will be centered on the world' spawn point.

The support of the vanilla world border is planned, when Bukkit for Minecraft 1.8 will be available.


You want to reduce the size of the map during the game? You'll need to warn your players before.
Just execute /uh border warning <futureDiameter>, and boom, all players out of the future border will receive, every 90s by default, this message:


You can also join the time available before the reduction. And see the players out of any border, with /uh border check <diameter>.

To change the diameter and block the players inside the new border*, just execute /uh border set <diameter>.
* The players are blocked inside the border without wall only if WorldBorder is installed.

Team chat

What if you want to share an information with your team (like coordinates)? Or if you can't use Mumble?

Well, if it's the case, just use /t <message> to send a private message to your team!

//amaury.carrade.eu/files/Minecraft/Plugins/UH/UHPlugin_TeamPrivateMessage.png" rel="noopener nofollow" target="_blank">http://amaury.carrade.eu/files/Minecraft/Plugins/UH/UHPlugin_TeamPrivateMessage.png" alt="[AmauryPi -> his team] Hi there, this message is private!" />

In the snapshots 1.1.1+: you can lock the team chat with /togglechat, and administrators can go inside another private team-chat using /togglechat <team ...>.
From a locked team-chat, just use /g <message> to send a message to the main, global, chat.
Also, ProTips are sent to inform the players about these possibilities & commands.

Spectator mode

Install SpectatorPlus, disable the kick on death (option death.kick.do).
That's all, you have a spectator mode.

(But nothing prevents you from configuring SpectatorPlus for it to fit with your wildest desires.)

You can also add startup spectators (the players marked as such will not play at all), with /uh spec add <player>.

Integration into other plugins

Besides SpectatorPlus, this plugin can be integrated into WorldBorder and dynmap.

WorldBorder will manage all border-check-related tasks; the dynmap will display the spawn and death points of the players.



Pause needed? Execute /uh freeze all and the mobs and players will be frozen; the players will be invulnerable; the bows, disabled; the timer, frozen.
And use /uh freeze none to unfreeze the game.

You can also (un)freeze an individual player with /uh freeze on|off <player>.


There are a lot of other big and small features. You can see a complete list below.
Also, the commands acts like such a list too :) .



Commands & permissions

Documentation available in game: execute /uh.

You can see the documentation of a command with sub-commands by executing the command without subcommand.
Example: /uh team for the documentation of the team command.

Legend: /uh command <required> [optional=default].

Command Description Permission
/uh start Starts the game uh.start
/uh start slow Starts the game slowly, for smaller servers uh.start
/uh shift Shifts an episode uh.shift
/uh team Manages teams uh.team
/uh addspawn [<x> <z>] Adds a spawnpoint for a team uh.addspawn
/uh spec Manages startup spectators uh.spec
/uh border Manages the border (current, set, warning, check) uh.border
/uh generatewalls Generates the wall uh.generatewalls
/uh heal <player> [half-hearts=20] Heals a player to the number of half-hearts given uh.heal
/uh healall [half-hearts=20] Heals all players instead of only one uh.healall
/uh resurrect <player> Resurrects a dead player. He is counted as a player (not a spectator) and unbanned (if needed) uh.resurrect
/uh tpback <player> [force] Safely teleports back a player to his death point uh.tpback
/uh freeze (Un)freeze the entire game or some players uh.freeze
/t <message> Sends a private message to the entire team of the sender.
/uh about Prints informations about the plugin and the translations uh.about


Other permissions

Permission Description
uh.build Allows a player to build before the start of the game.
Without, a player spawns in adventure mode and can't break anything. With, he spawns in creative mode and can do everything he wants.

If you don't want to bother with permissions: the operators can do anything; the non-ops, nothing (except play and execute /t <message>).



Download the latest version and put the downloaded JAR file into the `plugins/` folder of your Minecraft server.


This plugin is not compatible with Minecraft 1.7 or 1.8.0; Minecraft 1.8.3+ is needed. The plugin was tested and works with both CraftBukkit and Spigot.

If you absolutely need Bukkit 1.7.9 compatibility, use UHCReloaded 1.2. Bukkit 1.7.4 and below are not supported at all.


You can also install these plugins:

  • WorldBorder, for all border-check-related tasks;
  • SpectatorPlus, if you want to enable a spectator mode for dead players;
  • dynmap, because the plugin can display the spawn & death points on the map.

This plugin is needed for some options:

  • ProtocolLib, for the hardcore hearts and the automatic respawn.

After the installation, I recommend you to:

  1. teleport yourself to 0,0 (in creative, /tp 0 100 0);
  2. set the world spawn point here (/setworldspawn);
  3. reload the server (for the plugin to take into account the change) (/rl);
  4. pregenerate the entire world (WorldBorder is preconfigured, just execute /wb fill);
  5. only after that, generate the wall (/uh generatewalls) (don't forget to configure the shape and the size in the config file before). Otherwise, holes will be formed in the wall when Minecraft will populate the terrain.



This project is a very big fork of a plugin made by azenet for the “Kill the Patrick” matches, an event organized by and for french YouTubers.


About the version numbering

  • 1.<evenNumber> : stable version.
  • 1.<oddNumber> : snapshot.

It's as simple as that.


Issues, suggestions and source code

The source and the issues are hosted by GitHub. Click below to access the repository!
By the way, please add an issue on GitHub if you have a suggestion or a bug report :) .


Git repository of this plugin


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