Turrets v0.1.3
Details
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FilenameTurrets.jar
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Uploaded by
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UploadedOct 21, 2012
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Size71.28 KB
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Downloads256
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MD59d03174bf42514b2a4de472676a71f0d
Supported Bukkit Versions
- CB 1.3.2-R2.0
Changelog
Change Log
- Fixed bug where turrets would not reload on next server restart.
- Added very minimal manual control of turrets. If a player "rides" the turret, they will have manual control of when to fire the turret, and the turret's shooting cooldown is cut in half.
- Added ammo box functionality to turrets.
- Added a cancel command to stop the current turrets command.
- Added a reload command to reload just Turrets (sometimes required for proper spawning of turrets for some users).
Notes on how to do things:
Linking chests to turrets
- The chest must be in the 8-member neighborhood of the turret, on the same y-level as the post of the turret. You make any chest-turret link that follows that rule, and chests can be linked to multiple turrets (like if you had 4 turrets surround one chest, they could all be linked to it, or only 3, or whatever).
- You then type "/turrets addAmmoBox", click the turret to link, then the chest to link
Removing chest from turret ammo
- Must be linked to the turret. Type "/turrets removeAmmoBox", click the turret to unlink, then the chest.
- Note: If you make a linked single chest into a double chest or vice versa, it will automatically updated in the turrets ammo box.
Setting the ammo type of a turret
- By default, newly created turrets require a linked chest that has ammo in order to fire. To change a turret's ammo type to unlimited (no chest ammo required), type "/turrets setAmmoType unlimited".
- To change a turret's ammo type to use linked chest ammo, type "/turrets setAmmoType useAmmoBox".
- Note that turrets with unlimited ammo can still have chests attached to them, they just won't require/use the ammo.
Cancelling a command
- You can also cancel any of those commands before they are finished (clicking the required blocks) by typing "/turrets cancel"
Reloading Turrets
- You can also reload the turrets of the server by using "/turrets reload". If turrets aren't spawning right on join/startup for some reason, use this command.
- Still very alpha/beta-like. Needs testing before you go using it on your important server ;)
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