TTT (Trouble In Terrorist Town)
PLEASE DO NOT REPORT BUGS/REQUEST FEATURES IN THE COMMENTS. CREATE AN ISSUE INSTEAD.
What is TTT?
Inspired by the popular Garry's Mod gamemode Trouble In Terrorist Town, this plugin attempts to emulate the game in Minecraft. At the start of a round, players are assigned a role: Innocent, or Traitor. It is the job of each group to eliminate the other. While the traitors are outnumbered, they have the advantage of knowing the role of all players. It will be up to the Innocents to decide who should live, and who's a traitor.
Note: This plugin requires the latest version of Steel.
Documentation (commands, permissions, tutorials, etc.)
Rich Documentation (GitHub wiki)
Legacy Documentation (BukkitDev)
Help, It's Broken!
If you should encounter a bug not listed on this BukkitDev project, please create an issue explaining in detail the bug and the steps taken to produce it. Please include an error log (if applicable), as I generally can't do anything without it. Please refrain from reporting bugs in the comments!
Translating TTT
I've set up a Crowdin page to help organize translations for the plugin. If you speak a language other than English, you can head over and contribute translations which will eventually be included in the plugin. It's really easy to use, and has an intuitive interface to make translating as painless as possible.
bStats/Telemetry
This plugin is designed to submit anonymous usage statistics to bStats.org. This includes a UUID, the Java version, online mode, plugin version, server version, OS version and arch, CPU core count, player count, and metrics version. This may be toggled via the plugin-metrics
config key. Click here to see them.
Additionally, TTT submits anonymous usage data to a remote server. This includes a UUID, the plugin version, the Flint API level, the plugin's operating mode, and summary statistics regarding arenas and rounds. This may be toggled via the enable-telemetry
config key.
Disclaimer
TTT includes an auto-updater which will automatically download new updates to the plugin by default. This may be toggled via the auto-update
key in the config.
External Links
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk. Additionally, these builds often undergo little to no testing, so there is no guarantee they will function properly. You can download them here.
PLEASE DO NOT REPORT BUGS/REQUEST FEATURES IN THE COMMENTS. CREATE AN ISSUE INSTEAD.
@Pixiio
Thank you for the report; it really helps. This is caused by an invalid value for log-level in the config, but it shouldn't be happening anyway. I'll add a fix for it, but in the meantime, you can get rid of it by changing the value to "WARNING" (without the quotes).
http://i.imgur.com/CuFLRLF.png with newest dev + MGlib. Please help. Thanks!
@liltyskie
This is a future feature.
How do I get ammo in-game? Do I just place some arrows in chests around the map or what?
@PieofGuy
Not currently, though I may implement this at some point in the future.
@PieofGuy
or to like an apple
Is there a way to change the gun from the anvil to Podzol?
Thanks for the updates!
@AleNova15551
That just means the Curse file API is temporarily down. Nothing to do with the plugin itself.
i got error with the TTT but its work fine i use craftbukkit 1.7.9-R0.2 and ProtocolLib 3.4.0 and JAVA 8
http://pastebin.com/0Q811a9N
@DanSpedey
0.6.0 will probably only serve the purpose of porting the plugin to MGLib, and so it'll introduce any features present in the library. I'm not entirely sure what will happen after that, but I'll probably focus next on interactive map features such as traitor rooms or testers. I'll try to keep the Planned Features list updated as I decide. :)
Could you tell us please what is coming in the upcoming updates?
So good !! Thanks !!
@caseif
okay thanks :).
@thedeadx
I don't want to make any promises in case I can't live up to them, but I'm shooting for mid-July.
any idea when the next update comes? :). just asking :D.
@Pixiyo
Alright, will do.
@caseif
Yes. Would be lovely if you could fix that. Users just leave the game and join another game (like prophunt or a pvp game) and have a free invisible potion to win the game. Can't use this plugin until it's fixed. ;)
@Pixiyo
Yeah, I'll reset it with the round. Actually, I'll do that in MGLib. Either way, it'll be fixed. You mean an actual potion effect and not the player being invisible, right?
Looks like invisible potion stays when the game ends. Might want to look into that.