TTT (Trouble In Terrorist Town)
PLEASE DO NOT REPORT BUGS/REQUEST FEATURES IN THE COMMENTS. CREATE AN ISSUE INSTEAD.
What is TTT?
Inspired by the popular Garry's Mod gamemode Trouble In Terrorist Town, this plugin attempts to emulate the game in Minecraft. At the start of a round, players are assigned a role: Innocent, or Traitor. It is the job of each group to eliminate the other. While the traitors are outnumbered, they have the advantage of knowing the role of all players. It will be up to the Innocents to decide who should live, and who's a traitor.
Note: This plugin requires the latest version of Steel.
Documentation (commands, permissions, tutorials, etc.)
Rich Documentation (GitHub wiki)
Legacy Documentation (BukkitDev)
Help, It's Broken!
If you should encounter a bug not listed on this BukkitDev project, please create an issue explaining in detail the bug and the steps taken to produce it. Please include an error log (if applicable), as I generally can't do anything without it. Please refrain from reporting bugs in the comments!
Translating TTT
I've set up a Crowdin page to help organize translations for the plugin. If you speak a language other than English, you can head over and contribute translations which will eventually be included in the plugin. It's really easy to use, and has an intuitive interface to make translating as painless as possible.
bStats/Telemetry
This plugin is designed to submit anonymous usage statistics to bStats.org. This includes a UUID, the Java version, online mode, plugin version, server version, OS version and arch, CPU core count, player count, and metrics version. This may be toggled via the plugin-metrics
config key. Click here to see them.
Additionally, TTT submits anonymous usage data to a remote server. This includes a UUID, the plugin version, the Flint API level, the plugin's operating mode, and summary statistics regarding arenas and rounds. This may be toggled via the enable-telemetry
config key.
Disclaimer
TTT includes an auto-updater which will automatically download new updates to the plugin by default. This may be toggled via the auto-update
key in the config.
External Links
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk. Additionally, these builds often undergo little to no testing, so there is no guarantee they will function properly. You can download them here.
PLEASE DO NOT REPORT BUGS/REQUEST FEATURES IN THE COMMENTS. CREATE AN ISSUE INSTEAD.
okay there is one thing. If you rightclick with the gun it disappears (second time clicking its back). Would be really nice if you could fix this one thing :3. Or just make a part in the config where you can chance the item for the gun. For example just a horsearmor :).
@thedeadx
Sorry to say, I don't intend to add any major features to the Bukkit version of this plugin going forward. Instead, I'd like to focus on porting the plugin to Sponge, and once that's done, I'll update that version as I normally would. However, I'm not completely dropping support, and I'm always happy to fix bugs if you should find any in the future.
We didn't found any problematic bug in the newest snapshot yet.
But it would be really great if you could upload a version where you can get more ammo ;). That would be really nice :D.
@thedeadx
I'd highly recommend sticking to the latest release (0.6.0), since I'll be doing a bunch of weird conversion stuff that will probably cause the snapshots to break. I don't intend to do anything substantial in terms of features other than switch the software I'm developing for, anyway, so rest assured you're not missing out. :)
the latest 0.7.0 snapshot works perfect with spigot :D. I'm happy now. xD.
@thedeadx
TTT should theoretically work with all recent versions of Spigot. However, updates past 0.6.0 (which you might be able to stumble upon by playing with the download URL *wink* *wink*) will be built for Sponge instead of Bukkit.
hm.. okay now microsoft bought mojang. I realy have no idea how it will go on :D. But does any other builds of this plugin will work on spigot for 1.7.x? :). Hope there is one :D. Because no one knows how long it will take for the information how it will continue now :D.
@thedeadx
I can understand you fine. :) I intend to release if Spigot survives, since it's just a downstream of Craftbukkit. But whether even that will happen if still up in the air, so I just want to wait for the situation to develop a bit further.
@caseif
hm very interesting eading this. I don't know what will happen know, too. At the moment I'm using Spigot and every plugin works realy well :). I think if this thing with bukkit and mojang isn't working well you can program like befor and it should work on spigot :). And let's say there will be no craftbukkit (even not from mojang) and no spigot you could program like before for the latest working biuld from bukkit or spigot. But I don't hink that this will happen :D. And yes, I can't stop saying that my english is terrible :D. But I think everyone knows what I mean :P. I hope :D.
@thedeadx
I actually just finished typing up a post which touches on what I plan to do in terms of further development. You can read it here (feel free to skip to the next-to-last paragraph if you'd like).
@caseif
okay :D. I will kepp two eyes on you block :P. I'm glad you will handle this :P.
@thedeadx
We've been running into a lot of bugs and performance issues, which have been delaying a release for quite some time. I was planning on uploading it this week, but at this point in time I may wait to see what the outcome of the DCMA situation is before proceeding further. I'd advise you to keep an eye on my blog in the meantime, as I may post something about my future plans for my plugins there in the coming days.
Have you version 0.6.0 uploaded or not yet? :). just asking cause I still love this plugin :D. And yes my english isn't better than before a long time :D.
@Ikillnukes
This has already been patched in 0.6.0, which should be available for download very shortly. Also, if your world takes up 1 GB, I'd strongly advise moving the arena to a discrete world in the meantime.
Seriously? If I want to create a arena I have to create a world for every arena, and If I have for example 1GB of world, I have to copy 1GB every time if I want to create a simple arena of 80x80 blocks?? Really guys, you have to improve that... In the meantime, I have to say goodbye to you... =/
@jordypwner
This is already a planned feature. It will be added in a future update.
@Donio95
I don't know what that is, so it's probably not possible to hook it.
How to hook this plugin with CrackShot?
@caseif
Hey! Could you add a Traitor tester? if you dont know what i mean then pm me :P
@deleted_15861035
Rest assured I'm in the process of updating the plugin. It takes time, though, so I must ask for your patience. 0.5-pre5 should work with the latest Minecraft version. If you PM me with the error you're getting, I might be able to help you fix it.
PLz UPDATE to 1.7.9 or 1.7.10 PLX its not working for meh server m8, UPDATE