TTT (Trouble In Terrorist Town)
PLEASE DO NOT REPORT BUGS/REQUEST FEATURES IN THE COMMENTS. CREATE AN ISSUE INSTEAD.
What is TTT?
Inspired by the popular Garry's Mod gamemode Trouble In Terrorist Town, this plugin attempts to emulate the game in Minecraft. At the start of a round, players are assigned a role: Innocent, or Traitor. It is the job of each group to eliminate the other. While the traitors are outnumbered, they have the advantage of knowing the role of all players. It will be up to the Innocents to decide who should live, and who's a traitor.
Note: This plugin requires the latest version of Steel.
Documentation (commands, permissions, tutorials, etc.)
Rich Documentation (GitHub wiki)
Legacy Documentation (BukkitDev)
Help, It's Broken!
If you should encounter a bug not listed on this BukkitDev project, please create an issue explaining in detail the bug and the steps taken to produce it. Please include an error log (if applicable), as I generally can't do anything without it. Please refrain from reporting bugs in the comments!
Translating TTT
I've set up a Crowdin page to help organize translations for the plugin. If you speak a language other than English, you can head over and contribute translations which will eventually be included in the plugin. It's really easy to use, and has an intuitive interface to make translating as painless as possible.
bStats/Telemetry
This plugin is designed to submit anonymous usage statistics to bStats.org. This includes a UUID, the Java version, online mode, plugin version, server version, OS version and arch, CPU core count, player count, and metrics version. This may be toggled via the plugin-metrics
config key. Click here to see them.
Additionally, TTT submits anonymous usage data to a remote server. This includes a UUID, the plugin version, the Flint API level, the plugin's operating mode, and summary statistics regarding arenas and rounds. This may be toggled via the enable-telemetry
config key.
Disclaimer
TTT includes an auto-updater which will automatically download new updates to the plugin by default. This may be toggled via the auto-update
key in the config.
External Links
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk. Additionally, these builds often undergo little to no testing, so there is no guarantee they will function properly. You can download them here.
PLEASE DO NOT REPORT BUGS/REQUEST FEATURES IN THE COMMENTS. CREATE AN ISSUE INSTEAD.
@LordGarmadonLP
I just need to keep this explanation on my plugin pages permanently, given how often I need to paste it.
My Explanation:
First, I don't personally condone offline servers, and so I would hope to at least have a chance at converting some by not allowing my plugins to load if a server is offline. Second, Bukkit doesn't support offline servers, and so I'd like to follow suit. I'm sorry if the lack of support inconveniences you. I'd strongly recommend switching to online, even if you don't use this plugin. Offline servers are more prone to unauthorized admin power, and support pirating software from Mojang.
please make the plugin that the plugin functionation by online-mode=false it not work on my private server and on my server network
@Lennix3
Create a ticket detailing the errors that show up when you start the server.
@Cytooxien
I know it's buggy; just create tickets for anything you find and I'll get on top of them. :)
@WizardCM
I'm the opposite, in a sense. I listen to every piece of feedback I get, but tend to take my time updating. :P
The Plugin is red for me on /plugins
Craftbukkit: 1.5.2
This Plugin has many Bugs, if you logout in the game you spawn in the arena.. and the Inventory is buggy
@caseif
The four suggestions were mine, the bug report not. :P
Good to hear you're on top of things though. There are some devs that just post updates and don't listen to feedback. :)
@JBoyTheGreat
File a ticket detailing exactly what you want, and I'll see what I can do. ;)
@WizardCM
Thanks for the kind words. I've updated the statuses of all the tickets you've filed. I marked the status of the bug you reported as waiting, as it should be technically impossible, and I'm waiting to hear back from the other plugin devs about how to prevent it.
Just wanted to mention that I submitted four tickets last night after a small test on my server, as I'm hoping to soon have this running alongside a number of other features. Wanted to also say that I love the work you've done so far, and hope to see this plugin do well in future. :)
@caseif
Hey man, can you make this multiworld supported? I hate seeing the tags on all our worlds.
@FrostySigh
You bet. ;)
For future reference, I usually put a note somewhere on the main page if a build breaks with a Minecraft update.
Will this work with 1.5.1? (I would really like to have this on my server :) )
Im doing translating to Finnish.
When you are done, I'll download this and start a public server, or only friend server.
@hunajameloni
Er... I still need to work out a few more bugs in the new build, and to be frank, I haven't been working on it nearly as much as I should, as I've been distracted by two other non-plugin projects. However, I'll do what I can to get it to you ASAP.
Update this and get the DNA feature now :3
@keyload
I'm sorry to hear that your work was lost. However, this plugin shouldn't cause your world to be deleted, much less if it was the main world. This issue is commonly caused by the server failing to save when shut down, and thus any changes are lost. I'd recommend using the /save-all command often, as it allows you to manually save the world to file. Additionally, would you mind editing your comment to not use such crude language? Thanks.
Son of a bitch! Me and my firiend had worked SOOO lomg on a map together, with a 9 yr old guy always trying to disturb us, and when we restarted the server, ALL WAS GONE!
And that's just because of the stupid TTT plugin, we had no other plugins, so i couldn't be anything else.