TTT (Trouble In Terrorist Town)
PLEASE DO NOT REPORT BUGS/REQUEST FEATURES IN THE COMMENTS. CREATE AN ISSUE INSTEAD.
What is TTT?
Inspired by the popular Garry's Mod gamemode Trouble In Terrorist Town, this plugin attempts to emulate the game in Minecraft. At the start of a round, players are assigned a role: Innocent, or Traitor. It is the job of each group to eliminate the other. While the traitors are outnumbered, they have the advantage of knowing the role of all players. It will be up to the Innocents to decide who should live, and who's a traitor.
Note: This plugin requires the latest version of Steel.
Documentation (commands, permissions, tutorials, etc.)
Rich Documentation (GitHub wiki)
Legacy Documentation (BukkitDev)
Help, It's Broken!
If you should encounter a bug not listed on this BukkitDev project, please create an issue explaining in detail the bug and the steps taken to produce it. Please include an error log (if applicable), as I generally can't do anything without it. Please refrain from reporting bugs in the comments!
Translating TTT
I've set up a Crowdin page to help organize translations for the plugin. If you speak a language other than English, you can head over and contribute translations which will eventually be included in the plugin. It's really easy to use, and has an intuitive interface to make translating as painless as possible.
bStats/Telemetry
This plugin is designed to submit anonymous usage statistics to bStats.org. This includes a UUID, the Java version, online mode, plugin version, server version, OS version and arch, CPU core count, player count, and metrics version. This may be toggled via the plugin-metrics
config key. Click here to see them.
Additionally, TTT submits anonymous usage data to a remote server. This includes a UUID, the plugin version, the Flint API level, the plugin's operating mode, and summary statistics regarding arenas and rounds. This may be toggled via the enable-telemetry
config key.
Disclaimer
TTT includes an auto-updater which will automatically download new updates to the plugin by default. This may be toggled via the auto-update
key in the config.
External Links
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk. Additionally, these builds often undergo little to no testing, so there is no guarantee they will function properly. You can download them here.
PLEASE DO NOT REPORT BUGS/REQUEST FEATURES IN THE COMMENTS. CREATE AN ISSUE INSTEAD.
@AndersonMXD
If you're asking how to create traitor testers, that feature hasn't been implemented into this plugin yet, but will almost certainly utilize command blocks when it's added.
how to make room tester?
@oOFlaashOo
You can refresh it immediately; just give it a bit to load. If it gives you a 503 error, just wait for about 30 seconds, then refresh. Unfortunately, the builds aren't hosted elsewhere.
@caseif
and how often try again? Can you send me a dl link from the newest version from any other server?
@oOFlaashOo
It's definitely not down, though the server is sometimes slow to respond. Try again, and if that doesn't work, again.
http://ci.amigocraft.net/job/TTT the link is down. I need a BungeeCord version pls
Thanks
@DBZfan2000
/ttt quit
is it possible for you to add a /ttt leave command, so that players who don't want to play can leave and play survival in the normal world?
@alexandercitt
Glad to hear it worked. If you find any bugs, don't hesitate to file a ticket so I can fix them. If the bugs are super-obvious (i.e. they're probably unique to the bleeding-edge builds), PM me rather than filing a ticket.
@caseif
Awesome! Will try now.
EDIT: Looks working! Lets continue the testing..
@alexandercitt
Well, Jenkins seems to have forgotten to include the plugin.yml. I'll... I'll see what I can do...
EDIT: I've manually added it to the artifacts, but getting Jenkins to package it could prove difficult...
DOUBLE EDIT: I've managed to get a script working, so let's hope Jenkins handles it well.
@caseif
4 & 11 still don't seem to work. After some research, this is what I've found in my server log on startup:
@alexandercitt
Try build number 4. Build number 5 added some massive organizational changes, and they haven't yet been tested much at all.
EDIT: I've pushed some new code, so Jenkins should be working on build #11 right now. Give that a shot.
@caseif
The latest (#10) build does not seem to work, just like build 9:
@caseif
Awesome! I will try it soon. Thanks, alot!
@alexandercitt
The newest bleeding-edge builds support BungeeCord now; just thought I'd keep you updated. You can download them from the Jenkins link on the main page.
Wow, I like it that your are not supporting cracked servers! I appreciate that!
Altrough, I am using bungeecord. But I see you are already working on a bungeecord-version, hopefully it will be done soon. Good luck!
@caseif
I have them myself too, so no worries. Good to hear that it's in the works. :-)
@Simo389
I understand how BungeeCord works. I'll try to release the BungeeCord version ASAP, but as you may know, finals are just around the corner, and so I've been quite busy lately.
Any ideas when you'll release this version that will work with Bungee Cord?