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Are you sure what you want is not in the wiki ?
Are you sure your bug is not already signaled ?I've checked everywhere?What steps will reproduce the problem?1.2.3.
What is the expected output? What do you see instead?
What version of Tribu are you using?
Do you have an error log of what happened?
Please provide any additional information below.
sorry I totally didnt do this right but im just wondering how endless mode is enabled and why skeletons, creepers,spiders, and other mobs spawn with the waves
and I know you've answered this before but they definitely still spawn.. I was on peaceful by accident and I started a wave and realised I was on peaceful and changed it to easy. This means no mobs could have spawned before the game
If you're right it's a bug. Let me explain :
1. The endless mode is not only the default one but the only one. The game stop only when every players died. Then, depending on your configuration it'll restart another game.
2. The "Level.ClearRadius" config node define the radius of the area, starting at the initial spawn, where regular mobs spawn will be removed. No need to set peaceful or whatever it should remove existing mobs in this area and prevent them to spawn again.
Please send your configuration + a screenshot
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