other mob spawns and endless?? #97

  • Other
  • Waiting
Assigned to _ForgeUser8190570
  • _ForgeUser12102425 created this issue Aug 28, 2013

    Are you sure what you want is not in the wiki ?

    Are you sure your bug is not already signaled ?
    I've checked everywhere?
    What steps will reproduce the problem?

    What is the expected output? What do you see instead?

    What version of Tribu are you using?

    Do you have an error log of what happened?

    Please provide any additional information below.

  • _ForgeUser12102425 added the tags New Other Aug 28, 2013
  • _ForgeUser12102425 posted a comment Aug 28, 2013

    sorry I totally didnt do this right but im just wondering how endless mode is enabled and why skeletons, creepers,spiders, and other mobs spawn with the waves

  • _ForgeUser12102425 posted a comment Aug 28, 2013

    and I know you've answered this before but they definitely still spawn.. I was on peaceful by accident and I started a wave and realised I was on peaceful and changed it to easy. This means no mobs could have spawned before the game

  • _ForgeUser7460379 posted a comment Aug 29, 2013

    If you're right it's a bug. Let me explain :

    1. The endless mode is not only the default one but the only one. The game stop only when every players died. Then, depending on your configuration it'll restart another game.

    2. The "Level.ClearRadius" config node define the radius of the area, starting at the initial spawn, where regular mobs spawn will be removed. No need to set peaceful or whatever it should remove existing mobs in this area and prevent them to spawn again.

    Please send your configuration + a screenshot

  • _ForgeUser7460379 removed a tag New Aug 29, 2013
  • _ForgeUser7460379 added a tag Waiting Aug 29, 2013

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