Tribu 0.6.3

Details

  • Filename
    Tribu-0.6.3.jar
  • Uploaded by
  • Uploaded
    Jul 29, 2013
  • Size
    181.86 KB
  • Downloads
    1,240
  • MD5
    f340b1b18a708d79d805c69dac5eef15

Supported Bukkit Versions

  • 1.6.2

Changelog

Changelog

Additions

  • Compatible with Craftbukkit 1.6.2 R02
  • Improved a lot AI, zombies can now focus you even if you're VERY far away
  • Added Mystery Sign
  • Added Join Sign
  • Added Leave Sign
  • Toll sign can now have "for each" on the third line forcing the player to pay everytime
  • Toll sign have an increased range
  • Added config node "Level.AllowJoinDuringGame" default to true
  • Added config node "Level.KickIfZeroPoint" default to false
  • Added config node "Level.MaxPlayers" default to 0 meaning no limit
  • Added config node "Level.StartingMoney" default to 0
  • Added config node "Level.StartingPoints" default to 0
  • Added config node "Zombies.FocusVillager" default to true
  • Added config node "Zombies.FocusNPC" default to true
  • Added config node "Zombies.FocusPlayerFirst" default to false
  • Added PluginMetrics
  • Health, Hunger, XP, Level & GameMode are reseted at game start & restored at game end
  • GameMode is Survival during game or Adventure if AllowPlace & AllowBreak are set to false

Fixes

  • Fixed item dropping when player die
  • Fixed language file encoding
  • Fixed a per-level config or a per-world config file can now load another language
  • Fixed polynomial computation
  • Fixed door opening bug with toll sign
  • Fixed Stats.RewardMethod (can be "First,Last,Best,Percentage or All", default to Best)
  • Fixed RewardOnlyAlive (default to false)
  • Fixed broadcasting waiting players
  • Fixed autostart feature. /tribu stop block auto start
  • Fixed many others various bug

Modification

  • Polynomials are computed a different way than before

Dead players can be focused by zombies