WHAT IS IT?
Trails is a great RPG plugin that works on the premise that, in the real world, walking wears down trails and paths from dirt to stone, eventually. Trails aims to add this element to Minecraft by automatically creating trails, paths, and roads based on the use of a trail. The trail contents and wear passes are fully configurable, unlocking the possibilities for a number of different trails or uses on your server.
The plugin even has Towny support to add extra control over where paths can form!
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Metrics help me as a developer continue to add support for the versions my users are running and help me gague the use of the plugin.
Beta version 0.5 will contain custom block support. At the moment, the only hierarchy is grass > dirt > gravel > stonebrick, and sand > sandstone > redsand. More info will be posted about it later!
PERMS & COMMANDS
The plugin comes with one command,
- /trails <on/off>
- Perm: trails.off
An alias for trails is paths
IF YOU WANT TO CONNECT THE PLUGIN TO TOWNY, DO THE FOLLOWING
In the config, change HookTowny: to true. This will set trails to only form in the wilderness.
http://dev.bukkit.org/bukkit-plugins/trails/pages/config/ Visit here for config options.
- Custom paths: DONE
- Infinite path lengths: DONE
- Multi paths: DONE
- In game path editing: PLANNING
- Forcepath: PLANNING