v0.9

Details

  • Filename
    TorchArrow.jar
  • Uploaded by
  • Uploaded
    Mar 7, 2012
  • Size
    32.91 KB
  • Downloads
    23,870
  • MD5
    ad3caa52e0e77a5ca2eca23541fa45f7

Supported Bukkit Versions

  • CB 1.2.5-R1.0

Changelog

Version 0.9

  • Supports CraftBukkit RB 1.2.5-R1.0
  • Bow charging supported
  • Arrows can set blocks on fire (check out the setting in config-file and the new permission setting (torcharrow.setBlockOnFire)
  • Added light effect that follows the player
  • Rewrote the config-file: - Each arrow type can now be customized much better! (e.g bows now have separate delays) - Added some new settings
  • Added new permission-setting: torcharrow.setBlockOnFire
  • Refactored the whole code and made some big changes under the hood.
  • Flare arrow has now impact light radius that can be changed in the settings
  • If flare arrows are spammed too much on the same area, some blocks may stay lit after the flares are burned out. The glow can be removed afterwards by shooting a new glowing arrow on the area. One should use flare arrows in more relaxed game play, not in all-out war.
  • If a glowing arrow is shot into water, a faint glow will remain on the bottom after the arrow is died out. This bug is most probably related with this vanilla minecraft bug: http:www.minecraftwiki.net/wiki/Known_bugs#Torches (at torches under water section)