MobLoot-System setup
Default config
# See wiki-page for more informations. MobLoot: enabled: true Mobs: BAT: Enabled: false LootName: DefaultLoot LootMaterial: ==: org.bukkit.inventory.ItemStack type: REDSTONE Amount: 1 BLAZE: Enabled: false LootName: DefaultLoot LootMaterial: ==: org.bukkit.inventory.ItemStack type: REDSTONE Amount: 1 CAVE_SPIDER: Enabled: false LootName: DefaultLoot LootMaterial: ==: org.bukkit.inventory.ItemStack type: REDSTONE Amount: 1 CHICKEN: Enabled: false LootName: DefaultLoot LootMaterial: ==: org.bukkit.inventory.ItemStack type: REDSTONE Amount: 1 COW: Enabled: false LootName: DefaultLoot LootMaterial: ==: org.bukkit.inventory.ItemStack type: REDSTONE Amount: 1 CREEPER: Enabled: false LootName: DefaultLoot LootMaterial: ==: org.bukkit.inventory.ItemStack type: REDSTONE Amount: 1 ZOMBIE: Enabled: false LootName: DefaultLoot LootMaterial: ==: org.bukkit.inventory.ItemStack type: REDSTONE Amount: 1 ENDERMAN: Enabled: false LootName: DefaultLoot LootMaterial: ==: org.bukkit.inventory.ItemStack type: REDSTONE Amount: 1 GHAST: Enabled: false LootName: DefaultLoot LootMaterial: ==: org.bukkit.inventory.ItemStack type: REDSTONE Amount: 1 GIANT: Enabled: false LootName: DefaultLoot LootMaterial: ==: org.bukkit.inventory.ItemStack type: REDSTONE Amount: 1 HORSE: Enabled: false LootName: DefaultLoot LootMaterial: ==: org.bukkit.inventory.ItemStack type: REDSTONE Amount: 1 IRON_GOLEM: Enabled: false LootName: DefaultLoot LootMaterial: ==: org.bukkit.inventory.ItemStack type: REDSTONE Amount: 1 MAGMA_CUBE: Enabled: false LootName: DefaultLoot LootMaterial: ==: org.bukkit.inventory.ItemStack type: REDSTONE Amount: 1 OCELOT: Enabled: false LootName: DefaultLoot LootMaterial: ==: org.bukkit.inventory.ItemStack type: REDSTONE Amount: 1 PIG: Enabled: true LootName: DefaultLoot LootMaterial: ==: org.bukkit.inventory.ItemStack type: REDSTONE Amount: 1 PIG_ZOMBIE: Enabled: false LootName: DefaultLoot LootMaterial: ==: org.bukkit.inventory.ItemStack type: REDSTONE Amount: 1 SHEEP: Enabled: false LootName: DefaultLoot LootMaterial: ==: org.bukkit.inventory.ItemStack type: REDSTONE Amount: 1 SILVERFISH: Enabled: false LootName: DefaultLoot LootMaterial: ==: org.bukkit.inventory.ItemStack type: REDSTONE Amount: 1 SKELETON: Enabled: false LootName: DefaultLoot LootMaterial: ==: org.bukkit.inventory.ItemStack type: REDSTONE Amount: 1 SLIME: Enabled: false LootName: DefaultLoot LootMaterial: ==: org.bukkit.inventory.ItemStack type: REDSTONE Amount: 1 SNOWMAN: Enabled: false LootName: DefaultLoot LootMaterial: ==: org.bukkit.inventory.ItemStack type: REDSTONE Amount: 1 SPIDER: Enabled: false LootName: DefaultLoot LootMaterial: ==: org.bukkit.inventory.ItemStack type: REDSTONE Amount: 1 SQUID: Enabled: false LootName: DefaultLoot LootMaterial: ==: org.bukkit.inventory.ItemStack type: REDSTONE Amount: 1 WITCH: Enabled: false LootName: DefaultLoot LootMaterial: ==: org.bukkit.inventory.ItemStack type: REDSTONE Amount: 1 VILLAGER: Enabled: false LootName: DefaultLoot LootMaterial: ==: org.bukkit.inventory.ItemStack type: REDSTONE Amount: 1 WOLF: Enabled: false LootName: DefaultLoot LootMaterial: ==: org.bukkit.inventory.ItemStack type: REDSTONE Amount: 1 WITHER: Enabled: false LootName: DefaultLoot LootMaterial: ==: org.bukkit.inventory.ItemStack type: REDSTONE Amount: 1
Create new loot
IMPORTANT: You can't create more then 1 loot-item per mob in version 1.1.1
PIG: #Mobname in UPPERCASE ! Enabled: true #Loot enabled ? LootName: '&2The &eMagic &bStone' #Lootname (use essentials color-codes !) LootMaterial: #Material-settings ==: org.bukkit.inventory.ItemStack # DON'T TOUCH ! type: STONE # Loot-type (space = _) in UPPERCASE ! Amount: 1 # Amount
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