AutoWalls
The Walls
- Fully Automatic
This Plugin allows you to play the well-known PvP Game: "The Walls" in fully automatic form. It's created with countless custom settings so that you can make the game play however you want.
Features
- Allow you to play "The Walls" fully automated
- Multiworld support
- Supports multiple Arenas
- Many custom Settings
- Auto Start
- Can create Dungeons and refresh ores
- Chests in the middle will be refreshed every round
- The Middle and the Walls are protected from : Players, Explosions, Fire and Pistons
- The Plugin stops players from climbing over the Walls if the Walls are high as the max height of this world
- Up to 8 groups per Arena
- A WorldGenerator to make the setup of an Arena easier
- A optional Client-Mod available to create an Arena Base with Bedrock and Soulsand Walls
Conflicts
- Any plugin that modifies damage amounts by applying more or less damage, such as MCMMO can sometimes cause issues.
Requirements
- A Plugin to protect the Winner-Lobby if the RecreationWay is unequals LOAD
- Something to use MultiWorld
- To use the world generator your multiworld Plugin must support custom world generators, such as Multiverse does
Commands
<...> - required Argument
[...] - optional Argument
Permission: walls.manipulate
- /walls - Check if the Plugin is installed and gave you a head of me (the Developer)
- /wallsCreateArena <ArenaName> <ArenaXWide> <ArenaZWide> <Arena Management Type (BASE or ADVANCED) > <GroupCount> - Create an new Arena in the current world
- /wallsDelArena <ArenaName> - Delets this Arena
- /wallsReloadArenas - Reload all Arenas, is needed after an Deletion
- /wallsReloadConfig - Reloads the config
- /wallsArmor <ArmorType> - Let you wear the given Armor set
- /wallsEditArena <ArenaName> <Arguement> <NewValue> - Allows you to change Arena Setting InGame.
- IMPORTANT - this must be run at least one time before any walls Round can start !
- * / wallsSetReturnPos - Set the Position where Players will be teleported after a game
- IMPORTANT You'll need to go to the Winner-Lobby yourself before running these commands
- * /wallsBuildArena <ArenanName> [ManagementType] - will recreate the Arena with the given setting or the default setting of the arena if none given
- /wallsFall <ArenaName> - will remove the Walls from this arena - can be used if the auto removing fails
- /wallsSetSpawn <ArenaName> <GroupNumber> - set an spawn in the arena for the given group
- /wallsDelSpawn <ArenaName> <GroupNumber> - deletes the specified spawnpoint
- /wallsCreateSign <ArenaName>
Permission: walls.play
- /wallsJoin <ArenaName> [Group] - you will join the given Arena ( and the given group ) if possible
- /wallsArenas - A list of all available Arenas
- /wallsLeave - Used to leave a game
- / wallsPlayerList [Arena] - SHows a list of all players in your arena or the given one
Arena Settings
Management Types
- BASE : Just copy the default arena. Chest Inventories and other Tile Inventories can't be copied.
- ADVANCED : Based off of BASE, but it creates Dungeons and ores with a rarity setting in the config. All Arena-Parts (One Part <-> One Group) are exactly the same at the end
Recreation Way
- LOAD : The chunks will be load before they're going to be copied. Note : Extremely SLOW !, Use this only for really big Arenas where TELEPORT is not enough !
- TELEPORT : The Winners will be teleported into a special room / Lobby next to the original Arena-Piece while the Arena is recreating. Much Faster then the LOAD. Is the default setting.
- TELEPORT_AND_LOAD : Same then LOAD. The Teleport here is just to give the winners a special room.
How to set up an Arena
Arena setup now located on its own page here
Client Mod - Generator
Waiting for an answer from a BukkitDev Moderator if an external link like this is allowed.
Config
config: oneric: walls: settings: general: advancedExplosionProtection: false # Does nothing at the moment saveSpawns(How): CONFIG # CONFIG : Spawns for the Groups will be saved in the config ; FILE: in an separate folder (One Spawn <-> one file) refreshMiddle: true # sets if the chests in the middle will be restored every round updateIntervall(sec/20): 20 # How often a Walls Round updates. Value given in Server ticks are 1/20 sec timeTillRemoveWalls(sec): 900 # How long it takes till the Walls will be removed after a Round starts minPlayersperGroup: 2 #The minimum of players in a Group before a Round starts maxPlayersperGroup: 4 # The maximum of players in one group returnLocation: # Return Location for dead Walls Players is saved here regenerate: dungeons: true # Dungeons shall be created with the setting ADVANCED ores: true # Dungeons shall be created with the setting ADVANCED rarity: ores: # How many of each ore-type shall regenerate, Except Diamond this are all vanilla rarities diamond: 0 redstone: 8 gold: 2 coal: 20 lapis: 2 iron: 20 emerald: 0 dungeons: # How many of each Dungeon type Should be regenerated d1: 2 # d1- dungeons are made with with stone bricks d2: 3 # d2 - dungeons are made with with clean stone EnableBroadcast: true #Broadcasts tell you every time a player joins the game spawns: # Spawns are saved here if you chose CONFIG ........
Support
Have an issue with the plugin? Need help with something? Have an idea to help it out? Place a ticket on the plugin's ticket page!
New Documenter
Our previous documenter, gamermanh, is now out of the project, since he is absent for almost a year now. Currently there's no need for a new documenter, but this might change in the future.
gamermanh's post when he tookthe job:
Quote from gamermanh:Hey guys, I'm gamermanh, and I've offered (and been accepted) to be the documentor of this plugin! It's my job to make sure everything is well-written, understandable, neat, and organized. If you notice any spelling/grammar errors, or think that something should be organized differently on these pages, just post a comment and I will try to fix it as soon as I can.
This is a wonderful plugin that I can't wait to see become HUGE!
New Developer
So guys, as you probably all recognised I wasn't really active the past few months. This is because I entered the final stage of school, which means that I am pretty busy most of my time and I can't spend much time on projects like this. Which brings me into a bit of a dilemma, because I don't want to abandon this project just like this. Instead of letting the project die, I want to pass the developement to someone else. Unfortunatley I d not know anyone personally who can code in Java AND have enough spare time to take the project. So here's my point: If you can code, have a lot of free time and are willing and prerpared to become acquainted with this project and it's code, you are free to send me an aplication. In best case you already have experience with Bukkit-Plugins, but every other Java Project (exccept "Hello World" and stuff like that :D) should do just fine. I would support you during your starting time and help you with my code, but I would more and more retract from the project after time. ~Oneric
Sounds nice, try to play with my friends next days :)
@EpicTrance
@Seaboiii
I added remade the Explanation how to set up an Arena and add Pictures to it.
I Hope this is better now :)
Oneric
@EpicTrance
I don't know this Plugin. Look what I said to Seaboiii.
I really don't understand this plugin. Does this work like the plugin The Walls minigame?
@Oneric
Ah thanks alot!
I will give this a try for sure, good job and keep it up!
(I will do it on my Skyblock server btw)
UPDATE: Sorry I will try it in a week.
@Vlaminations
The players aren't being forced to play, yes.
So you can have an normal Freebuild f.e. and if you want enough others join you can play an Round "The Walls".
Oneric
Hey,
So this plugin is more like a minigame right? Players aren't being forced to play and can play anytime right?
Thanks.
@Seaboiii
No, it don't generate the Walls for you. It recreate the Arena everytime and can regenerate Ores and Dungeons.
I think a video explanation would be the best, but because I'm not a native speaker this would sure sound strange when I speak English ;) .
I asked an Moderator if I am allowed to link an Example Map here on the Page, with this ExampleMap it will be more clear hopefully.
Oneric
EDIT:
Maybe it can help you to look at the picture on the right head and the read the part : "How to set up an Arena" again ?
I don't really get this plugin. So basically, this will generate the walls for me? I can't input my custom The Walls Map? I am really confused with the description. :(
@ummbobee98
Please tell me what you're missing and if I can, I will implement it.
@EpicTrance
I'm not sure if I understood you're question right ( I'm not a native speaker ). But :
The Plugin refresh the Arena after every round. The creation commands are just for the really first creation when you make the Arena and if something is buggy you can create it to reset the Arena manually.
But do not create an Arena in your default world. After every Round all dropped Items will be deleted.
Oneric
What if I have A world to use and need to reset it every time
tested it not sure if it can compete with other walls plugins but still neat.
Very nice, good sir :)
@sammyturbo123
Without the Error Report I can do nothing.
But if you would check the Walls of an Arena, you have to enter:
/testWaende <ArenaName>
.. everytime i go to test the walls. so /test walls it stops server
Works good now!
@Oneric Ok,
bug fixed (Thank to JustinFatalx, for report the bug ) and file is approved ( Thank to lol768, who takes the time to check and approve the file ).
Everything is hopefully now working. :)
Oneric
IMPORTANT:
At the moment the plugin ( Version: 0.5.1 ) contains a very stupid bug.
I already fixed it, but till it is not approved, please do this to NOT get the Bug :
1.Go to your plugin folder. 2. If it don't exist create an "WallsPlugin" (without the " " ) folder. 3. create an new file named "config.yml" (again without the " " ). 4. Now copy the content at the Config part at this side into your new file.
If you now restart your Server it shall work.
I'm sorry for this bug,
Oneric
@Oneric
Awesome. Thanks!
Ok got 2 different errors.
First is when the server starts I get this.
http://pastebin.com/vA94V8ru
And another when I try to use the /walls command I get this error.
http://pastebin.com/10g6XWyR
I am using Bukkit 1.5.2-R0.1. Build Number 2771