ToDo&Wish List
I want to explain my plans about next updates:
- Make global bo2 folder and bo2 lists in biome files
- Try to fix some lighting issues and invisible blocks
- Make bo2 settings in biome files ( like override global settings)
- Allow bo2 spawn underground.
- Allow use schematic files as bo2
- Allow set branch points to schematic files ( i have one idea about it.. )
- Allow custom object be more than one chunk
Also you can post here any wishes and if i can do it i will add this to list.
I suggest to add MaxAverageHeight and MaxAverageDepth in biome config files - if it's possible.
@poiNt3D ok.
One thing would be very useful when you pick right generation settings for your world: ability to regenerate current chunk, radius, or region, like ChunkRegen plugin (which is not work now).
last update has raised the question: "update compatibility"
i know thats dev-versions and anything, but u have change the config settings and i transfer old setting to the new, but get a whole new world. and now i ask me "what is, if bukkit gets update, u bring out a new version and i update and cant use a old versions furthermore(incompatibility)"?
@poiNt3D Hmm use worldEdit ..
I can add code from ChunkRegen plugin but it will not hight priority.
@nachtgeist Hmm yes it is problem.
So what i can guarantee - if i will change some old settings - i will convert it to new values. New settings will be spawn in configs with default values. Old - will be removed.
I did not planning big config changes. Big changes will be with bo2 but here i can upgrade old bo2 to new.
Write Spoutcraft addon for clients, this allow client see right biomes and weather
If I do not use custom biomes is it not possible to sent the right biomes to the client? Are the biome types completely calculated clientside? That would surprise me. The thing is, I do not want my players to have to use the spout client. Is not the biome type saved in the chunk data and send to the client from the server? If so you could make a setting for custom biomes wich defines as wich original biome they are shown to the client.
As an example if I make a custom biome with the name giantforrest I would set something like ShowAs=Rainforrest and it is send to the client as rainforrest which the client knows?
@KillahKiwi
"biome types completely calculated clientside" It is :( Also weather too.
If you want your clients see right biomes - use default biome generator :(
Maybe you can write not just Spout addon, but modloader compatible version too?
@poiNt3D Hmm i will see.
I'd love more biomesettings for a spoutcraft-addon: Custom sky color, custom clouds (or switching clouds on and off), custom ambient sounds,..
I would like a plugin to set something like seasons. So ther eis snow for some days, rain for some days and so on :)
So you could say that it snow 10% of the year everywhere.
Will the plugin be updated for 1.0.0 soon ? I'm dieing to get it.
<<reply 468003>>
First: no only modified client :(
Second: i will add this to list.
This is probably a better place to post this than the main comment chain: "Hey, one thing I remembered that I've been looking for for a while in a mod like this: Is it possible to scale up the world generation? What I mean is that, for example in combination with higher worlds (say double height) not only the vertical expansion of terrain would happen but also the horizontal one. Basically, where there would be two blocks in place of one for height with world double as high, there would also be two blocks in length instead of one in width / length. The effect would be that the natural formations in minecraft wouldn't be distorted in one direction but scaled up to double their scale instead - in all directions. Not sure whether what I'm trying to explain is understandable at all, tbh. :s "
The straight wall looks very unattractive... I will change the picture, if I can find the other canyon with bigger wall again...
@Khoorn you added the feature that allows to export the biomecache as an image file; I would be really glad if you could add a feature that works in reverse: So one can specify an image file and it is imported into the biomecache, so the landscape is build after the image file, with ocean on the chunks which are outside of the image borders. I would do it myself, but I do not really understand how the biomecache is build.
Just out of curiosity, im guessing you will be updating this for 1.2 .. they mentioned in the update notes that biomes will be based on an x/y coordinates system and that tools will be able to be used to move biomes.
Will you be adding this ability?
@Yorkforce
Hey Yorkfore, I have wrote something about this in the Thread about biomes and temperature. It should be easy now to juggle with the biomes. It would be just AWESOME to control where which biome goes as a rule.