Terrain Control v2.5.3

Details

  • Filename
    TerrainControl.jar
  • Uploaded by
  • Uploaded
    Feb 10, 2014
  • Size
    578.05 KB
  • Downloads
    7,664
  • MD5
    7bef040ea16e1e0b94ddd9c2aa59bafd

Supported Bukkit Versions

  • CB 1.7.2-R0.2

Changelog

View older versions

Important notice about Minecraft 1.7

Terrain Control always tried to make sure old configs still produce similar terrain on modern versions of Terrain Control. Trees could generate on a different spot, but there wouldn't be an ugly border between old and new terrain.

For Minecraft 1.7 we have tried to do the same. However, you'll most likely need to do a few changes to your world. Before you upgrade to Minecraft 1.7, please read this wiki page. If you have any questions, please create a thread in the forums.

All biomes now look like their vanilla counterparts. The cave generator was also updated for Minecraft 1.7.

The biome layout generator isn't fully updated yet, so the biomes won't be placed as nice as vanilla 1.7 does. You can set BiomeMode (WorldConfig.ini) to Default to use the vanilla 1.7 biome layout generator. Custom resource and height settings will still work.

This file will only work on both CraftBukkit and Forge 1.7.2.

  • Terrain Control now works again on Minecraft Forge!
  • Mesa beaches now change their height based on the water level of the biome (instead of always being around y=64, even when the water level of the biome was changed).
  • Fixed cave and ravine generation when using WorldHeightScaleBits:7 and WorldHeightCapBits:7.
  • This file only supports Minecraft 1.7.2.
  • Make sure you have read the important notiice.