Added rotations for most blocks released after 1.3. Skulls are an exception: they store data in a Tile Entity instead of the normal block data.
BO2s
Added a global folder.
Changed CustomObject() syntax - you can now choose which BO2s should spawn
Tree() now also accepts BO2s.
Added UseWorld keyword to spawn all objects in the world folder
Added Sapling setting for more control over saplings.
Added BiomeObjects setting to store BO2s that will spawn when using the UseBiome keyword.
Should autoconvert from old syntax.
BO2s can now spawn underground.
BO3s are still unimplemented.
Other
Made startup message smaller.
Fixed Reed and Abovewater resources. You might need to adjust your Reed frequency.
Adjust frequency max to 5000 in Liquid resource
Added GrassColorIsMultiplier and FoliageColorIsMultiplier to give more control over the colors. Some texture packs override the colors, @IRSmoh: Go has found a solution.
Custom biomes can now have ids up to 255 instead of 127.
Added a TerrainControl class for plugin developers to use.
Ore max size is now 128 (was 32).
Grass max frequency is now 500 (was 100).
This file only supports a CraftBukkit version for Minecraft 1.4.5.
BO2s have been changed a lot. Terrain Control should make the necessary changes automatically, but you might want to do some more adjustments. Tip: set objectSpawnRatio (WorldConfig) to 1 to let less BO2s spawn.
The old default frequency in Reed(...) in the desert biome is now too high. Lower that value.