Terrain Control v2.3.4

Details

  • Filename
    TerrainControl.jar
  • Uploaded by
  • Uploaded
    Nov 27, 2012
  • Size
    246.97 KB
  • Downloads
    4,058
  • MD5
    a2f232a43783ae0e2d6b64d4c47e4777

Supported Bukkit Versions

  • CB 1.4.5-R0.2

Changelog

View older versions

Minecraft 1.4.5

  • Updated CraftBukkit version to 1.4.5.
  • Updated singleplayer version to 1.4.5.
  • Singleplayer version now requires Forge.
  • Added rotations for most blocks released after 1.3. Skulls are an exception: they store data in a Tile Entity instead of the normal block data.

BO2s

  • Added a global folder.
  • Changed CustomObject() syntax - you can now choose which BO2s should spawn
  • Tree() now also accepts BO2s.
  • Added UseWorld keyword to spawn all objects in the world folder
  • Added Sapling setting for more control over saplings.
  • Added BiomeObjects setting to store BO2s that will spawn when using the UseBiome keyword.
  • Should autoconvert from old syntax.
  • BO2s can now spawn underground.
  • BO3s are still unimplemented.

Other

  • Made startup message smaller.
  • Fixed Reed and Abovewater resources. You might need to adjust your Reed frequency.
  • Adjust frequency max to 5000 in Liquid resource
  • Added GrassColorIsMultiplier and FoliageColorIsMultiplier to give more control over the colors. Some texture packs override the colors, @IRSmoh: Go has found a solution.
  • Custom biomes can now have ids up to 255 instead of 127.
  • Added a TerrainControl class for plugin developers to use.
  • Ore max size is now 128 (was 32).
  • Grass max frequency is now 500 (was 100).
  • This file only supports a CraftBukkit version for Minecraft 1.4.5.
  • BO2s have been changed a lot. Terrain Control should make the necessary changes automatically, but you might want to do some more adjustments. Tip: set objectSpawnRatio (WorldConfig) to 1 to let less BO2s spawn.
  • The old default frequency in Reed(...) in the desert biome is now too high. Lower that value.