Templecraft
Create worlds dedicated to adventure maps and mini-games
Great for Jump Maps, Puzzles, Adventures and Arenas!
DEVELOPMENT STATE
Hi folks! This plugin is currently no longer being developed for Minecraft 1.8+. While I could continue work for Spigot or similar, I found this plugin to no longer be of mayor use to the feature packed new plugins in the community that do have similar possibilities as TempleCraft did. It was a whole lot of fun to work with/for you all and i will still be available when contacted! - Xarinor
DOWNLOADS
RELEASE VERSION:
Version v0.47
Bukkit 1.4.7 - 1.6.4-R2.1
->Use /tct save multiple times to make sure the temple is really saved after editing.
LATEST DEV-BUILD
Version v0.47.1
Bukkit 1.6 - 1.7
GitHUB / ChangeLog
Dependencies:
Vault: 1.2.15+
Supported Plugins:
Multiverse: 2.4-b527+
Heroes: 1.4.7+
plugin idea by HeyItsZenith
-> original Bukkit-Dev page: TempleCraft
TempleCraft-Wiki
IMPORTANT INFORMATIONS
Problems with Release-Versions
When you have problems with an Release-Version open a new ticket.
Problems with Alpha-Versions
When you have Problems with an Alpha Version go to the Alpha-Tests Forum and post it the Thread with the same Version-Number which your Version has.
If you just post your findings and errors in the comments you might not get an answer!
Suggestions
If you have a suggestion and think this is really needed then open a Suggestion-Ticket.
Problems with the usage
When you can't get your temples to run properly or don't know how to use TempleCraft, visit our TempleCraft WIKI before asking!
HOW TO USE TEMPLECRAFT
-> Visit the new TempleCraft Wiki
DOWNLOAD TEMPLES
Visit the Temple-Area for downloadable Temples!
Please do not use temples without giving the creator some credits! Gentlemen's Agreement
FEATURES
- Set up temples for other players!
- Click signs or stand over signs underground to join temples!
- Kill monsters and find reward-blocks to get currency and loot (supports Vault)!
- Inventory, Health, FoodLevel, and XP is saved and restored when joining/editing a temple and leaving a temple.
- Multiple game-types (Adventure, Spleef, Arena and Race) for temples.
- > Adventure - Get from point A to point B
- > Spleef - Break the wool blocks from under your opponents feet to win
- > Race - Race against your opponents and your high score
- > Arena - Fight with and/or against other players - No need to worry about waiting to play a temple!
- > Possibility to play multiple games in the same temple at the same time! - No need to deal with setting up regions. TempleCraft uses worlds instead of regions!
- TempleCraft Worlds are removed when they're not in use.
- Use specified Blocks and Signs instead of commands!
- Supports Permissions
- Temples can be edited by their creator at any time.
- > Others can be added to help. - Enter creative mode automatically when editing temples
SPECIAL THANKS
Credits
The original versions were created by HeyItsZenith
"This plugin is based off of garbagemule's plugin MobArena.
Thank you so much for the inspiration and jumping off point!
I couldn't have made this plugin without you :)"
-Zenith
Helpers, Testers and massive Bugfinders
- Thanks for your help =)
Fishy3
Timirvin
raysoukey
Donators:
timirvin
watdidyusaey
Xarinor
A beer for the active developer? Here you go :) [Donate Xarinor]
@testrgoogillion
No there are no such specific permissions for that. BUT, you can do this with other plugins by locking the room with the join-sign for some players. The /tct join command should be unavailable to them tough.
Are there permissions for joining specific arenas?
E.G.
templecraft.join.(arena)
@cena6665
Hi cena again
Please open a new suggestion ticket for the additional mobs and the redstone implementation. I can say that boss abilities will be added, but special mobs are not planned as far as i know.
The idea of triggering redstone by event was old and good. The problem is that the API doesn't help very much for such stuff and we'll try to think of a way how to do something like that.
Just thinking, you have a timer for races and all, can you make it so a set of blocks together, (lapis iron?) make a timer so that you can pull redstone power from it to shut/open doors after a certain amount of time passes? Oh and will more boss abilities be added and more mobs like the Mob arena exploding sheep?
I'll upload the temple from the banner on 2000DLs! The temple is done in german and has a zelda-like map for spout- or minimap-users.
- Xari
@qwertyhgfdsaqwertyhgfdsa
Hi strangenamed one :D
Please lookup our wiki for the constant names, this is already implemented!
Next, the constant loaded dungeon may come in some sort in the future but this is not really the idea of the plugin.. The idea is that a dungeon resets wen everyone leaves and this is done with an deletion of the world.
The time limit / deathlimit was already accepted and will be done soon whe we have a stable build out again. Please inform yourself in the alpha-thread.
Greets Xari
Hello, I run a decent size survival server and I was wondering if you could add a way to implement constant temples. For example:
I create a dungeon. It is then always loaded and 1 group can play this game at all times. This way, there isn't lag loading/deleting the temple world every time someone wants to play it. A time limit could be placed on the temple to prevent people from sitting in it for hours at a time. Also, it would be nice if we could name this world to constant name we choose.
Thanks, qwerty
@Xarinor<<reply 701495>>
Lol alrght, thanx alot man
@cena6665
I'm not shure but i think it's still in the arena game type. You'll have to try as i didn't really use anything out of the arena type.
Ok, so its added like =
potion:1:16428
And not =
Potion: potion:1:16428
Oh, and it would seem my other question wasn't posted. Is there a way to spawn players in separate locations for races? I know the original had the idea of wool on the spawn blocks for colors.
Sorry for all the posts
@cena6665 Was hard for me to understand the question sry :D
If i am right on that you meant to generate one lonely potion of a sort then this is your way to go:
potion:1:16428
aligh,thanx for all the help guys, I am a programer, i wish i could do small bukkit mods but i dono java *sigh* anyways thanks and sorry for all the questions.
one last thing Potion: <potion or 373>:<count>:<potion id> for potion you must give a count number. when you want only one potion type 1
I put potion twice? like = Potion:potion:5:16428
@bootscreen88
Yep but what i meant was that the wolves that spawn atm. are randomly agressive or not.
I think we'll need to support normal woilves in the future AND agressive ones (taming) ;)
@Xarinor
wolfs and angry wolfs are the same entitytype ;)
one with setAngry(true) and one with setAngry(false)
i added in 0.45.4 alpha (not yet released) that every time a wolf spawns it goes angry :D
@cena6665
Making animals agressive will be a hard job so i think it will not be done in the near future.
The problem is that some creatures/mobs don't target an enemy and thus will not be a great threat. You can make a Fire-Cow-of-Doom tough with FireAura and TeleportToPlayer
Wolves should not be agressive in my opinion, angy-wolves should! Maybe we could remove the normal wolf from the bedrock-spawner.
Our class config is very similar to the one from mob-arena but you will have to rewrite the potions and enchantments part.
@cena6665
then you can't use it, you must modify it to match our syntax.
sorry, but what do you mean with?
in the wiki you find all what you need. the health and every other thing which is supported and how to use it.
currently the mobs aren't aggressive. wolves will be aggrressive in the future (thx ;) ) but currently i don't know how to make the rest aggressive, and sorry this has a lower priority ;)
@Xarinor Awesome, thank you, that could really help. Is it possible to set separate spawns for players for races?
Thanks alot man
@bootscren88 alright awsome :) well, the Chemist from MA puts potions as this for example potion:16428:30
Also, thank you, i missed the line for mob health on the wiki, but how many lines can you have n a sign to modify all those?
lastly, are the sheep, cows, wolves suppose to be aggressive? because thy aren't as default. Thank you and sorry for all the questions.
@cena6665
I'll open a forum page for sharing classes.
Maybe somebody has some to share and use ;)
You'll find it in the Temple-Area.
@cena6665
i dont know, whether you can copy and paste the default Chemist class, becaus i dont know how it works in mobarena, but potions and enchantments works in classes
take a look at the wiki, there you can find the answer about the health.
more boss abilities will come in the future. currently i rewrite the boss part and after this is done i will add more abilities. the current abilities are only to test whether it works ;)
If i input the default Chemist class from MA, will it work, potions and all in a temple? And can i manually edit Mob health or boss health? Lastly, Will you be adding more boss abilities?