TempleCraft Beta 0.46.4
Details
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FilenameTempleCraft_Beta_0.46.4.jar
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Uploaded by
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UploadedDec 5, 2012
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Size196.40 KB
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Downloads469
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MD5ffd9b5439d796636d43554213923350b
Supported Bukkit Versions
- CB 1.4.5-R0.2
Changelog
Version 0.46.4
- Added a new reload command. Simple use it as /tct reload to reload the plugin,end all open temples and remove all tempWorld files.
- Added a new clean Command. By /tct clean this should try to remove all non-active temple-files and remove them from the manager.
- > This may not work in every situation, Thats where /tct reload comes in. - Rewarding system overhauled. Items with same item id but different information (red/blue wool or 2 differently enchanted iron swords) Will now be given out properly! This huge bug was not reported over a long time, really strange..
- Commands are now case-insenitive
Version 0.46.3
- 1.4.5 compatability
- Disabled block drops from materials that are allowed to be destroyed by players if dropblocks is set to false in the config
- Fixed bug that redownloaded language EN file after every server startup. -> Be sure to add version=1 in the file when editing it!
- Disabled useage of ender chests in temples (Do you need a config for this?)
- Custom bosses saved in the bosses.yml are now properly loaded including abilities. -> Add them using <customBossName from config file> on the second line of a [TCB] sign!
Version 0.46
- Added 1.4.2 compatibility
- Added missing Javadoc for developers using the API
- Many Bug fixes
- Changes to entities (Patch, well be recoded)
- Many other minor things
- WitherSkeletons do not work
- MagmaSlime size does not work
- Baby mobs are missing
- Mobs tend to suffocate in walls
- EditWorlds sometimes are not deleted when the editing player disconnects (clean seems to not help either in that situation, try reload)
- Rare TickList out of sync bug. Have you seen it??
- World saving process is slow with the newest bukkit versions (/tct save multiple times before /tct leave)
- Blocks still drop when eaten by a Wither
- Buttons / Torches / etc. drop when the block they where attached to gets destroyed by tnt
- Arrows from dispensers can be picked up -> Bug?
- Mobs disappear / dies when all player are in the lobby and the distance between the mob and the lobby is to high
- EnderDragons do what they want (currently i don't fix this because it's really tricky)