Templecraft
Create worlds dedicated to adventure maps and mini-games
Great for Jump Maps, Puzzles, Adventures and Arenas!
DEVELOPMENT STATE
Hi folks! This plugin is currently no longer being developed for Minecraft 1.8+. While I could continue work for Spigot or similar, I found this plugin to no longer be of mayor use to the feature packed new plugins in the community that do have similar possibilities as TempleCraft did. It was a whole lot of fun to work with/for you all and i will still be available when contacted! - Xarinor
DOWNLOADS
RELEASE VERSION:
Version v0.47
Bukkit 1.4.7 - 1.6.4-R2.1
->Use /tct save multiple times to make sure the temple is really saved after editing.
LATEST DEV-BUILD
Version v0.47.1
Bukkit 1.6 - 1.7
GitHUB / ChangeLog
Dependencies:
Vault: 1.2.15+
Supported Plugins:
Multiverse: 2.4-b527+
Heroes: 1.4.7+
plugin idea by HeyItsZenith
-> original Bukkit-Dev page: TempleCraft
TempleCraft-Wiki
IMPORTANT INFORMATIONS
Problems with Release-Versions
When you have problems with an Release-Version open a new ticket.
Problems with Alpha-Versions
When you have Problems with an Alpha Version go to the Alpha-Tests Forum and post it the Thread with the same Version-Number which your Version has.
If you just post your findings and errors in the comments you might not get an answer!
Suggestions
If you have a suggestion and think this is really needed then open a Suggestion-Ticket.
Problems with the usage
When you can't get your temples to run properly or don't know how to use TempleCraft, visit our TempleCraft WIKI before asking!
HOW TO USE TEMPLECRAFT
-> Visit the new TempleCraft Wiki
DOWNLOAD TEMPLES
Visit the Temple-Area for downloadable Temples!
Please do not use temples without giving the creator some credits! Gentlemen's Agreement
FEATURES
- Set up temples for other players!
- Click signs or stand over signs underground to join temples!
- Kill monsters and find reward-blocks to get currency and loot (supports Vault)!
- Inventory, Health, FoodLevel, and XP is saved and restored when joining/editing a temple and leaving a temple.
- Multiple game-types (Adventure, Spleef, Arena and Race) for temples.
- > Adventure - Get from point A to point B
- > Spleef - Break the wool blocks from under your opponents feet to win
- > Race - Race against your opponents and your high score
- > Arena - Fight with and/or against other players - No need to worry about waiting to play a temple!
- > Possibility to play multiple games in the same temple at the same time! - No need to deal with setting up regions. TempleCraft uses worlds instead of regions!
- TempleCraft Worlds are removed when they're not in use.
- Use specified Blocks and Signs instead of commands!
- Supports Permissions
- Temples can be edited by their creator at any time.
- > Others can be added to help. - Enter creative mode automatically when editing temples
SPECIAL THANKS
Credits
The original versions were created by HeyItsZenith
"This plugin is based off of garbagemule's plugin MobArena.
Thank you so much for the inspiration and jumping off point!
I couldn't have made this plugin without you :)"
-Zenith
Helpers, Testers and massive Bugfinders
- Thanks for your help =)
Fishy3
Timirvin
raysoukey
Donators:
timirvin
watdidyusaey
Xarinor
A beer for the active developer? Here you go :) [Donate Xarinor]
@Xarinor
Great to see you still alive :D... And yes I still use it a year later haha. Plugin seems to be working for now :P.
Whilst I am using MythicMobs for spawning stuff, I noticed that the vanilla /summon command does not work. It works when I use the map as a normal map, but when running a tct instance it doesn't spawn stuff.
Also I think the signs that spawn creatures may not be working either. I could be doing something wrong, but I am sure they used to work once :P.
@neero82
It is absolutely not in the state of where i would love it to be but my time does only allow me for maintenance and not improvements at the moment :(
Nice to hear that you like it !
This mod is awesome! Thank you! :)
@Xarinor
Sorry, I had assumed it wouldn't be compatible, since the latest update said 1.6.4, but it does seem to be working fine. My bad.
@cyberriot
Hey there
What changes would you require? I remember getting it running on 1.7.9 - If there are any logs, issues or disfunction please inform me with the details so that i can have a look at it.
Any chance for a CB 1.7.9 version anytime soon? Thanks.
@zxclove1996
Every time you start an adventure, it creates a new world... the new world changes name every time, so Spawners from Mythicmobs won't work. If you see the spawner configs, they show the world name / coordinates.
What you could do is spawn the mob using command blocks. I have tried it quickly to see if the mm spawn command works and it does. Remember that in 'Edit' mode nothing spawn so you have to play the actual adventure to see if it works.
can support MythicMobs??
@bieuse
Hey there
This was a feature to prevent players from teleporting into TempleCraft worlds while games are running or similar.
Since there have been many changes including the commandblock introduction, i would need to rewrite some logic there.
I just installed this plugin. Everything works fine - except I cant seem to teleport players using commandblocks. Everytime I try i get the message:
[TC] Can't port into world until a game is running.
I don't understand this, since I have already chosen classes and clicked the iron-block - so the game is running already. Any suggestions?
thanks.
@firestorm29876
Temple worlds are exact as all your other normal worlds but are not loaded normally. Whenever a player joins a temple, this specific world for the temple is loaded and other players can join that exact level. There is also the option to start a new game while a game is already running which means that you then have the temple world loaded twice at the same time with different groups doing them. When all players leave a temple, then it is unloaded/reset so your players need to complete it in one run as of now.
Also i cannot fully support current adventure maps like Herobrines Mansion and all those maps that rely on pre-spawned mobs. You would need to re-create all of the mobs with either mob-spawners or TCT mob-signs.. For further information you should check out the wiki ;)
Someone may have already asked this question, but what were to happen after people stop playing, cause my usage for this would be an adventure map that multiple players could play at once without much lag. The world part confuses me because does that it makes multiple instances of the same world which causes lag or does it make people invisible in the same world?
thank you. For some reason when I try to edit a temple it wont let me. I put the world folder In the saved temples folder, and it shows up on the temples list as "HerobrinesMansion: NOT SETUP", but when I try /tct edit HerobrinesMansion, it says "temple herobrinesmansion does not exist".
@SomewhatMuffin
My own quite complex temples are all playable with 1.7.2 except for the issues that where standing in the latest versions too. But there are some small new bugs that seem to not function aswell as planned. If you guys find something, then please report it :)
Hello, thx so much for continuing this plugin. Is it compatible with 1.7.2?
Plugin is not outdated yet and I plan on maintaining it! Bug and Issue reports are worth much though since I've not tested all features with the latest updates.
@Xarinor
Thanks for the update Xarinor... whilst I was busy myself and still have to convert all my temples to 1.7.2, I do hope you don't leave... this plugin is the heart of my upcoming RPG world. :)
@Mre30
I will try to not leave you guys but in the last months my time was just really limited :(
@TakoMT
Yes the spawning of mobs trough eggs and such was enabled to allow creating classes that can spawn minions and for those who want to handle mob spawning without the signs
@willkiller1234
Currently the block teleport feature is not really advanced and already caused some issues in the past. When i get back, i want to improve this one..
Been working with TempleCraft for a while and it's great... only question is whether there is a way to allow spawners, eggs etc to work. I just cannot summon any mobs.
Edit: I noticed spawning doesn't work in edit mode, but works fine during play. So sorry for the confusion... but it's good for new users of the plugin to know about this i guess :).
Hey i think you should add the ability to make teams! like 2 separate spawn points for a pvp map or RFTW! adding this would make this plugin BY FAR the best