Unload Chunks On Command #333


  • Enhancment
  • Started
Open
Assigned to _ForgeUser4804432
  • _ForgeUser9985247 created this issue Dec 10, 2013

    I love how Tekkitrestrict unloads chunks but from what i have noticed it doesnt always clear all the possible chunks. I have the max chunks set at 5,000 but iv noticed the ammount of chunks loaded likes to stick around 5000 and just below. Would it be possible to get a command to unload chunks even if it is not at the limit?

  • _ForgeUser9985247 added the tags New Enhancment Dec 10, 2013
  • _ForgeUser7792325 posted a comment Dec 16, 2013

    The server keeps certain chunks loaded for reasons. Examples are spawn chunks, chunks loaded by chunkloaders, etcetera. It is not really possible for TekkitRestrict to see why a chunk is still loaded. It just checks if players are near, and if not, it tries to unload it.

    The chunk unloader just checks the amount of chunks and unloads some whenever there are too many. It just unloads the first chunks that it can find (where no player is near), which are probably the first ones loaded.

    I might add the command in a new Dev version, but I think it would be better if the command selected certain chunks for unloading, unloading the ones the furthest from players first, and not unloading ones kept loaded by chunkloaders.

    Just some info about chunkloading:

    Tekkit, for some reason, does not properly unload chunks. As an example, when the server starts, the nether is loaded with about 300 chunks. When a player would go to the nether and leave the nether again, it somehow updates and unloads about 250 chunks, only keeping the nether spawn in memory. If no player goes to it, it will keep those 300 chunks loaded, basically wasting space.

  • _ForgeUser9985247 posted a comment Dec 19, 2013

    @Taeir: Go

    I understand that some chunks are kept loaded due to spawnpoint and chunk loaders but those are not the chunks i was talking about. All anchors are banned and i have considered the additional chunks for spawn yet sometimes i will have 3 players online with 3900 chunks loaded. I hope you decide to add the command in a new dev version as i feel it will be greatly helpful in the situations where it stops unloading just under the set ammount. (which for me is 4000) as of the moment i have to go into the config and manually lower the ammount in order for it to unload the rest then manually raise it back to normal.

  • _ForgeUser7077035 posted a comment Dec 19, 2013

    @Cromis4444: Go

    You can help decrease the amount of loaded chunks by decreasing view-distance in server.properties to a lower value.

  • _ForgeUser9985247 posted a comment Dec 19, 2013

    @rcmaehl: Go

    Yep ive done that. and reduced maxradi in the config for tekkitrestrict. its still not unloading properly untill i manually change the max allowed chunks to a lower value till it unloads them then raising it back up for the times i have more players

  • _ForgeUser7792325 posted a comment Feb 1, 2014

    For some people, the chunkunloader apparently causes a lot of problems and even crashes. It might be better to turn it off.

    I have added the command in the new TekkitRestrict 1.22 Dev 1 version (available on the jenkins server, not yet checked by bukkit dev staff, use at your own risk).

  • _ForgeUser7792325 removed a tag New Feb 1, 2014
  • _ForgeUser7792325 added a tag Started Feb 1, 2014
  • _ForgeUser4804432 posted a comment Dec 14, 2016

    Current version does not unload chunks on command. Working on that.


    Edited Dec 14, 2016

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