TARDISWeepingAngels
Downloads
I'm too lazy to upload TARDISWeepingAngels files to Bukkit anymore, as builds are automatically created when the plugin is updated and changes pushed to GitHub.
For 1.15.2, please downloadTARDISWeepingAngels and TARDISWeepingAngels Resource Pack from the TARDIS Jenkins server: http://tardisjenkins.duckdns.org:8080/
Inspired by: TARDIS Ticket #530 - Weeping Angels
This plugin tranforms skeletons into terrifying Weeping Angels (as seen on Doctor Who), zombies into Cybermen and Pig Zombies into angry Ice Warriors. Version 2 adds Daleks, Empty Children, Sontarans (and Strax), Silurians, Zygons, Silent and Vashta Nerada! Version 3 adds Ood, Judoon, Toclafane and K9 :)
Video, thanks to LT JIM Gaming
Other videos
Showcase: https://www.youtube.com/watch?v=_EHnaTLzuPY
Daleks: https://www.youtube.com/watch?v=v1qkqoZm9SA
Empty Child, Cybermen, SFX: https://vimeo.com/97704593
Resource Pack
For v2.0.9 and higher - get it from GitHub
Features
- Weeping Angels, Cybermen, Ice Warriors, Daleks, Empty Children, Sontarans (and Strax), Silurians, Judoon, Ood, K-9, Silent, Toclafane, Zygons and Vashta Nerada!
- Configurable spawn rate
- Custom monster sounds
For each monster:
- Configurable drop on death
- Only spawn them in the worlds you want
- Maximum monsters per world
Angels:
- Configurable killing item
- Can be frozen in place for a configurable time
- Configurable TARDIS Key stealing
Cybermen:
- Can upgrade villagers and players
Weeping Angel Information
Weeping Angels only spawn at night in loaded chunks. They spawn with iron armour and are equipped with a barrier block in each hand (their wings).
Weeping Angels can only be killed with the configured weapon - by default a DIAMOND_PICKAXE - hitting them with anything else has no effect. When they die they drop random amounts (1-3) of the configured items (STONE and COBBLESTONE by default), and very rarely a skull.
The angels move pretty fast, but you can freeze them in place by looking at them and quickly pressing the sneak key. Better arm yourself or flee quickly though, as they'll be after you again in a snap - and if they touch you, you'll be teleported away to a random location. If the TARDIS plugin is also installed (if it isn't WHY NOT?), your TARDIS Key will be stolen.
Cybermen Information
Cybermen can spawn at anytime. They spawn with iron armour.
If configured, Cybermen will upgrade villagers and players when they have killed them (a new Cyberman) spawns in their place. If the upgraded entity was a player, the new Cyberman displays the player's name above its head.
Ice Warrior Information
Ice Warriors are really angry. They can spawn at anytime, but only spawn in snowy, icy or cold biomes. They carry an ice dagger. Did I mention they're angry!
Dalek Information
Daleks are skeletons disguised as retextured snowmen. They come in different colours, but mostly spawn in their typical bronze colour. Exterminate!
Empty Children
Empty Children spawn anytime, and are of course child size. If you are killed by an Empty Child you get a gas mask applied to your head when you respawn that you can't remove for 30 seconds.
Judoon
Judoon are the police force of the Whoniverse. Click an Judoon to claim it as your own. You can equip Judoon with ammunition (craft with arrows and gunpowder and put into a shulker box, then right click the Judoon with the box). Judoon can then be toggled to be in guard mode and will shoot any hostile mobs nearby. Use the /twa follow command to make the Judoon follow you around.
Ood
Ood spawn randomly around villagers. Click an Ood to claim it as your own. Use the /twa follow command to make the Ood follow you around.
K-9
You can either craft a K-9 or tame a wolf to get a K-9! Clicking a K-9 will toggle whether he will follow you or stay put. The crafting recipe is 3 iron ingots, 3 redstone, and 3 bones in the crafting grid:
III RRR BBB
Silurians
Only spawn underground in caves. Watch out for their Silurian guns!
Sontarans
Sontarans will try to kill you (as any good Sontaran should). If you manage to right-click a Sontaran with a Weakness Potion before he kills you, he will transform into Strax.
Strax
If you right-click Strax he'll talk to you, and if you right-click him with an empty bucket, you'll be able to milk him. Yum, yum Sontaran lactic fluid :) Be careful not to anger him though as he'll go rabid on you and let his killer Sontaran instincts get the better of him!
Vashta Nerada
Vashta Nerada have a random (configurable) chance of spawning when a bookshelf is broken, say "Hey who turned out the lights?" and of course try to eat you!
Zygons
Zygons don't do much yet (except try to kill you), but they look pretty cool. Watch this space...
Commands
Command | Arguments | What it does |
/twa spawn | [monster type] | Spawns a monster on the block you are targeting |
/twa disguise | [monster type] [on:off] | Sets a player's armour so that they are disguised as a monster |
/twa count | [monster type] [world] | Reports the current number of the specifed monster in the specified world |
/twa kill | [monster type] [world] | Kills all of the specifed monster in the specified world |
/twa set | [monster type:all] [world] [max monsters] | Sets the maximum number of the specified monster allowed to spawn in the specified world |
/twa remove | Removes the Ood, Judoon or K9 you are looking at. | |
/twa follow | Makes the Ood, Judoon or K9 you are looking at follow you. | |
/twa stay | Makes the Ood, Judoon or K9 you are looking at stop following you. | |
/twa equip | [monster type] | Equips the armour stand you are looking at with the equipment needed to display the specified monster type. |
Permissions
Node | Description | Default |
tardisweepingangels.spawn | Allow players to spawn monsters | op |
tardisweepingangels.disguise | Allow players to disguise themselves as monsters | op |
tardisweepingangels.count | Allow players to use the /twa count command | op |
tardisweepingangels.kill | Allow players to use the /twa kill command | op |
tardisweepingangels.admin | Allow players to use the /twa setcommand | op |
Configuration
Go here: http://dev.bukkit.org/bukkit-plugins/tardisweepingangels/pages/configuration/
@Kaijudo11
Config is world specific now, check you have your worlds listed in there
I've been using this mod for almost a year now and it worked great. I took a little break from minecraft and I deiced to come back to it and update my Doctor Who server, but some reason none of the monsters spawning in my world. It's a normal world and I'm only using the plugins suggested for the Tardis mod. So what m I doing wrong?
@eccentricnz
Thanks for the suggestions on how to make the video better. I have to agree with the flat world slimes are far too loud. I will rerecord it when I get the time.
I've been away for a few days and i posted the video before i left here: https://www.youtube.com/watch?v=_EHnaTLzuPY&list=UUUxwYaHkJV-ZH-E0GQ1yx5g
@NekoKalil
Strax - click a Sontaran with a Weakness 4 potion (version 2.0.2 adds the ability to spawn him via command)
Daleks with pumpkin heads - I don't think you have the resource pack installed properly
Video - IMO (feel free to tell me to FOff) needs a bit of editing, it's too long, there's too much background noise and I would suggest not doing it in a flat world with slimes. Plus I don't get why you were manually equipping yourself with the armour, just use
/twad [MONSTER] on
...@eccentricnz
It's NOW done uploading. I encountered the fact Strax wouldn't spawn and Daleks had pumpkins. (And the freaken Empty Child Mask Pissed Me off.)
it took me this long to realize that shifting counts as looking at an angel, and how it is accompanied by a message in chat.
Last statement last, Cybermen actually upgrade citizens npcs. I fact I found funny.
EDIT: Here you go: http://youtu.be/IvwrQGJ7wmE
@NekoKalil
Resource Pack is linked above (using that one gives me reward points hint hint), or you can go here: https://github.com/eccentricdevotion/TARDISWeepingAngels-Resource-Pack Follow the README for installation...
A new video for this page would be good :)
Would you like me to post a link to the video when it's done?
@NekoKalil
File is waiting on Bukkit approval... go here instead: http://tardisjenkins.duckdns.org:8080/job/TARDISWeepingAngels/lastSuccessfulBuild/me.eccentric_nz.tardisweepingangels$TARDISWeepingAngels/
Are the Daleks and other new mobs in yet? I am wondering because I wanted to do a review of them all.
@FunnyPics
How would you normally equip an NPC with armour? I'm pretty sure I haven't restricted players from crafting a set of Iron armour and renaming it to 'Cyberman Head', 'Cyberman Chest' etc in an Anvil (you can see the names if you disguise yourself as a Cyberman and hover over the armour slots in your inventory). It is the custom armour names which trigger the CIT mod to use the custom textures...
Is there a way to put the cyberarmor on a citizens npc?
@X00dis
Not as far as I know without rewriting Multiverse
In the monster settings it says that it is using the MVSpawnSettings. I was asking if there could be a way to create a TWAspawnsettings instead that could handle the TWA monster spawn vice attempting to stop mv.
@X00dis
Yep, that's what we used to do in the TARDIS plugin for TARDIS worlds, before using our own monster spawning controls...
Not sure what you saying in that last sentence though...
@eccentricnz
So set all to true and the spawnrate to 0?
Ill try that because setting everything to false stops both MC and TWA
So now this is what i have
monsters:
: MVSpawnSubSettings
spawn: 'true'
spawnrate: '0'
exceptions: []
Too bad you can set the ==: to a TARDISWeepingAgngelSettings vice the MVSpawnSettings
@X00dis
You should use the monsters spawnrate setting, not the spawn one...
@X00dis
Oh and I am using 37.
Also Question. If i block all monsters in Multiverse, will the TWA monsters still spawn?
I am getting a weird warning in the console. The only reason I bring it here is because it says Sillurians in a few of the warnings. I am posting the console log here. If you would like and it is in fact an TWA bug I will create a ticket
https://drive.google.com/file/d/0BwWBGf5XW-i6TjZnc1JmYXU5Qjg/edit?usp=sharing
@X00dis
From build #37 onwards mob numbers for planets should update immediately after running the admin command, no reload required.
The re-disguising at startup does nothing different to when the Dalek is first spawned, it only re-disguises them as the disguises are not persistent owner restarts.