TARDIS v3.6.1
Details
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FilenameTARDIS.zip
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Uploaded by
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UploadedJul 16, 2016
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Size2.33 MB
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Downloads807
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MD5bf42c6c9cdc517345286ba007ce05754
Supported Bukkit Versions
- 1.10
Changelog
TARDIS v3.6.1
Additions
- Added a config option to planets.yml to set whether the world is an empty "void" world -
void: [true|false]
- if not set, will default tofalse
. This will speed up random location finding considerably.
Changes
- Falling in to the Time Vortex in TARDIS worlds now uses the
preferences.vortex_fall
config option regardless of whether the player was kicked. - The plugin now allows the
/tardis make_her_blue
command to turn off Junk Mode. - When claiming an abandoned TARDIS the WorldGuard region is updated with the the claiming player's UUID.
- When the plugin difficulty is set to hard, you can now use Save Storage Disks to set the Junk Mode destination.
Bug fixes
- Fixed blocks required for IGLOO room when
growth.rooms_require_blocks
istrue
. - Made sure Junk Mode is ON before allowing it to be OFF (and vice versa).
- Fixed a NullPointerException related to the perception filter when disabling the plugin.
- Added more world checks to cave finder to prevent server crashes when running the
/tardistravel cave
command in empty "void" worlds. - Fixed the ENDER console entry in TARDIS Information System.
TARDIS v3.6
- TARDIS requires TARDISChunkGenerator v2.4.1 and CraftBukkit 1.10
Additions
- Updated for Minecraft 1.10
- Added new blocks
- Added new mobs
- Fixed spawn eggs
- Added the ability to create a Skaro world - see more details here: Skaro
- Added the ability to have per-world resource packs
- Added beetroot to the Sonic replanter feature
- Added the ENDER console designed by ToppanaFIN - seed block: PURPUR_BLOCK
- Added CORAL console designed by vistaero - seed block: NETHER_WART_BLOCK
- Added the Sonic Generator
- Added an Igloo room and the ability to farm Polar Bears
- Added a 3% chance a Dalek will form when building a snowman in the TARDIS
- Added
auto_powerup_on
to player prefs to make the TARDIS power up when entering - Added the ability to dematerialise without setting a destination
- If a player tries to toggle the handbrake when the door is open, closing the door within 30 seconds now starts dematerialisation
- Added the ability to abandon a TARDIS
- config -
abandon.enabled: [true|false]
,abandon.reduce_count: [true|false]
- permission -
tardis.abandon
- commands -
/tardis abandon
,/tardisadmin list abandoned
- TARDIS admins can click an entry in the abandoned list to enter or delete that TARDIS (requires ProtocolLib) - players can claim an abandoned TARDIS by being the first person to power it up
- the config option
allow.power_down
must betrue
- config -
- Added
hum
player preference and GUI to set the TARDIS interior hum sound effect preference - use the Sonic Preferences GUI or the/tardisprefs hum [sound name]
command - Added Acid Batteries, the Rift Circuit, Rift Manipulator and the Rust Plague Sword
/tardisrecipe [acid-battery|rift-circuit|rift-manipulator|rust]
- Acid Batteries and the Rift Circuit are ingredients in crafting the Rift Manipulator
- The Rift Manipulator allows players to create personal TARDIS rechargers - permission
tardis.rift
Changes
- New sound effects for quick materialisations (hide/rebuild)
- Lots of other sound effect changes - update the TARDISSounds resource pack!
- The interior hum when entering TARDIS now only plays if player has SFX pref ON
- The remote key hide and rebuild feature now has a cooldown period
- The remote key no longer functions if the TARDIS is powered down
- Sound effects now play for TARDIS autonomous homing
- Companions can now perform rescues via the telepathic circuit
- The language localisation files are now easier to translate
- Refresh the chunk after changing the biome -
world.refeshChunk()
is now deprecated because it doesn’t work reliably. TARDISChunkGenerator now has a method to send aPacketPlayOutMapChunk
packet to the client to achieve this - Use the new VOID biome for the TARDIS interior - update the TARDIS-MCP resource pack! - existing TARDIS interior biomes will be updated to use VOID instead of SKY, this should stop pesky Endermen spawning
- The control Centre has been updated with all TARDIS functions, and now displays relevant TARDIS information. Clicking the Control Centre sign while sneaking will open the keyboard
- If TARDISWeepingAngels is enabled Whovian monsters now show in the scanner results and the messages when they enter the TARDIS
- Zombie Villagers that enter the TARDIS now keep their profession
- The TARDIS beacon will now turn red if there is a malfunction
- Removed the
police_box.materialise
config option - New TARDISes will only have the new Control Centre sign and not all the others (they can still be added if desired using the
/tardis update
command) - Added more opportunity for
no_destination_malfunctions
- Toggling Junk Mode now respects the rebuild cooldown period
Bug fixes
- Don't engage HADS if the TARDIS is powered down
- Explicitly specify the required server version in the plugin disable message
- Remove players from the
travellers
table if they respawned in a non-TARDIS world - Restore grass paths after the TARDIS has landed on them
- Set an under door block if the TARDIS materialises in the air
- Fixed a null message when the TARDIS malfunctions
- Update the player's inventory after they try (and are denied) placing a siege cube in the render room
- Fixed the database
prefix
option on first run - Only transmat a player to the Renderer room if they are still in the TARDIS world - they may have disconnected from the server or exited the TARDIS
- Revert Siege mode wall/floor changes when disengaging from outside the TARDIS
- Change the SQLite siege wall & floor defaults to be the same as MySQL
- Add missing 1.9 attributes to inventory saving
- Prevented use of more controls when in Siege Mode
- Fixed the MySQL database converter
- Added missing [help|tab completion] entries for commands
- Fixed spelling mistakes in some TARDIS messages
- Fixed the Junk Mode save sign not working after a new TARDIS was created, and persist Junk Mode players between server restarts
- Fixed the INVISIBLE chameleon preset not updating the exterior door location
For CraftBukkit/Spigot 1.10 or higher, no longer compatible with prior versions, and it will disable itself if a lower version is used! ALWAYS run BuildTools to get the latest server JARs before installing/updating TARDIS!
You need to update TARDISChunkGenerator to version 2.4.1 or higher (included in ZIP file)