TARDIS v3.2.9
Details
-
FilenameTARDIS.zip
-
Uploaded by
-
UploadedJan 22, 2015
-
Size1.87 MB
-
Downloads869
-
MD5eec095a2d1002e05abe66df7b1565d54
Supported Bukkit Versions
- 1.8
Changelog
Requirements
ALWAYS run BuildTools to get the latest server JARs before installing/updating TARDIS!
Do not bother posting comments / tickets if you are not running the appropriate server and plugin versions - they will be deleted immediately!
Server
- CraftBukkit - version git-Bukkit-1092acb (MC: 1.8) or newer
or
- Spigot - version git-Spigot-b1e6da1-1092acb (MC: 1.8) or newer
Plugins
If running the the following plugins the minimum version required is shown.
- WorldGuard - version 6.0 beta 5
- ProtocolLib - version 3.6.3-SNAPSHOT build #50
- LibsDisguises - version 8.2.6-SNAPSHOT build #363
- Factions - version 2.7.4 (+ MassiveCore 2.7.4)
- Citizens - version 2.0.14-SNAPSHOT build #1194
- BarAPI - version 3.3
TARDISHorseSpeed is now obsolete, you need to use TARDISHelper v1.2 instead (included in the TARDIS ZIP file download).
v3.2.9
Additions
- Added a console warning if Remote Key ingredient does not = TARDIS Key result
- Added Siege Cube protection when dropping the cube from the player's inventory (as well as the existing case of when it is mined)
-
Added a config option to allow Guardians to be pulled into the TARDIS if the door is left open - it's
false
by default:allow: guardians: [true|false]
- regardless of the setting, guardians will not be spawned in the TARDIS if there is no POOL room
- if set to
true
- any guardians within a 16 blocks radius of the open TARDIS door will be sucked into the pool - if set to
false
- there is still a 25% chance that a random monster will spawn in the TARDIS, and a 1 in 12 chance that it will be a guardian - toggle the setting with
/tardisadmin guardians [true|false]
Changes
- Daleks (from the TARDISWeepingAngels plugin) spawned in the TARDIS (when the door is open) will now be redisguised after teleportation
- If a world is deleted from the server, the plugin now attempts to clean the database of invalid block and portal records
Bug fixes
- Added missing return statement that caused the TARDIS to unsiege inside itself
- Fixed some NPEs with the Artron Furnace
- Fixed repeaters not being reset after manual flight
- Blocks and portals that belong to non-existent worlds are no longer loaded
v3.2.8
Additions
- Added a
/tardisadmin desiege [player]
command- Stop tracking the siege cube
- Set siege mode to OFF
- Rebuild the TARDIS at the home location
- Added a
/tardis cube
command to see which player is carrying the Siege Cube - Added a
/tardisadmin list portals
command (primarily for debugging) - Added a check / warning if GOLD_NUGGET ingredient in the Remote Key recipe is different from the result of crafting the TARDIS Key - if you have changed the recipe result of the TARDIS Key to something other than a GOLD_NUGGET, then you will also need to change the matching ingredient in the Remote Key recipe!
Changes
- Swamp Hut preset now has a walk in portal
- You can no longer power down using the Control Centre sign if
allow.power_down
isfalse
in the config - Added
tardis.budget
as a child node of thetardis.use
permission - A TARDIS Key is now shown in the TARDIS Remote Key recipe (
/tardisrecipe r-key
) - if you have changed the recipe result of the TARDIS Key to something other than a GOLD_NUGGET, then you will also need to change the matching ingredient in the Remote Key recipe!
Bug fixes
- Fixed rabbit ejecting - Rabbits are not Sheep!
- Temporary fix for Swamp Hut preset popping the door off, waiting on CraftBukkit/Spigot for bugs fixed in Minecraft itself (toggable blocks poppng off half slabs)
- Fixed some cases where the world name was not being read/set correctly
- Fixed/added some missing default config options
- Fixed the permissions check when crafting a BUDGET seed block
- Fixed the 3-D Glasses not being white anymore - update your TARDIS resource pack
v3.2.7
- Fixed item duplication exploit when crafting seed blocks (again)
- Fixed invisibility potions being removed when not temporally located
- Added missing 1.8 mobs to the Monster runnable
-
Added a TARDIS Artron Furnace - requires TARDISHelper v1.2 (included in ZIP file)
/tardisrecipe furnace
- permission to place a furnace:
tardis.furnace
- Custom sound when burning starts - update the TARDISSoundResource pack
-
set config options in artron.yml:
artron_furnace:
burn_limit: 100000
burn_time: 0.5
cook_time: 0.5
set_biome: true
set_biome [true|false]
- whether to set the biome so that custom textures work on the furnace blockcook_time: [time ratio]
- sets the cook time for items smelted with Artron Storage Cells -0.5
is half the normal time,2.0
would be twice normal speed (longer), 1 = normal cook time (same as coal)burn_time: [time ratio]
- sets the length of time an Artron Storage Cell will burn for - as above fractions (0.5
) will give shorter life to the cells, > 1 will extend the burn time, 1 = normal burn time (same as coal)burn_limit: [amount]
- the maximum amount of burn time a fully charged Artron Storage Cell can have.
-
The actual maximum amount given is
burn_limit * burn_time * (cell_charge_level / full_charge)
- default settings mean that the Artron Furnace cooks quickly but doesn't burn as long.
-
Added support for banner colours and patterns in TARDIS schematics
- Added some missing arguments to the
/tardisrecipe
command tab completion - Fixed rabbit farming (and found a CraftBukkit bug!)
v3.2.6
- Fixed spamming chat with plugin.yml defaults when the player rescue method returns false
- Added the ability to render entities in the Render Room
preferences.render_entities: [true|false]
/tardisadmin render_entities [true|false]
- Requires Citizens 2.0.14
- Fixed a long standing bug where rooms could be grown manually in the ARS grid for bigger sized and custom consoles
- Fixed a bug when using the
/tardis room [room]
command to check the blocks required to grow the room, and then using ARS, resulted in the plugin thinking you wanted to manually grow the room- Players should use the command
/tardisroom required [room]
- Players should use the command
- Added tab completion to the
/tardisroom
command - Added a player preference for whether TARDIS will automatically enter siege mode if there is insufficient energy to travel home
/tardisprefs auto_siege [on|off]
or use the sonic prefs menu
- Added a "how to" GUI
- if a player asks in chat "How do I build/create/make/get a TARDIS?", a GUI opens showing them the seed blocks they have access to
- if they click a seed block, it shows them the recipe
- if they click the interior wall or floor blocks, it will show them the blocks they can use
- if they click the police box wall block, it will show them the chameleon blocks they can use
- Added rabbits, guardians and endermites to the genetic manipulator
- Fixed more item duplication exploits when crafting seed blocks
v3.2.5
- Added an option to allow TARDIS owners to see their door when it is INVISIBLE - must be wearing 3D Glasses and looking at the block that the door would normally be placed on -
/tardisadmin 3d_doors [true|false]
- Allow the Remote Key to toggle the door open and closed when TARDIS is invisible - RIGHT-click air
- Fixed TWELFTH schematic sponge blocks interfering with door circuits when upgrading
- Fixed the Upgrade GUI showing incorrect lore for current console
- Removed duplicate blocks in wall/floor upgrade GUI
- Fixed monsters not entering TARDIS if the door is left open
- Fixed door and sign popping off when autonomous homing
- Fixed exceptions in the 3D Glasses Listener
v3.2.4
- Prevented disabling siege mode when the siege cube is inside a TARDIS
- Added a rabbit HUTCH room
- Added rabbits to TARDIS mob farming - you must grow a HUTCH room first
- Added a mob farming player preference - must be on to farm mobs -
/tardisprefs farm [on|off]
or use the sonic prefs menu - Villagers now keep their trades when farming them - requires TARDISHelper v1.1 or higher
- You can now eject rabbits from the TARDIS
- The Chameleon circuit now uses red sandstone when landing on red sand
- You can now power up and check energy levels from the Control Centre GUI when the TARDIS is powered down
- Fixed levers popping off when growing consoles and rooms
- Fixed pressure plate locations and some minor inconsistencies in TWELFTH console schematic
- Fixed a seed crafting duplication exploit
v3.2.3
- Fixes for desktop theme up/downgrading:
- downgrading to TWELFTH console no longer jettisons 3/4 of the console
- the REDSTONE console now builds at the correct level
- better dropped item removal
- setting torch blocks correctly
- always teleport player to safe location
- add control centre sign if in schematic
- Added ability to allow a
~
shortcut for current world in the/tardistravel [world] [x] [y] [z]
command - Changes to autonomous homing feature:
- don't autonomous home if the TARDIS is in siege mode
- if insufficient energy to go home, enter siege mode instead
v3.2.2
- Fixed a Police Box duplication bug
- Added a
/tardisadmin remove_flag
command to remove the mob-spawning flag in old TARDIS WorldGuard regions (newer ones won't have the flag set) - once the command is run, this should fix the Farm, Village and Stable rooms not transferring mobs
v3.2.1
- The plugin now checks to see if the server is compatible and will disable itself if the (vanilla) WorldBorder class is not found - Update CraftBukkit/Spigot
- Fixed stone pressure plate locations in TWELFTH schematic
- Fixed red zeroes showing in the
/tardisrecipe
command
v3.2
Additions
- Added new fence gates to the Sonic Screwdriver interactable block list
- Added COARSE_DIRT and PODZOL to wall / floor blocks
- Added basic seed blocks to the
/tardisgive
command -/tardisgive [player] seed [type]
- Added an upgrade warning when changing TARDIS console types (chests and items will be deleted!)
-
You can now redefine the End and Nether buttons in the Destination Terminal to specific worlds when travel to those environments is disabled
travel: the_end: false nether: false terminal: redefine: [true|false] nether: [world] end: [world]
Changes
- Autonomous homing is disabled if the TARDIS is powered down
- The TARDIS will power down after returning home autonomously (and
allow.power_down: true
)
Bug fixes
- Added missing 'e' in upgrade GUI
- Fixed not being able to place armour stands in TARDIS worlds
- Fixed a few misspellings in en.yml
- Fixed ProtocolLib Keyboard packet listener not working and throwing errors on sign placement
- Fixed the redstone upgraded Sonic Screwdriver not powering LAMPS
- Fixed the seed block not recognising ANDESITE, DIORITE, GRANITE and their POLISHED variants as valid Chameleon blocks when crafted
- Fixed grid not clearing when crafting a seed block
v3.2-beta-1
Additions
- Added a config option to set the default preset on TARDIS creation -
/tardisadmin default_preset [preset]
- Added a Randomiser Circuit:
- to see the recipe use the command
/tardisrecipe random-circuit
- to give the circuit use the command
/tardisgive [player] random-circuit [amount]
- put it in the Advanced Console, a random location will be chosen when the GUI is closed
- the scanner is disabled until the random destination has been travelled to
- the Artron cost is configurable in artron.yml -
random_circuit: 150
- to see the recipe use the command
- Added an SQLite to MySQL conversion tool. Double-clicking the TARDIS JAR file opens the GUI.
- Added Siege Mode - see the Siege Mode page for more info
- Added PACKED_ICE and new 1.8 blocks to artron condensables
- Added new 1.8 blocks to TARDIS wall / floor choices
- Added tab completion to
/tardisbook
command - Added a cooldown to the
/tardis hide
command - Added the ability to add multiple custom TARDIS consoles - see the Custom consoles page
- Added a TARDIS API for other plugin developers to hook into - for example TARDISVortexManipulator - see the Java Doc and API pages for more info
- Added the Vortex Manipulator to
/tardisrecipe
and/tardisgive
commands -/tardisrecipe vortex
and/tardisgive [player] vortex [amount]
- Added Vortex Manipulator tachyon energy to the give command -
/tardisgive [player] tachyon [amount]
- Added 4 new presets: PRISMARINE, ANDESITE, DIORITE and GRANITE
- Added an invisibility circuit to enable invisible landing - see the Invisibility page for more info
- to see the recipe use the command
/tardisrecipe invisible
- to give the circuit use the command
/tardisgive [player] invisible [amount]
- put it in the Advanced Console to enable the INVISIBLE chameleon preset
- choose the preset to land invisibly on the next time travel
- the circuit is damaged after each use - set the number of uses in the config - see the Circuit use and repair page for more info
- to see the recipe use the command
- Added a
/tardis make_her_blue
command to disengage invisibility - Added a control panel GUI - lots of buttons in one place - use the
/tardis update control
command to add it to your console - Added the new 1.8 doors to Sonic interactable blocks
- Added a new Twelfth Doctor's console - use the
/tardisrecipe twelfth
command to see the recipe - permissiontardis.twelfth
- once again thanks go to killeratnight for the outstanding design :)
Changes
- The plugin only changes the wall and floor blocks when running the Desktop Theme changer and the TARDIS type is not being changed
- Changed the default LIBRARY room seed block to match the one in ARS - this fixes a conflict with the PLANK console seed block
- Prevented door opening when the TARDIS is materialising
- The Portal persister now checks for 'null' world entries - this fixes start-up errors for corrupt database records
- Players are added to a TARDIS' WorldGuard region membership if they have the
tardis.skeletonkey
permission node - The Chameleon GUI now has three pages
- The Admin config GUI now has two pages
- The biome search now starts offset from the current location so that it is possible to find a Deep Ocean biome
- If
respect_worldborder
is true the plugin now checks both vanilla and plugin world borders - the WorldBorder plugin takes precedence over vanilla - The
/tardis make_her_blue
,/tardis hide
and/tardis rebuild
now have a short materialisation - All circuits can be configured to be damagable - see the Circuit use and repair page for more info
Bug fixes
- Fixed redstone torches popping off when creating the console and growing rooms
- The plugin now prevents click-dragging in all TARDIS GUIs (fixes a duplicate items exploit)
- Fixed Redstone TARDIS schematic so walk in/out portals work
- Fixed a
/tardis eject
exploit - Fixed having to load the map even if just closing the Map/ARS GUI
- Fixed the broken
/tardisbook
command - Fixed broken achievements
- Fixed an incorrect ARS slot location
- Fixed broken
/tardis update
chat interface - Fixed TARDIS book instructions, been a long time coming lol
- Fixed incorrect default
respect_worldguard
config option - Fixed breaking the Police Box sign to remove TARDIS
For CraftBukkit 1.8+, no longer compatible with prior versions, and it will disable itself if a lower version is used! ALWAYS run BuildTools to get the latest server JARs before installing/updating TARDIS!
You need to update TARDISHelper to version 1.2 (included in ZIP file)