SplitXP 1.5b

Details

  • Filename
    SplitXP.jar
  • Uploaded by
  • Uploaded
    Sep 30, 2012
  • Size
    67.13 KB
  • Downloads
    357
  • MD5
    e74840720bb7b4542e41532e980d7ad6

Supported Bukkit Versions

  • CB 1.3.2-R1.0
  • CB 1.3.2-R0.2
  • CB 1.3.2-R0.1

Changelog

1.5b

  • Finally beta now
  • Now supporting all living entities instead of just players and creatures (fixed the bug where e.g. magma cubes xp not split)
  • Some smaller improvements in the code and optimizations

1.4a

  • Fixed broadcast messages only being sent to a specific player instead of excluding this player from recieving broadcast messages
  • Code cleanup

1.3a

  • Added the first two custom events: SplitXPSplitEvent and SplitXPGiveExperienceEvent
  • Improvements in performance/optimization of cache cleanup routines and other code parts
  • Removed some unneeded/unimportant configuration options and variables
  • Fixed some configuration options not being cached
  • Plugin should be work as stable as beta now (I have seen no NPE's and/or other errors so far in one day testing period since I fixed the huge bugs)

1.2a

  • Huge bugfixes and optimizations
  • Should be really alpha now (not experimental anymore)

1.1a

  • Added more informational messages (e.g. when the configuration got reloaded etc.)
  • Now using the translatable/customizable messages pluginEnabled, pluginEnabledBy, pluginDisabled and pluginDisabledBy
  • Some small improvements in code

1.0a

  • Basic functionality, commands & configuration
  • Battle anti-cheating features
  • Own simple permission system (so no Vault or other permissions systems needed but I can add real permission support on request by using Vault)
  • Translatable/customizable messages where special characters and german umlauts should be possible (without color yet)

At the moment, this release is only for testing purposes! I recommend to not using this version on production servers. Expect bugs!

Please report any errors, bugs or performance issues. Thanks!

  • Not tested for high frequency production servers
  • Different issues could still exist but I havn't seen them yet (please report!)