SwornGuns
SwornGuns
SwornGuns adds guns to MineCraft! It allows you to take normal items and turn them into guns of any kind, whether it be a flamethrower, rocket launcher, sniper, or rifle! With SwornGuns, client-side mods are no longer required to have intense gun battles with friends. SwornGuns uses no mods and is completely spout-free.
Features
- Use normal MineCraft items to simulate guns
- Use normal MineCraft items to simulate ammo
- Use normal MineCraft items to simulate grenades/other projectiles
- Customizable projectile types
- Customizable gun sounds
- Donor gun upgrades
- Headshots
- Aiming down the sights
- Option to reload gun on drop
- All guns are fully customizable
- And more!
Development Builds
Development Builds can be found at our Continuous Integration server. These builds are not approved by the BukkitDev staff and are to be used at your own risk
https://ci.dmulloy2.net/job/SwornGuns/
Configuration
- A detailed configuration guide can be found here
- Compatible with PVPGunPlus gun configurations (legacy)
- Additionally, Minecraft's sound class documentation (used for customizable sounds with SwornGuns) can be found here. Also, there is a config option which allows for a gun to be reloaded when you tap the drop item key.
Change Effect Types
SwornGuns has an effect type option. The config format is:
- radius,time(ticks),effect
- radius,time(ticks),effect,datavalue
so for a molotov effect: play_effect_on_release=4,200,MOBSPAWNER_FLAMES
By default, SwornGuns comes with 4 grenade types (Grenade/flashbang/molotov/smokegrenade). Smoke grenade and Molotov (in their configurations) show examples of how to use the effect configuration. List of effects can be found here.
Commands
Command | Description | Permission | ||
/swornguns help | Displays SwornGuns help | |||
/swornguns list | Displays all available weapons | |||
/swornguns reload | Allows the reloading of the plugin | swornguns.reload | ||
/swornguns toggle | Toggles individual firing |
Permissions
This plugin should work with most major permissions plugins. If a gun NEEDS permission, the node for that gun is:
- swornguns.fire.[gunname lowercased]
Example:
- MAchiNeGUN = "swornguns.fire.machinegun"
- shotgun = "swornguns.fire.shotgun"
Donations!
If SwornGuns has made a significant impact on your server and you feel like donating, click the button below! (Please do not donate more than you can afford!)
Bug Reporting
If you happen to find a bug, create a ticket following this template:
- Provide a DETAILED description of your problem and how it came about, as well as all (if any) steps taken to remedy the problem.
- Provide any RELEVANT stack traces or error logs (use pastebin or I will delete your ticket)
- Provide what version of SwornGuns and Bukkit/Spigot you are using (Please provide the full version string, found with /ua version and /version)
- Provide any other relevant information.
Before Reporting
- Check the Development Builds, often times your problems are already solved!
- Make sure you are running the latest Bukkit/Spigot build
Notes
- Support will not be given for any of the following: Offline Servers and Servers running ancient versions of either Bukkit/Spigot or Java.
- SwornGuns has been fully tested (as well as built with) with the latest builds of both Java and Bukkit.
@E1i0te
That's a configuration setting, pretty straight forward IMO.
Oh and also my shotguns only shoot 2 bullets, but when I'm on they shoot correctly. I made sure the require permissions was set the false but it still doesnt work, any help?
@E1i0te
That would be cool, I'll look into it.
I love this
It would be cool if you could set the bulletType to wither head (for rocketlanchers and such)
Hi, nice plugin ! I love it, i'm using it actually but I had a problem to make a weapon. Could you help me ?
I wanted to make an Automatic Rifle, like an AK-47 or M4A1, but I can't configure it to shoot automatically.
The Rifle is actually shooting 3 balls per shot, could you help me to get an Automatic Rifle ?
Why cant I make gundamage like 0.7 or something? Anything below 1 the gun just crashes.
@alex444143
Sort of. This plugin was rewritten from the ground up using PvPGunPlus's base features (designed by MineSworn). The configurations are backwards compatible though.
Did u continue pvpgunplus?
@dmulloy2
Didn't saw that:P
@SmiteMC
Make rightClick true and leftClick false in the gun's config.
Dude can you make it right click to shoot instead left click??
@dmulloy2
I know it's odd, but those were my observations. I'll continue looking into it though.
@PvPRevolq
The lower the accuracy value, the more accurate the gun is.
How do i make the accuracy better? When I change it in the config in game the bullets just go everywhere!
@LeeTheENTP
The only problem is, there's literally nowhere in the code where it removes non-bullet entities.
@dmulloy2
I fired some arrows, and they disappeared when they landed. Upon unloading the plugin and firing again, the arrows stopped disappearing after landing.
I'll test it again, but I'm pretty sure this plugin is causing it. It may be because I set the bullet entity to be arrows, although I tried this after changing the bullet entities for all the guns to snowballs.
@andyclark1232
Yes
@LeeTheENTP
It doesn't do that...
Is there a way to make the plugin not automatically remove arrows once they're shot? Once an arrow is shot and lands, it's removed by the plugin.
@dmulloy2
Where do i go to negate the permissions in my factions world? Do i do it from my permissions plugin?
@dmulloy2
Thank you, i will try this.