SurvivalGamesMultiverse
Description
PERMISSIONS || COMMANDS || CHANGELOG || PLANNED
Suspended
The development of this plugin has been suspended/reduced to almost standstill, this is because I simply don't have any time for it. I will only release a new update if the plugin stops working completely, like a new minecraft version, or some other major change in Bukkit.
If someone wishes to take over the development of this plugin, feel free to PM me and we can discuss it if I find you competent enough.
Currently under heavy development
This plugin is currently being completely remade from the ground up. This should fix some of the problems this plugin has since it wasn't developed for public release from the start. It was only later that I modified it for release here.
I will link to the new page where you will be able to find the remake when it is ready for release. One thing to note is that most of the configs have changed to support a lot more configuration, this means that if you want to change to the remake, you will have to reconfigure the plugin.
Features
- Supports custom worlds.
- Fully automated, install and forget. Even updates itself.
- Simultaneous games in different worlds.
- Does not require WorldEdit to be able to work.
- Multi-language support, just edit the strings in language.yml.
- Randomized chests, loot-list can be configured in itemlist.yml.
- Logs and saves all wins, kills and deaths.
- Auto regenerates the worlds after each match.
- Backs up players inventories.
- Easteregg in the config.
- Worldspecific grace period.
- Worldspecific blockfilter.
Requirements
- No requirements, just install and play.
Conflicts
- No known conflicts.
Possible conflicts (not confirmed):
- Multiinv and similar plugins.
Important
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
It also uses an auto-updater that automatically fetches the latest moderator approved version of this plugin and installs it if needed everytime the server is started. This can be disabled in the config for this plugin. Simply put "false" instead of "true" after "auto-updater" in the config.
Description
This plugin allows you to host multiple SurvivalGames in diffrent worlds at the same time.
Worlds
Each survivalgames-match takes place in its own world. Anything that happens in these worlds are logged and reset after each match. This means that you could do pretty much anything to the world and everything will be back to normal when a new round starts. This opens up for some interesting gameplay, like allowing all players to be able to craft their own armor or weapons, or build bridges, dig tunnels, create walls to hide behind etc.
Each match is timed, and after a configurable time all players in the match are teleported to a predefined arena to fight till the end. If the players just wont kill each other in the arena the plugin will kill all players left and start a new match if the time runs out.
Chests
All chests in the map gets randomized the first time a player opens them when a new game has started. You can edit what items are going to spawn in the chests and how often they will spawn in the _itemlist.yml_.
If a player crafts a chest in the game it will automatically be added to the log of chests to not randomize, this means that players can not craft a chest and it will be randomized when they open it. It will function just as a regular chest, and when the game resets the chest gets removed. Chests that already where placed in the world will not be added to the log of chests to not randomize, this means that all chests that where allready in the world gets randomized when a player first opens it.
Chests will only get randomized once every game. Opening and closing a gamechest (a chest that allready was in the world and not crafted by a player) will not randomize it again when opened.
Multithreaded I/O operations
Everytime the plugin needs to talk to the database or log something in a file it happens in a seperate thread. This will prevent server lag/freezes when the plugin needs to store some information, like kills, wins, deaths or positions.
Stats & MySQL
Kills, wins and deaths are logged for each player and displayed on the right side of their screen when they play.
This data can also be sent to an other MySQL-database so that it can be displayed on a webpage for example. Note, the plugin will never read anything from that MySQL-database, it will only send the stats to it when it gets updated.
The table in the MySQL-database has to have the following structure for it to work:
Column Name | Type | Primary Key | NotNull |
playernames | VARCHAR | YES | YES |
wins | INT | NO | NO |
kills | INT | NO | NO |
deaths | INT | NO | NO |
Multilanguage support
Every message/broadcast in the game (except error messages for commands or in the console) can be customized.
You can edit/translate the messages in language.yml.
This allows people from all nations to play the game in their native language without me having to do all the translations myself.
For example, the community im the head developer for is using this plugin in swedish. All they had to do was translate the strings in the language.yml file.
Setup
Installing the plugin.
Configuring the itemlist.yml.
Signs
Players join by rightclicking a sign. These signs can be placed anywhere.
To create "joinsign", write [sginfo] on the first line of the sign, and the name of the gameworld on the second line. Then just rightclick the sign to register it and it will update with the correct information.
Sourcecode
This plugin is open-source and released under the GNU-GPLv3 license. The code can be found here: GitHub/SurvivalGamesMultiverse
I have not been using this plugin for long so this might exist, but is there a way to make a map chosen randomly out of the loaded maps? Like after joining the game there is a lobby where you wait for the match to start, and in that lobby there is an option to vote for a map.
hi, lucas. i have a problem with the lobbyworld. even i set it up on another world, players are allways tp ed out of the game in the default world. this is a big problem for us, as we dont want to get them back with /back command. or someone else could tell me how you solve back in problem? we dont want players to do back in the arena. thanks in advance.
THE BEST HG PLUGIN It Would be better if there were bounty points and people who die can spectate and when they want to leave spectating they could do /sgleave. Take As Long As You Want
@LucasEmanuel
thanx mate cant wait this is the best plugin ive found for it
Yes, I have seen and read all of your comments and suggestion but I don't have the time to implement any of them at the moment as I'm working on a major addition to this plugin (hints are in the changelog ;) ) and searching for an apartment near my new university.
is the dev seeing our suggestions ??
Could you make a new command,
/sgbuildmode [world]
It disables the world so nobody can join the game and you can modify the world.
then type /sgbuildmode [world] off and it will enable the world and save the changes
Can You Make it So People Who Die Can Spectate
So I am not a coder but I was wondering maybe make a timer sort of thing that toggles PvP after the amount of time in the config.
Greetings Show.
Just a quick suggestion can you add a grace period timer :)
Great plugin but I have 2 suggestions to add to make it even better.
1. Add an option to start the arena when a said number of players are still alive. So say, in a game when only 2 players are left, it counts down and then teleports them to your designated arena area.
This would make games end a lot faster rather than have 2 players running around the map trying to find each other for the rest of the match.
2. Make it so players cannot break blocks other than what you specify. It's too easy to get to some hard to reach places when you they can just dig a bunch of dirt and build up to it.
I'd just like to say this is a bloody awesome plugin! :D
How about a Second Lobby one where you can vote for a map.
Is anyone else not getting any compass features?
Could you add a grace period option?
@Fatcake24
Make sure the lobbyworld is properly configured and has correct spelling in the config.
It has occurred again. Here is the server log from where the error happened
08-06 10:19:23 [SEVERE] Could not pass event PlayerDeathEvent to SurvivalGamesMultiverse v1.4.5 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at org.bukkit.craftbukkit.v1_6_R2.event.CraftEventFactory.callPlayerDeathEvent(CraftEventFactory.java:346) at net.minecraft.server.v1_6_R2.EntityPlayer.die(EntityPlayer.java:307) at net.minecraft.server.v1_6_R2.EntityLiving.damageEntity(EntityLiving.java:709) at net.minecraft.server.v1_6_R2.EntityHuman.damageEntity(EntityHuman.java:714) at net.minecraft.server.v1_6_R2.EntityPlayer.damageEntity(EntityPlayer.java:378) at net.minecraft.server.v1_6_R2.EntityHuman.attack(EntityHuman.java:884) at net.minecraft.server.v1_6_R2.PlayerConnection.a(PlayerConnection.java:1121) at net.minecraft.server.v1_6_R2.Packet7UseEntity.handle(SourceFile:36) at net.minecraft.server.v1_6_R2.NetworkManager.b(NetworkManager.java:296) at net.minecraft.server.v1_6_R2.PlayerConnection.e(PlayerConnection.java:116) at net.minecraft.server.v1_6_R2.ServerConnection.b(SourceFile:37) at net.minecraft.server.v1_6_R2.DedicatedServerConnection.b(SourceFile:30) at net.minecraft.server.v1_6_R2.MinecraftServer.t(MinecraftServer.java:590) at net.minecraft.server.v1_6_R2.DedicatedServer.t(DedicatedServer.java:226) at net.minecraft.server.v1_6_R2.MinecraftServer.s(MinecraftServer.java:486) at net.minecraft.server.v1_6_R2.MinecraftServer.run(MinecraftServer.java:419) at net.minecraft.server.v1_6_R2.ThreadServerApplication.run(SourceFile:582) Caused by: java.lang.NullPointerException at me.lucasemanuel.survivalgamesmultiverse.managers.WorldManager.sendPlayerToLobby(WorldManager.java:119) at me.lucasemanuel.survivalgamesmultiverse.Main.gameover(Main.java:251) at me.lucasemanuel.survivalgamesmultiverse.listeners.Players.onPlayerDeath(Players.java:314) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) ... 20 more ______________ Also, can you make it so when players die they get teleported back to the location of the Join sign? Also, the winner doesnt get teleported out of the arena
The compass isn't working. I downloaded and installed version 1.4.5 into my server, though when my alt account and I joined a game we didn't get a compass, and when I gave myself a compass through creative, it wouldn't track players locations, it acted just as a normal compass.
@LimboZoneYT
yeah working now thanx mate just 1 problem tried adding a third world but keeps resetting my config back to zero
@LimboZoneYT
sgleave and sgplayers isnt working mate and btw your a great dev