Sound List

This is a page with all possibles sounds for the Supreme Homes Plugin in the sounds.yml config

AMBIENT_BASALT_DELTAS_ADDITIONS
AMBIENT_BASALT_DELTAS_LOOP
AMBIENT_BASALT_DELTAS_MOOD
AMBIENT_CAVE
AMBIENT_CRIMSON_FOREST_ADDITIONS
AMBIENT_CRIMSON_FOREST_LOOP
AMBIENT_CRIMSON_FOREST_MOOD
AMBIENT_NETHER_WASTES_ADDITIONS
AMBIENT_NETHER_WASTES_LOOP
AMBIENT_NETHER_WASTES_MOOD
AMBIENT_SOUL_SAND_VALLEY_ADDITIONS
AMBIENT_SOUL_SAND_VALLEY_LOOP
AMBIENT_SOUL_SAND_VALLEY_MOOD
AMBIENT_UNDERWATER_ENTER
AMBIENT_UNDERWATER_EXIT
AMBIENT_UNDERWATER_LOOP
AMBIENT_UNDERWATER_LOOP_ADDITIONS
AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE
AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE
AMBIENT_WARPED_FOREST_ADDITIONS
AMBIENT_WARPED_FOREST_LOOP
AMBIENT_WARPED_FOREST_MOOD
BLOCK_ANCIENT_DEBRIS_BREAK
BLOCK_ANCIENT_DEBRIS_FALL
BLOCK_ANCIENT_DEBRIS_HIT
BLOCK_ANCIENT_DEBRIS_PLACE
BLOCK_ANCIENT_DEBRIS_STEP
BLOCK_ANVIL_BREAK
BLOCK_ANVIL_DESTROY
BLOCK_ANVIL_FALL
BLOCK_ANVIL_HIT
BLOCK_ANVIL_LAND
BLOCK_ANVIL_PLACE
BLOCK_ANVIL_STEP
BLOCK_ANVIL_USE
BLOCK_BAMBOO_BREAK
BLOCK_BAMBOO_FALL
BLOCK_BAMBOO_HIT
BLOCK_BAMBOO_PLACE
BLOCK_BAMBOO_STEP
BLOCK_BAMBOO_SAPLING_BREAK
BLOCK_BAMBOO_SAPLING_HIT
BLOCK_BAMBOO_SAPLING_PLACE
BLOCK_BARREL_CLOSE
BLOCK_BARREL_OPEN
BLOCK_BASALT_BREAK
BLOCK_BASALT_FALL
BLOCK_BASALT_HIT
BLOCK_BASALT_PLACE
BLOCK_BASALT_STEP
BLOCK_BEACON_ACTIVATE
BLOCK_BEACON_AMBIENT
BLOCK_BEACON_DEACTIVATE
BLOCK_BEACON_POWER_SELECT
BLOCK_BEEHIVE_DRIP
BLOCK_BEEHIVE_ENTER
BLOCK_BEEHIVE_EXIT
BLOCK_BEEHIVE_SHEAR
BLOCK_BEEHIVE_WORK
BLOCK_BELL_RESONATE
BLOCK_BELL_USE
BLOCK_BLASTFURNACE_FIRE_CRACKLE
BLOCK_BONE_BLOCK_BREAK
BLOCK_BONE_BLOCK_FALL
BLOCK_BONE_BLOCK_HIT
BLOCK_BONE_BLOCK_PLACE
BLOCK_BONE_BLOCK_STEP
BLOCK_BREWING_STAND_BREW
BLOCK_BUBBLE_COLUMN_BUBBLE_POP
BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT
BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE
BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT
BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE
BLOCK_CAMPFIRE_CRACKLE
BLOCK_CHAIN_BREAK
BLOCK_CHAIN_FALL
BLOCK_CHAIN_HIT
BLOCK_CHAIN_PLACE
BLOCK_CHAIN_STEP
BLOCK_CHEST_CLOSE
BLOCK_CHEST_LOCKED
BLOCK_CHEST_OPEN
BLOCK_CHORUS_FLOWER_DEATH
BLOCK_CHORUS_FLOWER_GROW
BLOCK_COMPARATOR_CLICK
BLOCK_COMPOSTER_EMPTY
BLOCK_COMPOSTER_FILL
BLOCK_COMPOSTER_FILL_SUCCESS
BLOCK_COMPOSTER_READY
BLOCK_CONDUIT_ACTIVATE
BLOCK_CONDUIT_AMBIENT
BLOCK_CONDUIT_AMBIENT_SHORT
BLOCK_CONDUIT_ATTACK_TARGET
BLOCK_CONDUIT_DEACTIVATE
BLOCK_CORAL_BLOCK_BREAK
BLOCK_CORAL_BLOCK_FALL
BLOCK_CORAL_BLOCK_HIT
BLOCK_CORAL_BLOCK_PLACE
BLOCK_CORAL_BLOCK_STEP
BLOCK_CROP_BREAK
BLOCK_DISPENSER_DISPENSE
BLOCK_DISPENSER_FAIL
BLOCK_DISPENSER_LAUNCH
BLOCK_ENCHANTMENT_TABLE_USE
BLOCK_END_GATEWAY_SPAWN
BLOCK_END_PORTAL_SPAWN
BLOCK_END_PORTAL_FRAME_FILL
BLOCK_ENDER_CHEST_CLOSE
BLOCK_ENDER_CHEST_OPEN
BLOCK_FENCE_GATE_CLOSE
BLOCK_FENCE_GATE_OPEN
BLOCK_FIRE_AMBIENT
BLOCK_FIRE_EXTINGUISH
BLOCK_FUNGUS_BREAK
BLOCK_FUNGUS_FALL
BLOCK_FUNGUS_HIT
BLOCK_FUNGUS_PLACE
BLOCK_FUNGUS_STEP
BLOCK_FURNACE_FIRE_CRACKLE
BLOCK_GILDED_BLACKSTONE_BREAK
BLOCK_GILDED_BLACKSTONE_FALL
BLOCK_GILDED_BLACKSTONE_HIT
BLOCK_GILDED_BLACKSTONE_PLACE
BLOCK_GILDED_BLACKSTONE_STEP
BLOCK_GLASS_BREAK
BLOCK_GLASS_FALL
BLOCK_GLASS_HIT
BLOCK_GLASS_PLACE
BLOCK_GLASS_STEP
BLOCK_GRASS_BREAK
BLOCK_GRASS_FALL
BLOCK_GRASS_HIT
BLOCK_GRASS_PLACE
BLOCK_GRASS_STEP
BLOCK_GRAVEL_BREAK
BLOCK_GRAVEL_FALL
BLOCK_GRAVEL_HIT
BLOCK_GRAVEL_PLACE
BLOCK_GRAVEL_STEP
BLOCK_GRINDSTONE_USE
BLOCK_HONEY_BLOCK_BREAK
BLOCK_HONEY_BLOCK_FALL
BLOCK_HONEY_BLOCK_HIT
BLOCK_HONEY_BLOCK_PLACE
BLOCK_HONEY_BLOCK_SLIDE
BLOCK_HONEY_BLOCK_STEP
BLOCK_IRON_DOOR_CLOSE
BLOCK_IRON_DOOR_OPEN
BLOCK_IRON_TRAPDOOR_CLOSE
BLOCK_IRON_TRAPDOOR_OPEN
BLOCK_LADDER_BREAK
BLOCK_LADDER_FALL
BLOCK_LADDER_HIT
BLOCK_LADDER_PLACE
BLOCK_LADDER_STEP
BLOCK_LANTERN_BREAK
BLOCK_LANTERN_FALL
BLOCK_LANTERN_HIT
BLOCK_LANTERN_PLACE
BLOCK_LANTERN_STEP
BLOCK_LAVA_AMBIENT
BLOCK_LAVA_EXTINGUISH
BLOCK_LAVA_POP
BLOCK_LEVER_CLICK
BLOCK_LILY_PAD_PLACE
BLOCK_LODESTONE_BREAK
BLOCK_LODESTONE_FALL
BLOCK_LODESTONE_HIT
BLOCK_LODESTONE_PLACE
BLOCK_LODESTONE_STEP
BLOCK_METAL_BREAK
BLOCK_METAL_FALL
BLOCK_METAL_HIT
BLOCK_METAL_PLACE
BLOCK_METAL_STEP
BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF
BLOCK_METAL_PRESSURE_PLATE_CLICK_ON
BLOCK_NETHER_BRICKS_BREAK
BLOCK_NETHER_BRICKS_FALL
BLOCK_NETHER_BRICKS_HIT
BLOCK_NETHER_BRICKS_PLACE
BLOCK_NETHER_BRICKS_STEP
BLOCK_NETHER_GOLD_ORE_BREAK
BLOCK_NETHER_GOLD_ORE_FALL
BLOCK_NETHER_GOLD_ORE_HIT
BLOCK_NETHER_GOLD_ORE_PLACE
BLOCK_NETHER_GOLD_ORE_STEP
BLOCK_NETHER_ORE_BREAK
BLOCK_NETHER_ORE_FALL
BLOCK_NETHER_ORE_HIT
BLOCK_NETHER_ORE_PLACE
BLOCK_NETHER_ORE_STEP
BLOCK_NETHER_SPROUTS_BREAK
BLOCK_NETHER_SPROUTS_FALL
BLOCK_NETHER_SPROUTS_HIT
BLOCK_NETHER_SPROUTS_PLACE
BLOCK_NETHER_SPROUTS_STEP
BLOCK_NETHER_WART_BREAK
BLOCK_NETHERITE_BLOCK_BREAK
BLOCK_NETHERITE_BLOCK_FALL
BLOCK_NETHERITE_BLOCK_HIT
BLOCK_NETHERITE_BLOCK_PLACE
BLOCK_NETHERITE_BLOCK_STEP
BLOCK_NETHERRACK_BREAK
BLOCK_NETHERRACK_FALL
BLOCK_NETHERRACK_HIT
BLOCK_NETHERRACK_PLACE
BLOCK_NETHERRACK_STEP
BLOCK_NOTE_BLOCK_BANJO
BLOCK_NOTE_BLOCK_BASEDRUM
BLOCK_NOTE_BLOCK_BASS
BLOCK_NOTE_BLOCK_BELL
BLOCK_NOTE_BLOCK_BIT
BLOCK_NOTE_BLOCK_CHIME
BLOCK_NOTE_BLOCK_COW_BELL
BLOCK_NOTE_BLOCK_DIDGERIDOO
BLOCK_NOTE_BLOCK_FLUTE
BLOCK_NOTE_BLOCK_GUITAR
BLOCK_NOTE_BLOCK_HARP
BLOCK_NOTE_BLOCK_HAT
BLOCK_NOTE_BLOCK_IRON_XYLOPHONE
BLOCK_NOTE_BLOCK_PLING
BLOCK_NOTE_BLOCK_SNARE
BLOCK_NOTE_BLOCK_XYLOPHONE
BLOCK_NYLIUM_BREAK
BLOCK_NYLIUM_FALL
BLOCK_NYLIUM_HIT
BLOCK_NYLIUM_PLACE
BLOCK_NYLIUM_STEP
BLOCK_PISTON_CONTRACT
BLOCK_PISTON_EXTEND
BLOCK_PORTAL_AMBIENT
BLOCK_PORTAL_TRAVEL
BLOCK_PORTAL_TRIGGER
BLOCK_PUMPKIN_CARVE
BLOCK_REDSTONE_TORCH_BURNOUT
BLOCK_RESPAWN_ANCHOR_AMBIENT
BLOCK_RESPAWN_ANCHOR_CHARGE
BLOCK_RESPAWN_ANCHOR_DEPLETE
BLOCK_RESPAWN_ANCHOR_SET_SPAWN
BLOCK_ROOTS_BREAK
BLOCK_ROOTS_FALL
BLOCK_ROOTS_HIT
BLOCK_ROOTS_PLACE
BLOCK_ROOTS_STEP
BLOCK_SAND_BREAK
BLOCK_SAND_FALL
BLOCK_SAND_HIT
BLOCK_SAND_PLACE
BLOCK_SAND_STEP
BLOCK_SCAFFOLDING_BREAK
BLOCK_SCAFFOLDING_FALL
BLOCK_SCAFFOLDING_HIT
BLOCK_SCAFFOLDING_PLACE
BLOCK_SCAFFOLDING_STEP
BLOCK_SHROOMLIGHT_BREAK
BLOCK_SHROOMLIGHT_FALL
BLOCK_SHROOMLIGHT_HIT
BLOCK_SHROOMLIGHT_PLACE
BLOCK_SHROOMLIGHT_STEP
BLOCK_SHULKER_BOX_CLOSE
BLOCK_SHULKER_BOX_OPEN
BLOCK_SLIME_BLOCK_BREAK
BLOCK_SLIME_BLOCK_FALL
BLOCK_SLIME_BLOCK_HIT
BLOCK_SLIME_BLOCK_PLACE
BLOCK_SLIME_BLOCK_STEP
BLOCK_SMITHING_TABLE_USE
BLOCK_SMOKER_SMOKE
BLOCK_SNOW_BREAK
BLOCK_SNOW_FALL
BLOCK_SNOW_HIT
BLOCK_SNOW_PLACE
BLOCK_SNOW_STEP
BLOCK_SOUL_SAND_BREAK
BLOCK_SOUL_SAND_FALL
BLOCK_SOUL_SAND_HIT
BLOCK_SOUL_SAND_PLACE
BLOCK_SOUL_SAND_STEP
BLOCK_SOUL_SOIL_BREAK
BLOCK_SOUL_SOIL_FALL
BLOCK_SOUL_SOIL_HIT
BLOCK_SOUL_SOIL_PLACE
BLOCK_SOUL_SOIL_STEP
BLOCK_STEM_BREAK
BLOCK_STEM_FALL
BLOCK_STEM_HIT
BLOCK_STEM_PLACE
BLOCK_STEM_STEP
BLOCK_STONE_BREAK
BLOCK_STONE_FALL
BLOCK_STONE_HIT
BLOCK_STONE_PLACE
BLOCK_STONE_STEP
BLOCK_STONE_BUTTON_CLICK_OFF
BLOCK_STONE_BUTTON_CLICK_ON
BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF
BLOCK_STONE_PRESSURE_PLATE_CLICK_ON
BLOCK_SWEET_BERRY_BUSH_BREAK
BLOCK_SWEET_BERRY_BUSH_PLACE
BLOCK_TRIPWIRE_ATTACH
BLOCK_TRIPWIRE_CLICK_OFF
BLOCK_TRIPWIRE_CLICK_ON
BLOCK_TRIPWIRE_DETACH
BLOCK_VINE_STEP
BLOCK_WART_BLOCK_BREAK
BLOCK_WART_BLOCK_FALL
BLOCK_WART_BLOCK_HIT
BLOCK_WART_BLOCK_PLACE
BLOCK_WART_BLOCK_STEP
BLOCK_WATER_AMBIENT
BLOCK_WEEPING_VINES_BREAK
BLOCK_WEEPING_VINES_FALL
BLOCK_WEEPING_VINES_HIT
BLOCK_WEEPING_VINES_PLACE
BLOCK_WEEPING_VINES_STEP
BLOCK_WET_GRASS_BREAK
BLOCK_WET_GRASS_FALL
BLOCK_WET_GRASS_HIT
BLOCK_WET_GRASS_PLACE
BLOCK_WET_GRASS_STEP
BLOCK_WOOD_BREAK
BLOCK_WOOD_FALL
BLOCK_WOOD_HIT
BLOCK_WOOD_PLACE
BLOCK_WOOD_STEP
BLOCK_WOODEN_BUTTON_CLICK_OFF
BLOCK_WOODEN_BUTTON_CLICK_ON
BLOCK_WOODEN_DOOR_CLOSE
BLOCK_WOODEN_DOOR_OPEN
BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF
BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON
BLOCK_WOODEN_TRAPDOOR_CLOSE
BLOCK_WOODEN_TRAPDOOR_OPEN
BLOCK_WOOL_BREAK
BLOCK_WOOL_FALL
BLOCK_WOOL_HIT
BLOCK_WOOL_PLACE
BLOCK_WOOL_STEP
ENCHANT_THORNS_HIT
ENTITY_ARMOR_STAND_BREAK
ENTITY_ARMOR_STAND_FALL
ENTITY_ARMOR_STAND_HIT
ENTITY_ARMOR_STAND_PLACE
ENTITY_ARROW_HIT
ENTITY_ARROW_HIT_PLAYER
ENTITY_ARROW_SHOOT
ENTITY_BAT_AMBIENT
ENTITY_BAT_DEATH
ENTITY_BAT_HURT
ENTITY_BAT_LOOP
ENTITY_BAT_TAKEOFF
ENTITY_BEE_DEATH
ENTITY_BEE_HURT
ENTITY_BEE_LOOP
ENTITY_BEE_LOOP_AGGRESSIVE
ENTITY_BEE_POLLINATE
ENTITY_BEE_STING
ENTITY_BLAZE_AMBIENT
ENTITY_BLAZE_BURN
ENTITY_BLAZE_DEATH
ENTITY_BLAZE_HURT
ENTITY_BLAZE_SHOOT
ENTITY_BOAT_PADDLE_LAND
ENTITY_BOAT_PADDLE_WATER
ENTITY_CAT_AMBIENT
ENTITY_CAT_BEG_FOR_FOOD
ENTITY_CAT_DEATH
ENTITY_CAT_EAT
ENTITY_CAT_HISS
ENTITY_CAT_HURT
ENTITY_CAT_PURR
ENTITY_CAT_PURREOW
ENTITY_CAT_STRAY_AMBIENT
ENTITY_CHICKEN_AMBIENT
ENTITY_CHICKEN_DEATH
ENTITY_CHICKEN_EGG
ENTITY_CHICKEN_HURT
ENTITY_CHICKEN_STEP
ENTITY_COD_AMBIENT
ENTITY_COD_DEATH
ENTITY_COD_FLOP
ENTITY_COD_HURT
ENTITY_COW_AMBIENT
ENTITY_COW_DEATH
ENTITY_COW_HURT
ENTITY_COW_MILK
ENTITY_COW_STEP
ENTITY_CREEPER_DEATH
ENTITY_CREEPER_HURT
ENTITY_CREEPER_PRIMED
ENTITY_DOLPHIN_AMBIENT
ENTITY_DOLPHIN_AMBIENT_WATER
ENTITY_DOLPHIN_ATTACK
ENTITY_DOLPHIN_DEATH
ENTITY_DOLPHIN_EAT
ENTITY_DOLPHIN_HURT
ENTITY_DOLPHIN_JUMP
ENTITY_DOLPHIN_PLAY
ENTITY_DOLPHIN_SPLASH
ENTITY_DOLPHIN_SWIM
ENTITY_DONKEY_AMBIENT
ENTITY_DONKEY_ANGRY
ENTITY_DONKEY_CHEST
ENTITY_DONKEY_DEATH
ENTITY_DONKEY_EAT
ENTITY_DONKEY_HURT
ENTITY_DRAGON_FIREBALL_EXPLODE
ENTITY_DROWNED_AMBIENT
ENTITY_DROWNED_AMBIENT_WATER
ENTITY_DROWNED_DEATH
ENTITY_DROWNED_DEATH_WATER
ENTITY_DROWNED_HURT
ENTITY_DROWNED_HURT_WATER
ENTITY_DROWNED_SHOOT
ENTITY_DROWNED_STEP
ENTITY_DROWNED_SWIM
ENTITY_EGG_THROW
ENTITY_ELDER_GUARDIAN_AMBIENT
ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
ENTITY_ELDER_GUARDIAN_CURSE
ENTITY_ELDER_GUARDIAN_DEATH
ENTITY_ELDER_GUARDIAN_DEATH_LAND
ENTITY_ELDER_GUARDIAN_FLOP
ENTITY_ELDER_GUARDIAN_HURT
ENTITY_ELDER_GUARDIAN_HURT_LAND
ENTITY_ENDER_DRAGON_AMBIENT
ENTITY_ENDER_DRAGON_DEATH
ENTITY_ENDER_DRAGON_FLAP
ENTITY_ENDER_DRAGON_GROWL
ENTITY_ENDER_DRAGON_HURT
ENTITY_ENDER_DRAGON_SHOOT
ENTITY_ENDER_EYE_DEATH
ENTITY_ENDER_EYE_LAUNCH
ENTITY_ENDER_PEARL_THROW
ENTITY_ENDERMAN_AMBIENT
ENTITY_ENDERMAN_DEATH
ENTITY_ENDERMAN_HURT
ENTITY_ENDERMAN_SCREAM
ENTITY_ENDERMAN_STARE
ENTITY_ENDERMAN_TELEPORT
ENTITY_ENDERMITE_AMBIENT
ENTITY_ENDERMITE_DEATH
ENTITY_ENDERMITE_HURT
ENTITY_ENDERMITE_STEP
ENTITY_EVOKER_AMBIENT
ENTITY_EVOKER_CAST_SPELL
ENTITY_EVOKER_CELEBRATE
ENTITY_EVOKER_DEATH
ENTITY_EVOKER_HURT
ENTITY_EVOKER_PREPARE_ATTACK
ENTITY_EVOKER_PREPARE_SUMMON
ENTITY_EVOKER_PREPARE_WOLOLO
ENTITY_EVOKER_FANGS_ATTACK
ENTITY_EXPERIENCE_BOTTLE_THROW
ENTITY_EXPERIENCE_ORB_PICKUP
ENTITY_FIREWORK_ROCKET_BLAST
ENTITY_FIREWORK_ROCKET_BLAST_FAR
ENTITY_FIREWORK_ROCKET_LARGE_BLAST
ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR
ENTITY_FIREWORK_ROCKET_LAUNCH
ENTITY_FIREWORK_ROCKET_SHOOT
ENTITY_FIREWORK_ROCKET_TWINKLE
ENTITY_FIREWORK_ROCKET_TWINKLE_FAR
ENTITY_FISH_SWIM
ENTITY_FISHING_BOBBER_RETRIEVE
ENTITY_FISHING_BOBBER_SPLASH
ENTITY_FISHING_BOBBER_THROW
ENTITY_FOX_AGGRO
ENTITY_FOX_AMBIENT
ENTITY_FOX_BITE
ENTITY_FOX_DEATH
ENTITY_FOX_EAT
ENTITY_FOX_HURT
ENTITY_FOX_SCREECH
ENTITY_FOX_SLEEP
ENTITY_FOX_SNIFF
ENTITY_FOX_SPIT
ENTITY_FOX_TELEPORT
ENTITY_GENERIC_BIG_FALL
ENTITY_GENERIC_BURN
ENTITY_GENERIC_DEATH
ENTITY_GENERIC_DRINK
ENTITY_GENERIC_EAT
ENTITY_GENERIC_EXPLODE
ENTITY_GENERIC_EXTINGUISH_FIRE
ENTITY_GENERIC_HURT
ENTITY_GENERIC_SMALL_FALL
ENTITY_GENERIC_SPLASH
ENTITY_GENERIC_SWIM
ENTITY_GHAST_AMBIENT
ENTITY_GHAST_DEATH
ENTITY_GHAST_HURT
ENTITY_GHAST_SCREAM
ENTITY_GHAST_SHOOT
ENTITY_GHAST_WARN
ENTITY_GUARDIAN_AMBIENT
ENTITY_GUARDIAN_AMBIENT_LAND
ENTITY_GUARDIAN_ATTACK
ENTITY_GUARDIAN_DEATH
ENTITY_GUARDIAN_DEATH_LAND
ENTITY_GUARDIAN_FLOP
ENTITY_GUARDIAN_HURT
ENTITY_GUARDIAN_HURT_LAND
ENTITY_HOGLIN_AMBIENT
ENTITY_HOGLIN_ANGRY
ENTITY_HOGLIN_ATTACK
ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED
ENTITY_HOGLIN_DEATH
ENTITY_HOGLIN_HURT
ENTITY_HOGLIN_RETREAT
ENTITY_HOGLIN_STEP
ENTITY_HORSE_AMBIENT
ENTITY_HORSE_ANGRY
ENTITY_HORSE_ARMOR
ENTITY_HORSE_BREATHE
ENTITY_HORSE_DEATH
ENTITY_HORSE_EAT
ENTITY_HORSE_GALLOP
ENTITY_HORSE_HURT
ENTITY_HORSE_JUMP
ENTITY_HORSE_LAND
ENTITY_HORSE_SADDLE
ENTITY_HORSE_STEP
ENTITY_HORSE_STEP_WOOD
ENTITY_HOSTILE_BIG_FALL
ENTITY_HOSTILE_DEATH
ENTITY_HOSTILE_HURT
ENTITY_HOSTILE_SMALL_FALL
ENTITY_HOSTILE_SPLASH
ENTITY_HOSTILE_SWIM
ENTITY_HUSK_AMBIENT
ENTITY_HUSK_CONVERTED_TO_ZOMBIE
ENTITY_HUSK_DEATH
ENTITY_HUSK_HURT
ENTITY_HUSK_STEP
ENTITY_ILLUSIONER_AMBIENT
ENTITY_ILLUSIONER_CAST_SPELL
ENTITY_ILLUSIONER_DEATH
ENTITY_ILLUSIONER_HURT
ENTITY_ILLUSIONER_MIRROR_MOVE
ENTITY_ILLUSIONER_PREPARE_BLINDNESS
ENTITY_ILLUSIONER_PREPARE_MIRROR
ENTITY_IRON_GOLEM_ATTACK
ENTITY_IRON_GOLEM_DAMAGE
ENTITY_IRON_GOLEM_DEATH
ENTITY_IRON_GOLEM_HURT
ENTITY_IRON_GOLEM_REPAIR
ENTITY_IRON_GOLEM_STEP
ENTITY_ITEM_BREAK
ENTITY_ITEM_PICKUP
ENTITY_ITEM_FRAME_ADD_ITEM
ENTITY_ITEM_FRAME_BREAK
ENTITY_ITEM_FRAME_PLACE
ENTITY_ITEM_FRAME_REMOVE_ITEM
ENTITY_ITEM_FRAME_ROTATE_ITEM
ENTITY_LEASH_KNOT_BREAK
ENTITY_LEASH_KNOT_PLACE
ENTITY_LIGHTNING_BOLT_IMPACT
ENTITY_LIGHTNING_BOLT_THUNDER
ENTITY_LINGERING_POTION_THROW
ENTITY_LLAMA_AMBIENT
ENTITY_LLAMA_ANGRY
ENTITY_LLAMA_CHEST
ENTITY_LLAMA_DEATH
ENTITY_LLAMA_EAT
ENTITY_LLAMA_HURT
ENTITY_LLAMA_SPIT
ENTITY_LLAMA_STEP
ENTITY_LLAMA_SWAG
ENTITY_MAGMA_CUBE_DEATH
ENTITY_MAGMA_CUBE_DEATH_SMALL
ENTITY_MAGMA_CUBE_HURT
ENTITY_MAGMA_CUBE_HURT_SMALL
ENTITY_MAGMA_CUBE_JUMP
ENTITY_MAGMA_CUBE_SQUISH
ENTITY_MAGMA_CUBE_SQUISH_SMALL
ENTITY_MINECART_INSIDE
ENTITY_MINECART_RIDING
ENTITY_MOOSHROOM_CONVERT
ENTITY_MOOSHROOM_EAT
ENTITY_MOOSHROOM_MILK
ENTITY_MOOSHROOM_SHEAR
ENTITY_MOOSHROOM_SUSPICIOUS_MILK
ENTITY_MULE_AMBIENT
ENTITY_MULE_ANGRY
ENTITY_MULE_CHEST
ENTITY_MULE_DEATH
ENTITY_MULE_EAT
ENTITY_MULE_HURT
ENTITY_OCELOT_AMBIENT
ENTITY_OCELOT_DEATH
ENTITY_OCELOT_HURT
ENTITY_PAINTING_BREAK
ENTITY_PAINTING_PLACE
ENTITY_PANDA_AGGRESSIVE_AMBIENT
ENTITY_PANDA_AMBIENT
ENTITY_PANDA_BITE
ENTITY_PANDA_CANT_BREED
ENTITY_PANDA_DEATH
ENTITY_PANDA_EAT
ENTITY_PANDA_HURT
ENTITY_PANDA_PRE_SNEEZE
ENTITY_PANDA_SNEEZE
ENTITY_PANDA_STEP
ENTITY_PANDA_WORRIED_AMBIENT
ENTITY_PARROT_AMBIENT
ENTITY_PARROT_DEATH
ENTITY_PARROT_EAT
ENTITY_PARROT_FLY
ENTITY_PARROT_HURT
ENTITY_PARROT_IMITATE_BLAZE
ENTITY_PARROT_IMITATE_CREEPER
ENTITY_PARROT_IMITATE_DROWNED
ENTITY_PARROT_IMITATE_ELDER_GUARDIAN
ENTITY_PARROT_IMITATE_ENDER_DRAGON
ENTITY_PARROT_IMITATE_ENDERMITE
ENTITY_PARROT_IMITATE_EVOKER
ENTITY_PARROT_IMITATE_GHAST
ENTITY_PARROT_IMITATE_GUARDIAN
ENTITY_PARROT_IMITATE_HOGLIN
ENTITY_PARROT_IMITATE_HUSK
ENTITY_PARROT_IMITATE_ILLUSIONER
ENTITY_PARROT_IMITATE_MAGMA_CUBE
ENTITY_PARROT_IMITATE_PHANTOM
ENTITY_PARROT_IMITATE_PIGLIN
ENTITY_PARROT_IMITATE_PILLAGER
ENTITY_PARROT_IMITATE_RAVAGER
ENTITY_PARROT_IMITATE_SHULKER
ENTITY_PARROT_IMITATE_SILVERFISH
ENTITY_PARROT_IMITATE_SKELETON
ENTITY_PARROT_IMITATE_SLIME
ENTITY_PARROT_IMITATE_SPIDER
ENTITY_PARROT_IMITATE_STRAY
ENTITY_PARROT_IMITATE_VEX
ENTITY_PARROT_IMITATE_VINDICATOR
ENTITY_PARROT_IMITATE_WITCH
ENTITY_PARROT_IMITATE_WITHER
ENTITY_PARROT_IMITATE_WITHER_SKELETON
ENTITY_PARROT_IMITATE_ZOGLIN
ENTITY_PARROT_IMITATE_ZOMBIE
ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER
ENTITY_PARROT_STEP
ENTITY_PHANTOM_AMBIENT
ENTITY_PHANTOM_BITE
ENTITY_PHANTOM_DEATH
ENTITY_PHANTOM_FLAP
ENTITY_PHANTOM_HURT
ENTITY_PHANTOM_SWOOP
ENTITY_PIG_AMBIENT
ENTITY_PIG_DEATH
ENTITY_PIG_HURT
ENTITY_PIG_SADDLE
ENTITY_PIG_STEP
ENTITY_PIGLIN_ADMIRING_ITEM
ENTITY_PIGLIN_AMBIENT
ENTITY_PIGLIN_ANGRY
ENTITY_PIGLIN_CELEBRATE
ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED
ENTITY_PIGLIN_DEATH
ENTITY_PIGLIN_HURT
ENTITY_PIGLIN_JEALOUS
ENTITY_PIGLIN_RETREAT
ENTITY_PIGLIN_STEP
ENTITY_PILLAGER_AMBIENT
ENTITY_PILLAGER_CELEBRATE
ENTITY_PILLAGER_DEATH
ENTITY_PILLAGER_HURT
ENTITY_PLAYER_ATTACK_CRIT
ENTITY_PLAYER_ATTACK_KNOCKBACK
ENTITY_PLAYER_ATTACK_NODAMAGE
ENTITY_PLAYER_ATTACK_STRONG
ENTITY_PLAYER_ATTACK_SWEEP
ENTITY_PLAYER_ATTACK_WEAK
ENTITY_PLAYER_BIG_FALL
ENTITY_PLAYER_BREATH
ENTITY_PLAYER_BURP
ENTITY_PLAYER_DEATH
ENTITY_PLAYER_HURT
ENTITY_PLAYER_HURT_DROWN
ENTITY_PLAYER_HURT_ON_FIRE
ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH
ENTITY_PLAYER_LEVELUP
ENTITY_PLAYER_SMALL_FALL
ENTITY_PLAYER_SPLASH
ENTITY_PLAYER_SPLASH_HIGH_SPEED
ENTITY_PLAYER_SWIM
ENTITY_POLAR_BEAR_AMBIENT
ENTITY_POLAR_BEAR_AMBIENT_BABY
ENTITY_POLAR_BEAR_DEATH
ENTITY_POLAR_BEAR_HURT
ENTITY_POLAR_BEAR_STEP
ENTITY_POLAR_BEAR_WARNING
ENTITY_PUFFER_FISH_AMBIENT
ENTITY_PUFFER_FISH_BLOW_OUT
ENTITY_PUFFER_FISH_BLOW_UP
ENTITY_PUFFER_FISH_DEATH
ENTITY_PUFFER_FISH_FLOP
ENTITY_PUFFER_FISH_HURT
ENTITY_PUFFER_FISH_STING
ENTITY_RABBIT_AMBIENT
ENTITY_RABBIT_ATTACK
ENTITY_RABBIT_DEATH
ENTITY_RABBIT_HURT
ENTITY_RABBIT_JUMP
ENTITY_RAVAGER_AMBIENT
ENTITY_RAVAGER_ATTACK
ENTITY_RAVAGER_CELEBRATE
ENTITY_RAVAGER_DEATH
ENTITY_RAVAGER_HURT
ENTITY_RAVAGER_ROAR
ENTITY_RAVAGER_STEP
ENTITY_RAVAGER_STUNNED
ENTITY_SALMON_AMBIENT
ENTITY_SALMON_DEATH
ENTITY_SALMON_FLOP
ENTITY_SALMON_HURT
ENTITY_SHEEP_AMBIENT
ENTITY_SHEEP_DEATH
ENTITY_SHEEP_HURT
ENTITY_SHEEP_SHEAR
ENTITY_SHEEP_STEP
ENTITY_SHULKER_AMBIENT
ENTITY_SHULKER_CLOSE
ENTITY_SHULKER_DEATH
ENTITY_SHULKER_HURT
ENTITY_SHULKER_HURT_CLOSED
ENTITY_SHULKER_OPEN
ENTITY_SHULKER_SHOOT
ENTITY_SHULKER_TELEPORT
ENTITY_SHULKER_BULLET_HIT
ENTITY_SHULKER_BULLET_HURT
ENTITY_SILVERFISH_AMBIENT
ENTITY_SILVERFISH_DEATH
ENTITY_SILVERFISH_HURT
ENTITY_SILVERFISH_STEP
ENTITY_SKELETON_AMBIENT
ENTITY_SKELETON_DEATH
ENTITY_SKELETON_HURT
ENTITY_SKELETON_SHOOT
ENTITY_SKELETON_STEP
ENTITY_SKELETON_HORSE_AMBIENT
ENTITY_SKELETON_HORSE_AMBIENT_WATER
ENTITY_SKELETON_HORSE_DEATH
ENTITY_SKELETON_HORSE_GALLOP_WATER
ENTITY_SKELETON_HORSE_HURT
ENTITY_SKELETON_HORSE_JUMP_WATER
ENTITY_SKELETON_HORSE_STEP_WATER
ENTITY_SKELETON_HORSE_SWIM
ENTITY_SLIME_ATTACK
ENTITY_SLIME_DEATH
ENTITY_SLIME_DEATH_SMALL
ENTITY_SLIME_HURT
ENTITY_SLIME_HURT_SMALL
ENTITY_SLIME_JUMP
ENTITY_SLIME_JUMP_SMALL
ENTITY_SLIME_SQUISH
ENTITY_SLIME_SQUISH_SMALL
ENTITY_SNOW_GOLEM_AMBIENT
ENTITY_SNOW_GOLEM_DEATH
ENTITY_SNOW_GOLEM_HURT
ENTITY_SNOW_GOLEM_SHEAR
ENTITY_SNOW_GOLEM_SHOOT
ENTITY_SNOWBALL_THROW
ENTITY_SPIDER_AMBIENT
ENTITY_SPIDER_DEATH
ENTITY_SPIDER_HURT
ENTITY_SPIDER_STEP
ENTITY_SPLASH_POTION_BREAK
ENTITY_SPLASH_POTION_THROW
ENTITY_SQUID_AMBIENT
ENTITY_SQUID_DEATH
ENTITY_SQUID_HURT
ENTITY_SQUID_SQUIRT
ENTITY_STRAY_AMBIENT
ENTITY_STRAY_DEATH
ENTITY_STRAY_HURT
ENTITY_STRAY_STEP
ENTITY_STRIDER_AMBIENT
ENTITY_STRIDER_DEATH
ENTITY_STRIDER_EAT
ENTITY_STRIDER_HAPPY
ENTITY_STRIDER_HURT
ENTITY_STRIDER_RETREAT
ENTITY_STRIDER_SADDLE
ENTITY_STRIDER_STEP
ENTITY_STRIDER_STEP_LAVA
ENTITY_TNT_PRIMED
ENTITY_TROPICAL_FISH_AMBIENT
ENTITY_TROPICAL_FISH_DEATH
ENTITY_TROPICAL_FISH_FLOP
ENTITY_TROPICAL_FISH_HURT
ENTITY_TURTLE_AMBIENT_LAND
ENTITY_TURTLE_DEATH
ENTITY_TURTLE_DEATH_BABY
ENTITY_TURTLE_EGG_BREAK
ENTITY_TURTLE_EGG_CRACK
ENTITY_TURTLE_EGG_HATCH
ENTITY_TURTLE_HURT
ENTITY_TURTLE_HURT_BABY
ENTITY_TURTLE_LAY_EGG
ENTITY_TURTLE_SHAMBLE
ENTITY_TURTLE_SHAMBLE_BABY
ENTITY_TURTLE_SWIM
ENTITY_VEX_AMBIENT
ENTITY_VEX_CHARGE
ENTITY_VEX_DEATH
ENTITY_VEX_HURT
ENTITY_VILLAGER_AMBIENT
ENTITY_VILLAGER_CELEBRATE
ENTITY_VILLAGER_DEATH
ENTITY_VILLAGER_HURT
ENTITY_VILLAGER_NO
ENTITY_VILLAGER_TRADE
ENTITY_VILLAGER_WORK_ARMORER
ENTITY_VILLAGER_WORK_BUTCHER
ENTITY_VILLAGER_WORK_CARTOGRAPHER
ENTITY_VILLAGER_WORK_CLERIC
ENTITY_VILLAGER_WORK_FARMER
ENTITY_VILLAGER_WORK_FISHERMAN
ENTITY_VILLAGER_WORK_FLETCHER
ENTITY_VILLAGER_WORK_LEATHERWORKER
ENTITY_VILLAGER_WORK_LIBRARIAN
ENTITY_VILLAGER_WORK_MASON
ENTITY_VILLAGER_WORK_SHEPHERD
ENTITY_VILLAGER_WORK_TOOLSMITH
ENTITY_VILLAGER_WORK_WEAPONSMITH
ENTITY_VILLAGER_YES
ENTITY_VINDICATOR_AMBIENT
ENTITY_VINDICATOR_CELEBRATE
ENTITY_VINDICATOR_DEATH
ENTITY_VINDICATOR_HURT
ENTITY_WANDERING_TRADER_AMBIENT
ENTITY_WANDERING_TRADER_DEATH
ENTITY_WANDERING_TRADER_DISAPPEARED
ENTITY_WANDERING_TRADER_DRINK_MILK
ENTITY_WANDERING_TRADER_DRINK_POTION
ENTITY_WANDERING_TRADER_HURT
ENTITY_WANDERING_TRADER_NO
ENTITY_WANDERING_TRADER_REAPPEARED
ENTITY_WANDERING_TRADER_TRADE
ENTITY_WANDERING_TRADER_YES
ENTITY_WITCH_AMBIENT
ENTITY_WITCH_CELEBRATE
ENTITY_WITCH_DEATH
ENTITY_WITCH_DRINK
ENTITY_WITCH_HURT
ENTITY_WITCH_THROW
ENTITY_WITHER_AMBIENT
ENTITY_WITHER_BREAK_BLOCK
ENTITY_WITHER_DEATH
ENTITY_WITHER_HURT
ENTITY_WITHER_SHOOT
ENTITY_WITHER_SPAWN
ENTITY_WITHER_SKELETON_AMBIENT
ENTITY_WITHER_SKELETON_DEATH
ENTITY_WITHER_SKELETON_HURT
ENTITY_WITHER_SKELETON_STEP
ENTITY_WOLF_AMBIENT
ENTITY_WOLF_DEATH
ENTITY_WOLF_GROWL
ENTITY_WOLF_HOWL
ENTITY_WOLF_HURT
ENTITY_WOLF_PANT
ENTITY_WOLF_SHAKE
ENTITY_WOLF_STEP
ENTITY_WOLF_WHINE
ENTITY_ZOGLIN_AMBIENT
ENTITY_ZOGLIN_ANGRY
ENTITY_ZOGLIN_ATTACK
ENTITY_ZOGLIN_DEATH
ENTITY_ZOGLIN_HURT
ENTITY_ZOGLIN_STEP
ENTITY_ZOMBIE_AMBIENT
ENTITY_ZOMBIE_ATTACK_IRON_DOOR
ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR
ENTITY_ZOMBIE_BREAK_WOODEN_DOOR
ENTITY_ZOMBIE_CONVERTED_TO_DROWNED
ENTITY_ZOMBIE_DEATH
ENTITY_ZOMBIE_DESTROY_EGG
ENTITY_ZOMBIE_HURT
ENTITY_ZOMBIE_INFECT
ENTITY_ZOMBIE_STEP
ENTITY_ZOMBIE_HORSE_AMBIENT
ENTITY_ZOMBIE_HORSE_DEATH
ENTITY_ZOMBIE_HORSE_HURT
ENTITY_ZOMBIE_VILLAGER_AMBIENT
ENTITY_ZOMBIE_VILLAGER_CONVERTED
ENTITY_ZOMBIE_VILLAGER_CURE
ENTITY_ZOMBIE_VILLAGER_DEATH
ENTITY_ZOMBIE_VILLAGER_HURT
ENTITY_ZOMBIE_VILLAGER_STEP
ENTITY_ZOMBIFIED_PIGLIN_AMBIENT
ENTITY_ZOMBIFIED_PIGLIN_ANGRY
ENTITY_ZOMBIFIED_PIGLIN_DEATH
ENTITY_ZOMBIFIED_PIGLIN_HURT
EVENT_RAID_HORN
ITEM_ARMOR_EQUIP_CHAIN
ITEM_ARMOR_EQUIP_DIAMOND
ITEM_ARMOR_EQUIP_ELYTRA
ITEM_ARMOR_EQUIP_GENERIC
ITEM_ARMOR_EQUIP_GOLD
ITEM_ARMOR_EQUIP_IRON
ITEM_ARMOR_EQUIP_LEATHER
ITEM_ARMOR_EQUIP_NETHERITE
ITEM_ARMOR_EQUIP_TURTLE
ITEM_AXE_STRIP
ITEM_BOOK_PAGE_TURN
ITEM_BOOK_PUT
ITEM_BOTTLE_EMPTY
ITEM_BOTTLE_FILL
ITEM_BOTTLE_FILL_DRAGONBREATH
ITEM_BUCKET_EMPTY
ITEM_BUCKET_EMPTY_FISH
ITEM_BUCKET_EMPTY_LAVA
ITEM_BUCKET_FILL
ITEM_BUCKET_FILL_FISH
ITEM_BUCKET_FILL_LAVA
ITEM_CHORUS_FRUIT_TELEPORT
ITEM_CROP_PLANT
ITEM_CROSSBOW_HIT
ITEM_CROSSBOW_LOADING_END
ITEM_CROSSBOW_LOADING_MIDDLE
ITEM_CROSSBOW_LOADING_START
ITEM_CROSSBOW_QUICK_CHARGE_1
ITEM_CROSSBOW_QUICK_CHARGE_2
ITEM_CROSSBOW_QUICK_CHARGE_3
ITEM_CROSSBOW_SHOOT
ITEM_ELYTRA_FLYING
ITEM_FIRECHARGE_USE
ITEM_FLINTANDSTEEL_USE
ITEM_HOE_TILL
ITEM_HONEY_BOTTLE_DRINK
ITEM_LODESTONE_COMPASS_LOCK
ITEM_NETHER_WART_PLANT
ITEM_SHIELD_BLOCK
ITEM_SHIELD_BREAK
ITEM_SHOVEL_FLATTEN
ITEM_SWEET_BERRIES_PICK_FROM_BUSH
ITEM_TOTEM_USE
ITEM_TRIDENT_HIT
ITEM_TRIDENT_HIT_GROUND
ITEM_TRIDENT_RETURN
ITEM_TRIDENT_RIPTIDE_1
ITEM_TRIDENT_RIPTIDE_2
ITEM_TRIDENT_RIPTIDE_3
ITEM_TRIDENT_THROW
ITEM_TRIDENT_THUNDER
MUSIC_CREATIVE
MUSIC_CREDITS
MUSIC_DRAGON
MUSIC_END
MUSIC_GAME
MUSIC_MENU
MUSIC_NETHER_BASALT_DELTAS
MUSIC_NETHER_CRIMSON_FOREST
MUSIC_NETHER_NETHER_WASTES
MUSIC_NETHER_SOUL_SAND_VALLEY
MUSIC_NETHER_WARPED_FOREST
MUSIC_UNDER_WATER
MUSIC_DISC_11
MUSIC_DISC_13
MUSIC_DISC_BLOCKS
MUSIC_DISC_CAT
MUSIC_DISC_CHIRP
MUSIC_DISC_FAR
MUSIC_DISC_MALL
MUSIC_DISC_MELLOHI
MUSIC_DISC_PIGSTEP
MUSIC_DISC_STAL
MUSIC_DISC_STRAD
MUSIC_DISC_WAIT
MUSIC_DISC_WARD
PARTICLE_SOUL_ESCAPE
UI_BUTTON_CLICK
UI_CARTOGRAPHY_TABLE_TAKE_RESULT
UI_LOOM_SELECT_PATTERN
UI_LOOM_TAKE_RESULT
UI_STONECUTTER_SELECT_RECIPE
UI_STONECUTTER_TAKE_RESULT
UI_TOAST_CHALLENGE_COMPLETE
UI_TOAST_IN
UI_TOAST_OUT
WEATHER_RAIN
WEATHER_RAIN_ABOVE