SuperWheat
SuperWheat - Plants auto re-grow after harvesting!
Version v0.9
Description
This plugin allows to the automatic re-planting of specific plants like wheat, nether warts, carrots, sugar cane, potatoes & cocoa (plants).
It supports different harvesting modes, by a player (permission checks), water or a piston.
Additionally you can limit if the plants should be destroy-able by a piston or water; or prevent players to destroy not fully grown plants.
It's a rebirth of SuperWheat from @thescreem
The code rewritten, but all credit of the idea and the original plugin goes to thescreem!
Ships with a config & permissions!
Features
- Support of different plants
- wheat
- nether warts
- cocoa (plants)
- carrots
- potatoes
- sugar canes
- Players can't destroy your plants until they're fully grown.
- Once you harvest the plant, the plant is automatically re-planted.
- Supporting three harvesting methods
- Player (also able to check permissions)
- Water
- Pistons
- Configure what the creative guys are allowed to do
- Uses the seeds out of the inventory again! (Only when broken by a player, permission to bypass it!)
- Enable or disable trampling of plants
- Command for reloading
- MultiWorld support
Config
# For help please either refer to the # forum thread: http://bit.ly/superwheatthread # or the bukkit dev page: http://bit.ly/superwheatpage # Message which should be displayed while trying to destory a pre-mature plant message: '&6[SuperWheat] That plant is not fully grown yet!' # Should the message above be displayed message-enabled: true creative: # Should there be drops in creative mode dropsCreative: false # Prevent the destroying of plants in creative mode blockCreativeDestroying: false wheat: # Plugin enabled for wheat? enabled: true # Trampling of wheat is still enabled trampling: true # How long should be the delay until the wheat re-appears (punching) delayHit: 3 water: # How long should be the delay until the wheat re-appears (water flow) delay: 5 drops: # Which things should be dropped? wheat: true seed: false # Prevent water from destroying plants prevent: premature: true mature: false piston: # How long should be the delay until the wheat re-appears (piston push) delay: 5 drops: # Which things should be dropped? wheat: true seed: false # Prevent the piston from destroying plants prevent: premature: true mature: false # Please see the commented section for wheat above - same system for nether warts netherWart: enabled: true delayHit: 3 water: delay: 5 drops: netherWart: true prevent: premature: true mature: false piston: delay: 5 drops: netherWart: true prevent: premature: true mature: false # Please see the commented section for wheat above - same system for cocoa plants cocoaPlant: enabled: true delayHit: 3 water: delay: 5 drops: cocoaPlant: true prevent: premature: true mature: false piston: delay: 5 drops: cocoaPlant: true prevent: premature: true mature: false # Please see the commented section for wheat above - same system for carrots carrot: enabled: true trampling: true delayHit: 3 water: delay: 5 drops: carrot: true prevent: premature: true mature: false piston: delay: 5 drops: carrot: true prevent: premature: true mature: false # Please see the commented section for wheat above - same system for potatoes potato: enabled: true trampling: true delayHit: 3 water: delay: 5 drops: potato: true prevent: premature: true mature: false piston: delay: 5 drops: potato: true prevent: premature: true mature: false # Please see the commented section for wheat above - same system for sugar canes # Special note: the plugin doesn't check if the block is fully grown or not! sugarCane: enabled: false delayHit: 3 water: delay: 5 drops: sugarCane: true prevent: false piston: delay: 5 drops: sugarCane: true prevent: false
Commands & Permissions
Only the bukkit permissions are supported! I highly recommend that you use a plugin for permissions like bPermissions or PermissionsEX (PEX)!!
If no permission system is found, all permissions are for OPs only!
Command: /superwheat reload
Aliases: sw, superw
Description: Reloads the configuration on the fly
Node: SuperWheat.reload
SuperWheat.*
Description: Includes all permissions
SuperWheat.wheat.*
Description: Includes all permissions for wheat
SuperWheat.wheat.regrowing
Description: Automatically re-grows the harvested wheat
SuperWheat.wheat.destroying
Description: Allows you to destroy not full grown crops
SuperWheat.wheat.seeds
Description: Drops seeds, too
SuperWheat.wheat.noseeds
Description: Allows auto re-plant if no seeds are in the inv
SuperWheat.netherwart.*
Description: Includes all permissions for nether wart
SuperWheat.netherwart.regrowing
Description: Automatically re-grows the harvested nether wart
SuperWheat.netherwart.destroying
Description: Allows you to destroy not full grown plant
SuperWheat.netherwart.noseeds
Description: Allows auto re-plant if no nether wart is in the inv
SuperWheat.cocoaplant.*
Description: Includes all permissions for cocoa (plant)
SuperWheat.cocoaplant.regrowing
Description: Automatically re-grows the harvested cocoa
SuperWheat.cocoaplant.destroying
Description: Allows you to destroy not full grown plant
SuperWheat.cocoaplant.noseeds
Description: Allows auto re-plant if no cocoa beans are in the inv
SuperWheat.carrot.*
Description: Includes all permissions for carrots
SuperWheat.carrot.regrowing
Description: Automatically re-grows the harvested carrots
SuperWheat.carrot.destroying
Description: Allows you to destroy not full grown plant
SuperWheat.carrot.noseeds
Description: Allows auto re-plant if no carrots are in the inv
SuperWheat.potato.*
Description: Includes all permissions for potatoes
SuperWheat.potato.regrowing
Description: Automatically re-grows the harvested potatoes
SuperWheat.potato.destroying
Description: Allows you to destroy not full grown plant
SuperWheat.potato.noseeds
Description: Allows auto re-plant if no potatoes are in the inv
SuperWheat.sugarcane.*
Description: Includes all permissions for sugar canes
SuperWheat.sugarcane.regrowing
Description: Automatically re-grows the harvested sugar cane
SuperWheat.sugarcane.noseeds
Description: Allows auto re-plant if no sugar canes are in the inv
Downloads/Source Code/Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
(Latest dev builds/bleeding edge builds) - - Dev builds from Jenkins
(Source code hosted on Github) - - Source Code
Future Plans (a.k.a. ToDo):
- noting, feature complete
Known Bugs
- Message is sometimes displayed twice
Changelog
Version 0.9
- Added multiworld support
- Added /superwheat reload command
Version 0.8
- Fixed hydration value of farmland ignored
Credits
@thescreem for the original plugin!
Banner
Feel free to use this banner!! :)
Donations
I'm very happy about any donation.
Support me & buy me some beer, this makes me happy and keeps me interested in this plugin.
Donation chain: -> I receive some money -> Buy coffee -> Work longer -> Faster Updates -> Your benefit!
There is a button on top of this page (right to the different tabs)
I'm accepting bitcoins, too! :)
Address: 1NnrRgdy7CfiYN63vKHiypSi3MSctCP55C
License
This plugin is released under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0) license!
Dude, this plugin works great except for the fact that the wheat only replants if the fully grown wheat is broken buy an operator. If its broken by a regular player it doesnt replant.. Please fix this or tell me how to fix it? thanks :)
@xGh0sTkiLLeRx
Sometimes when the wheat is re-planted by plugin, it can get hit again, and if your op you lose your wheat. Can you make an option in the config so not even op can break it?
@webshoptv
Thx for the feedback!
@Darkjak1502
It's planned to support other methods if harvesting like water or pistons. I'm not sure yet how to code it, but I'll look into it.
I'll try to reproduce the water bug.
@MonserGaming
Yes, could be. If no permission system is found, OPs have got the permission.
Normally you shouldn't trample wheat/crops unless you jump on them. That changed with 1.1 (prior you trampled them without sneaking)
I can still destroy wheat that isnt fully grown, would this be because i dont have permissions?
and sometimes when i destroy wheat, the seed isnt planted and i dont get a seed back
And a great new feature would be to add something in the config file called, no_trample, so your crops cant get trampled.
Great plugin! I am just wondering if you could add the feature that wheat automatically re-grows after it was "harvested" by water...? I am using some kind of crop machine: When the redstone torch in the upper right image (which is the power source in that example) is removed, the pistons pull back the sandstone blocks and release the water, which flushes the wheat away. If the redstone torch is set at it's original place again, the water flow is stopped and the field is empty - unfortunately the plugin doesn't work in that case. This would be a great feature for the next version :D This construction also reveals something strange: If the water touches the half-grown, green wheat (from above), the wheat stays in place - great. But if the water flow is stopped again, the first row (which was touched by the water) disappears. Not sure if it's a bug, but the "preventWater" is set to "true" and the "preventWaterGrown" to "false" in the config file. Greetings, Max
Looks nice! :)