What Is Steel?
Steel is the Bukkit implementation of Flint, a platform-agnostic minigame engine.
How do I use it?
If you want to run a minigame built with Flint, simply place the
Steel.jar file in your server's
If you want to build a minigame with Flint, have a look at the official tutorial.
Plugins using Steel
Below is a non-exhaustive list of plugins utilizing the Steel engine. If you'd like your plugin added to this list, shoot me a PM.
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk. Additionally, these builds often undergo little to no testing, so there is no guarantee they will function properly. You may download them here.
I've invested hundreds of hours into developing this engine. I do it for free because I enjoy it, but donations are always greatly appreciated. You can donate through the button at the top-right at the page. :)
Steel collects anonymous usage information. Click here to view the compiled data.
The following information is collected and sent to bStats.org: a unique identifier, the server's Java version, the server's online mode, the plugin version, the server version, the OS version/arch, the CPU core count, the player count, and the metrics version.
Additional usage information specific to the plugin is collected as well. This includes a unique identifier, the plugin version, the Flint API level, the server's Java version, and a list of minigame plugins utilizing the engine
Steel includes an auto-updater which will automatically download new updates to the plugin by default. This may be toggled via the
auto-update key in the config.