StackableItems v0.9
Details
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FilenameStackableItems.jar
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Uploaded by
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UploadedOct 29, 2012
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Size68.97 KB
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Downloads767
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MD550233640b05f3034bf756202569a1012
Supported Bukkit Versions
- CB 1.3.2-R3.0
Changelog
Version 0.9 (10/29/2012)
- Actually fixed stacking in brewing stands
- Fixed stacking in trading windows to work properly with Use_Stack_Amounts_In_Trading and only affect the trading slots.
- Fixed stacking issues with furnaces and enchantment tables
- Use default values for configs to prevent unnecessary file saving
- Replaced "ALL ITEMS MAX" with MIN and MAX
- MIN sets the minimum amount that everything will stack to, but will not override higher default values. Ex: MIN: 2 would allow swords/armor/etc. to stack to 2, but dirt/cobble/etc would still stack to 64.
- MAX sets the maximum amount that everything will stack to, but will not override lower default values. EX: MAX: 32 would allow dirt/cobble/etc to only stack to 32, but still allow tools to stack at 1 and snowballs to stack at 16.
- If you want it to work as before, set both min and max to "ALL ITEMS MAX" (values above 64 only need min set as no default values go that high)
- VanishNoPacket support (If vanished and player has vanish.nopickup perm, items will not be picked up)
- Better support for default Perms
- Initial support for infinite items (Note: not every item is supported and may still be buggy)
- Picking up and dropping items is not affected by this currently, only using the item (placing a block, hitting an enemy, etc)
- Set the item to "infinite", "unlimited", or -2 (Example: DIAMOND_PICKAXE: infinite)
- Shears now split when used in a stack to prevent durability loss for the rest of the stack.
- Flint and Steel no longer uses durability on water, lava, and fire since you are never actually setting a fire.
Replaced "ALL ITEMS MAX" with MIN and MAX. Please read the change log for more info.
Items capped at 127 to prevent loss of items from world saving/player loading.