StackableItems v0.9

Details

  • Filename
    StackableItems.jar
  • Uploaded by
  • Uploaded
    Oct 29, 2012
  • Size
    68.97 KB
  • Downloads
    700
  • MD5
    50233640b05f3034bf756202569a1012

Supported Bukkit Versions

  • CB 1.3.2-R3.0

Changelog

Version 0.9 (10/29/2012)

  • Actually fixed stacking in brewing stands
  • Fixed stacking in trading windows to work properly with Use_Stack_Amounts_In_Trading and only affect the trading slots.
  • Fixed stacking issues with furnaces and enchantment tables
  • Use default values for configs to prevent unnecessary file saving
  • Replaced "ALL ITEMS MAX" with MIN and MAX
    • MIN sets the minimum amount that everything will stack to, but will not override higher default values. Ex: MIN: 2 would allow swords/armor/etc. to stack to 2, but dirt/cobble/etc would still stack to 64.
    • MAX sets the maximum amount that everything will stack to, but will not override lower default values. EX: MAX: 32 would allow dirt/cobble/etc to only stack to 32, but still allow tools to stack at 1 and snowballs to stack at 16.
    • If you want it to work as before, set both min and max to "ALL ITEMS MAX" (values above 64 only need min set as no default values go that high)
  • VanishNoPacket support (If vanished and player has vanish.nopickup perm, items will not be picked up)
  • Better support for default Perms
  • Initial support for infinite items (Note: not every item is supported and may still be buggy)
    • Picking up and dropping items is not affected by this currently, only using the item (placing a block, hitting an enemy, etc)
    • Set the item to "infinite", "unlimited", or -2 (Example: DIAMOND_PICKAXE: infinite)
  • Shears now split when used in a stack to prevent durability loss for the rest of the stack.
  • Flint and Steel no longer uses durability on water, lava, and fire since you are never actually setting a fire.

Replaced "ALL ITEMS MAX" with MIN and MAX. Please read the change log for more info.

Items capped at 127 to prevent loss of items from world saving/player loading.