Stables
What does it do?
Stables is a plugin that assists with Horse ownership, protection, and other horse related things. Vanilla has no ownership or tracking of horses, only if it has been broken or not. Stables changes this behavior.
Important MC1.11 Notes!
This new version (1.9.11) MAY NOT WORK WITH OLDER MC VERSIONS! It has ONLY been tested with MC 1.11!
MC 1.11 changed a lot with horses. As of Stables v1.9.11, some changes must be made in order to accommodate Llamas, Donkeys, Mules, Zombie horses and Skeleton Horses. In your config.yml, In the "animals" section, you MUST add these to the "allowed" list. Anything NOT in the allowed list will NOT be covered by Stables! (example: allowed: HORSE, ZOMBIE_HORSE, SKELETON_HORSE, LLAMA, DONKEY)
Again, as far as 1.11 is concerned Mules, Donkeys, Zombie/Skeleton horses are NOT Horses, and must be entered SEPARATELY into the config!
As of right this moment, Llama carpet does NOT save. Testing of this version has been VERY limited. Please report any and all bugs via tickets - Be as specific in your reports as possible!
Another note: v1.9.11 will create a new table in your database for stored/stabled horses, and copy all the values over, converting what needs to be converted. For safety purposes, the old table will NOT be removed. It will just no longer be used. I would suggest NOT deleting it yourself for a bit, in case you need to restore a previous version.
All localization messages are still 'Horse' and 'Steed' specific. New default messages will be added in time. As always, you can edit them yourself in the 'language.yml' file.
Requirements
- To use COST based virtual stables, Vault is required. Free storage does not require any additional plugins.
Current Features
- Protect Horses from configurable outside damages, including PVP, Environmental (falling/lava) and Monsters
- Adds recipes for Horse Armor (Barding), Name Tags and Saddles
- Now has customizable recipes for these items!
- Adds 'ownership' to horses so others cannot steal them - Use a name tag on a horse to claim it!
- Store horses in virtual stables, and recover them!
- Abilities for Admin/Staff to Remove Ownership
- Sets a max amount of horses one player can own
- Anyone with the stables.admin permission can use horses without permission
- Allow a friend to ride a claimed horse
- Lure a horse from the wild using an item (defaults Golden Carrot - Other suggestions would be Emeralds, Golden Apples)
- Horse Spawning, including ZOMBIE and SKELETON horses!
- Teleport, Summon and Locate your claimed Horses!
- Allows staff to rename horses without changing ownership
- UUID storage for databases -
- Uses connections to 'api.mojang.com' and 'sessionserver.mojang.com' if UUID cannot be resolved on the server.
What's in store for new releases?
- Horse Trading
- (NPC) Races
- Horse purchasing (from NPC)
Permissions & Commands
Please see the Permissions & Config Page here.
How does it work?
Name a horse to claim it as your own. Hit it (as the owner) with a new Name Tag (un-renamed) to free it!
- To name a horse, you have to get a NAME TAG. Use the NAME TAG in an ANVIL and change it's name to what you want the horse to be called. Then USE (Right Click) The Horse with the NAMED NAME TAG to name it. This is a VANILLA MINECRAFT feature - it is not included with Stables. This action, however, is what will claim a horse with the Stables plugin.
- You can also set the config to 'AutoOwn = true' - This will automatically claim a horse as soon as it is tamed!
Stables also prevents horses from being killed by players, mobs, environmental, or any combination of these. All options are 100% toggle-able through the config.
Virtual Stables
This feature can be disabled by the admins by setting the 'allowCommand' config option to false, and then just not creating any stable signs.
To create a stable, simply place a sign with [stables] as the first line. Stables will take over from there. If 'allowCommand' is disabled, you can ONLY use the Virtual Stables feature with a sign. Punch the sign, or type /stables store to store a horse. Please note: Storage does *NOT* save chests right now, nor will it save saddles. This is a known bug.
- Please note: The stables does *NOT* save Horse Speed. This is a Minecraft/Bukkit shortfall, and will be addressed as soon as there is a way to do so.
The Config
Please see the Permissions & Config Page here.
Recipes
Stables makes several items craftable - specifically Saddles, Barding (Horse Armor) and Name Tags.
Setting the config option for hard mode recipes will change all ingots/bars to blocks instead.
Localization & Custom Messages
Upon the first run, a file called 'language.yml' will be generated. This will have all the phrases, in English. You may change the phrases to whatever you'd like, or any language you'd like.
Raum What is your Minecraft name, Or if someone else could help me?
@raum
Yeah that's what we want it for. WE want to sell horses and use virtual stables to transport them, but if the stats don't stay the same its no good. Hopefully sometime in the future this can be done.
@ichinose87
This would only be an issue for virtual stables - and no, horse speed doesn't save & restore, as there's no API for horse speed getting/setting. This is a limitation of Bukkit, not the plugin.
Quick question- is the thing about horse stats not being saved still a thing? A friend and I really want to ask our servers owner to add this but only if that has been fixed.
@superzyr
It will work for any version of Spigot or CraftBukkit that supports UUIDs, so Anything from 1.7 and beyond. Unfortunately BukkitDev only allows us to select a few "compatible versions".
Compatible with spigot protocol hack 1.7.x ~ 1.8? or ONLY 1.8?
Awesome work!
@externo6
1.9.5.4 addresses both issues - Numbers can now be used, as well as any number of color arguments not meaning anything for the recovery process. Cheers!
@externo6 @HaxtorMoogle
1.9.5.3 fixes the colored name issue, provided it's only 1 color - When I wrote the recovery code, I did it in a way that makes it work stupidly :P A proper fix will go in when I have more time, hopefully over the weekend.
@raum
/stables recover (or /recover) using a number, prints out the /stables view. You cannot recover horses using the numbers.
I'll have to write some code to address this.
The reason you're not able to do it is when you use a color code, sure you're just using &4 - but the plugin translates that &4 to the actual string needed for Minecraft to handle color.
Unfortunately there is absolutely nothing you can do to fix this right now. I want to say with the Autcraft Update, I made it so that you can also type the number of the horse - try doing /recover 3 - see if that will work as a quick fix while I write hardfix.
I have the same issue. I gave out name tags with a kit that had a colored name for xmas now players are complaining you cant recover them :(
http://i.gyazo.com/5b58850032d2d272a67f58afb499832f.png
nothing I do will let me recover the horse even tried the color codes
@raum
You cannot recover them at all
@externo6 Do they not recover with the color, or can you not recover them at ALL?
@raum
Can you support storing horses with colored names? It stores them just fine, but you cannot recover them.
@Bronzeteufel
While Stables is "causing" said error, it's deriving from WorldGuard (the "Cause By: java.lang.IncompatClassChange). What version of WorldGuard are you using? I'm not at my machine right now, but I want to say the most recent 1.9.5* version was compiled against WorldGuard 6.
Getting this error by using command /stables recover .. could anyone help me please? D: http://www.directupload.net/file/d/3847/3foma8yr_png.htm
No release of source code? :(
Exciting! new update. I can't wait to break it later. Thanks for updating!
@raum, thanks! Problem seems to have gone away (: