1.8.10

Details

  • Filename
    Stables.jar
  • Uploaded by
  • Uploaded
    Mar 10, 2014
  • Size
    69.23 KB
  • Downloads
    1,578
  • MD5
    61a7c85512f6bd4122eb049ee826515c

Supported Bukkit Versions

  • 1.7.4
  • 1.7.2
  • 1.6.4

Changelog

  • 1.8.10 - Fixed storage errors with armors, and other small issues
  • 1.8.8.10b Removed update checking, as I don't have the time currently to write all the new code required to use the new required API for update checking.
  • 1.8.8.10 No real features at all - Just fixing some NPE errors.
  • 1.8.8.9 - Changed how random names for horses worked. Now uses a seperate file, as to not bog down your main config. First run will auto create, and convert the config if the names already exist in your main.
  • 1.8.8.8 - Some of these features have been hastily added, and not tested. Please report errors via ticket
    • Added/Fix Splash potion damage protection to named horses. Follows Mob/PVP/Owner rules
    • Added checks for No-Mob worlds before recovering a horse UNTESTED
    • Re-added database conversion from flatfile to SQL UNTESTED
  • 1.8.8.7 - Added ability for 'stables.admin' to store other people's horses. A new permission will be added for this.
    • Fixed flatfile owner errors (Ticket 41)
  • 1.8.8.6 - Vanished into deep space
  • 1.8.8.5 'The Recover Update' - I suppose I could go to .9 :p
    • Added WorldGuard protection checking for no-spawn zones
    • Changed how /recover works - now uses NAME, not Number.
      • Invalid horse names, or /recover with no argument will list all horses in your stables (like /view)
  • 1.8.8.4 Lets see how many updates we can do in one day!
    • Added "/stables dismount" - requires "stables.dismount" permission - will force someone off a horse (or any vehicle, actually).
    • Bugfix for null worlds when finding horses that have not yet had their location saved.
  • 1.8.8.3 - Fixed /rename to use the NoTagRename config, rather than AutoOwn (whoops)
    • Added 'NAME' as a staff command - uses perm 'stables'name' - This allows you to specifically name someone's horse to something else. (see Config/Perms page for details)
  • 1.8.8.2 - "The AutCraft Update"
    • Added to Config:
      • horses.AutoOwn - Lets players automatically claim a horse after dismounting a tamed horse
      • horses.AutoSaddle - Automatically add a saddle to a claimed horse
      • horses.NoTagRename - Allows the use of the /rename command - lets you rename a horse with a random name (configurable)
    • A big Kudos to all the staff of AutCraft for providing a safe and friendly place for our kids that are on the Spectrum.
  • 1.8.8.1
    • Added 'ABANDON' - A command to give up ownership of a horse, regardless of it's location.
      • Note: If the horse is not physically found, it will still be abandoned by the owner, but the name will still exist on it when someone else finds it.
    • Changed how the Localization works: There is no longer any "specific" localization - there is now a language.yml file. Edit it to your heart's content.
    • Corrected an add column error with MySQL for the new locating features
  • 1.8.8 Added:
    • TP - Teleport to your horse - Requires "alowTP" true in the config OR permission stables.tp
    • FIND - Point your compass at your horse- Requires "alowFind" true in the config OR permission stables.find
    • SUMMON - Summon your horse to you - Requires "alowSummon" true in the config OR permission stables.summon
      • Note: The 'Summon' method is very taxing on your system and can easily lead to lag if this command is overused. Becareful of who you give it to.
      • 2nd Note: The flatfile yaml database system requires many extra checks to perform these functions - SQL is recommended.
      • 3rd Note: Locations were not stored prior to this update - As such, no 'old horses' will be locatable until they've been ridden at least once.
  • 1.8.7.2 Fixed flat file issues with rider checked
    • Corrected disabled world list
    • Added 'enabled world' list
  • 1.8.7.1 Rewritten several parts due to code loss.
    • Added recipe.hardmode - requires recipes to use Blocks instead of bars for armor
    • Lure disable works correctly
  • 1.8.7 Changed 'ListAll' permission to 'stables.list' (from 'stables.info')
    • Changed 'ListHorses' to 'ListAll'
    • Added 'List' for a single player to list their own horses
    • Added 'stables.recipe.nametag' permission for crafting
    • Added a config option to disable the Not-Owned-Warning-Messages
    • Added Dutch nlNL localization
  • 1.8.6.6 Correction for costs of Virtual stable
  • 1.8.6.5 More Flatfile horse fixes. Have I mentioned I hate YAML? :P
  • 1.8.6.4 Flat file horse ownership bugfixes
  • 1.8.6.3 'Is it a horse?' fixes.
  • 1.8.6.2 Additional horse counting fixes
  • 1.8.6.1 Fixes for counting tamed horses in SQL
    • Added 'update version check' to reload - option to disable in the config
    • Couple of fixes for the "Go tame your horse!" routine
  • 1.8.6 Additional checks to verify that a horse actually IS a horse for some older builds of 1.6*
    • Fixes the stables.spawn and stables.recipe.saddle permissions.
  • 1.8.5.2 - additional checks for older servers to prevent issues with invalid living entities
  • 1.8.5.1 - Added a disabled world check for stables (Will not allow /stables store or /stables recover if player is in (xx) World
    • Non-owners no longer allowed to name claimed horses
    • Added a message to remind players to name their horses!
    • (older cange, forgot to mention) Added perms for crafting of items (armor & sadddles)
  • 1.8.4 Changed stables sign a bit
    • Fixed Max vip permissions
    • Fixed flatfile /listhorses
    • Correctly checking for permissions for listhorses and check - oops
    • Added /view and /recover - /stables view and /stables recover still work.
  • 1.8.3.1 Fixed stables.ride permission - whoops. again.
  • 1.8.2 Fixed jump strength and health storage/recover. There is still no API for saving/setting horse speed found in Bukkit.
  • 1.8.1 Added negative perms for OPs for the punish feature.
  • 1.8.0 - Broke 'admin' perm into several smaller perms for better control - see the permissions section.
    • Added perms for Recipe Crafting
    • Added ability to charge for virtual stables (Requires Vault)
    • Added 'punishment' permissions to deny breeding, naming
    • Added additional checks to verify that you are indeed dealing with a horse (bad Bukkit. Minecarts aren't horses.)
    • Made 'Max Horses' function with just the permission - no more config option is needed
    • SQLite should be functioning once again. Open a Ticket to report any additional errors!!!
  • 1.7.4 - Special DERP edition. :/ Special thanks to RoelandCache for assisting int he bug testing.
    • Do NOT use SQLite with this version. SQLite fixed version will come soon
  • 1.7.1-3 : Database fixes - Flatfile, SQLite and MySQL
    • /spawnhorse (optional zombie/skeleton)
  • 1.6.3 - Has gone highly untested
    • Adds option to set to MySQL in the config - does not use Bukkit defaults. Flatfile storage will return in 1.7 as an option
    • additional bugfix/typos.
    • Added esES localization
    • Began adding commands for Online config setting
  • 1.6.2 -New Features:
    • [stables] signs - Placeable by stables.admin only! Allow for Storage and Recovery of Horses!
      • Stables *DOES NOT SAVE* Chests or Saddles. Will be fixed in a new version. *DOES SAVE ARMOR*
    • /stables store - Store a horse. Only works if allowed in Config
    • /stables recover # - if commands are disabled in the config, it requires you to be within 5 blocks of a [Stables] sign.
    • /stables view - View all your stabled horses
  • 1.6.1 - SQL bugfixes
  • 1.6.0 - Conversion to SQL - No new Features
  • 1.5.2 - Language/Config bugfix
  • 1.5.1 - Added Horse Luring
    • Fixed permissions issues with all tested perm plugins (GroupManager, PeX, bPermissions)
  • 1.4e In 1.6.2, Bukkit changed how entity.CraftAnimals were handeld - updated code to reflect this.
  • 1.4d Additional Bugfixes - Corrected NPH error with 'listhorses'
    • Horse names should correctly add to the database if they were not in there originally.
  • 1.4c Bug Fix - Non owners cannot add and remove riders to a horse. Whoops!
  • 1.4b Bug fix - Player shot arrows were being considered mob shot.
  • 1.4 Fully rewrote how horse data is handled - no more metadata.
    • Added /stables save - Saves horses.yml
    • Added /stables addrider - Allows (rider) to ride your horse
    • Added /stables delrider - Removes (rider) from your horse
    • Added /stables listhorses - Shows all horses owned by (person)
    • Added /stables clearhorses - Deletes all horse data from (person) - Please note, this does NOT clear names, only ownership data.
    • Added multiple tiers of horse limits using the permissions 'stables.VIP1', '.VIP2' and '.VIP3'
  • 1.3c (beta) Changed handling of blank horse data
  • 1.3b Added /stables - Currently only accepts arguments of "reload" and "version"

Bug fixes for named, un-owned (due to error issues) that are not found in the horses database

  • 1.3 Special thanks to Externo6 for patiently bugtesting with me for hours today :P
    • Changed Horse Armor Recipe
    • Fixed multiple bugs
    • Horses should no longer spawn with owner data
  • 1.2 Lots of issues - removed this version
    • Corrected PVE Damage for projectiles
    • ADded Environmental Damage protection
    • Added reverse hay recipe (1 hay = 9 wheat)
  • 1.1 Added commands for admin to remove ownership
  • 1.0 Initial Release