Stables 1.4e


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    Jul 9, 2013
  • Size
    12.26 KB
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Supported Bukkit Versions

  • 1.6.2


  • 1.0 Initial Release
  • 1.1 Added commands for admin to remove ownership
    • Corrected PVE Damage for projectiles
    • ADded Environmental Damage protection
    • Added reverse hay recipe (1 hay = 9 wheat)
  • 1.2 Lots of issues - removed this version
  • 1.3 Special thanks to Externo6 for patiently bugtesting with me for hours today :P
    • Changed Horse Armor Recipe
    • Fixed multiple bugs
    • Horses should no longer spawn with owner data
  • 1.3b Added /stables - Currently only accepts arguments of "reload" and "version"
    • Bug fixes for named, un-owned (due to error issues) that are not found in the horses database
  • 1.3c (beta) Changed handling of blank horse data
  • 1.4 Fully rewrote how horse data is handled - no more metadata.
    • Added /stables save - Saves horses.yml
    • Added /stables addrider - Allows (rider) to ride your horse
    • Added /stables delrider - Removes (rider) from your horse
    • Added /stables listhorses - Shows all horses owned by (person)
    • Added /stables clearhorses - Deletes all horse data from (person) - Please note, this does NOT clear names, only ownership data.
    • Added multiple tiers of horse limits using the permissions 'stables.VIP1', '.VIP2' and '.VIP3'
  • 1.4b Bug fix - Player shot arrows were being considered mob shot.
  • 1.4c Bug Fix - Non owners cannot add and remove riders to a horse. Whoops!
  • 1.4d Additional Bugfixes - Corrected NPH error with 'listhorses'
    • Horse names should correctly add to the database if they were not in there originally.
  • 1.4e In 1.6.2, Bukkit changed how entity.CraftAnimals were handeld - updated code to reflect this.