preview/Skills

Skills

General Information

Usage
Skills are passive, so you don't have to do anything to use them
Conditions
Some skills only have an effect under specific circumstances, some are always active

List of Skills by Job



Worker



Tool Proficiency


Usable with
Axes, Pickaxes, Hoes
Usable against
everything
Description
Gives a +3% chance to not lose durability when using a tool

Lumberjack


Requires
Level 1
Usable with
Axes
Usable against
Log
Description
Gives +3% chance per level to get multiple drops.
Upgrade available at
Level 4, Level 8

Stonecutter


Requires
Level 2
Usable with
Pickaxes
Usable against
Stone
Description
Gives +3% chance per level to get multiple drops.
Upgrade available at
Level 6, Level 10

Coal Mining


Requires
Level 5
Usable with
Pickaxes
Usable against
Coal Ore, Stone
Description
Gives +1.5% chance per level to get multiple drops. Also gives a small chance of getting coal when mining stone.
Upgrade available at
Level 9


Knight



Footwork


Usable with
anything
Usable against
everything
Description
Gives +1% chance to evade attacks per level.

Parry


Usable with
Swords
Usable against
everything
Description
Gives +5% chance to parry attacks, as well as +30% damage reduction (from a default of 0%) when parrying attacks.

Defensive Sword Training


Requires
Level 2
Usable with
Swords
Usable against
everything
Description
Gives +20% chance to parry attacks.
Upgrade available at
Level 6

Offensive Sword Training


Requires
Level 3
Usable with
Swords
Usable against
everything
Description
Attacks deal half a heart more damage.
Upgrade available at
Level 8

Offensive Sword Training


Requires
Level 5
Usable with
Swords
Usable against
everything
Description
Gives +20% damage reduction when parrying attacks.
Upgrade available at
Level 9

Riposte


Requires
Level 7
Usable with
Swords
Usable against
everything
Description
When parrying attacks, gain a 50% chance to deal 1 heart of damage to the attacker. Additionally for 5 seconds afterwards your overall damage is increased by half a heart.


Rogue



From Behind


Usable with
Swords, Axes, Pickaxes, Hoes
Usable against
everything
Description
Gives +5% chance to critically hit when attacking from behind.

Target Vitals


Requires
Level 3
Usable with
Swords, Axes, Pickaxes, Hoes
Usable against
everything
Description
Critical attacks from behind get +50% critical hit damage (default critical hits deal 150% weapon damage, with the default version of this skill this would change to 200%)
Upgrade available at
Level 6, Level 9


Archer



Ranged Combat Focus


Usable with
Bow, Swords, Axes
Usable against
everything
Description
When using a bow, get +1% chance per level to critically hit. When using swords or axes, deal 1 heart less damage, and have a 5% lower chance to critically hit.

Bow Training


Requires
Level 2
Usable with
Bow
Usable against
everything
Description
Damage done by bow attacks is increased by half a heart.
Upgrade available at
Level 4, Level 10

Ballistics


Requires
Level 5
Usable with
Bow
Usable against
everything
Description
Damage of bow attacks from higher ground (at least 3 blocks higher than your opponent) is increased by 1 heart of damage.
Upgrade available at
Level 10


Sniper



Ranged Combat Focus II


Usable with
Bow, Swords, Axes
Usable against
everything
Description
When using a bow, get +2% chance per level to critically hit. When using swords or axes, deal 2 hearts less damage, and have a 10% lower chance to critically hit.

Improved Accuracy


Requires
Level 2
Usable with
Bow
Usable against
everything
Description
Enemies have a 10% lower chance to evade your attacks. In addition even when they evade, they still get 10% of the original damage.
Upgrade available at
Level 6, Level 9

Read the Wind


Requires
Level 7
Usable with
Bow
Usable against
everything
Description
Attacks from higher ground never miss, and have a +25% chance to score a critical hit.

Lucky Shots


Requires
Level 10
Usable with
Bow
Usable against
everything
Description
When scoring a critical hit, in 50% of cases your critical hit damage modifier is increased by 100% (default critical hit hit damage is 150% weapon damage, when this skill triggers this would increase to 250%)

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