SpongeRestore
SpongeRestore - Bring back the functionality of sponges
This plugin merely makes sponges craftable and useable again. By default it is meant to replicate how sponges worked in past versions of Minecraft. This plugin also lets you give sponges extended function through configurable options.
Default crafting recipe:
Comments, suggestions and bug reports are all welcome.
Features:
- Plug-N-Play (Works right out of the box!)
- By default, sponges can be crafted using sand and string in a checker pattern. (Sand in center)
- Sponge crafting can be toggled for other plugins. Or you can choose your own crafting recipe.
- Upon placing a sponge, water is removed from a 5x5x5 block area. This radius is editable in the configuration file.
- You choose whether or not water can be placed in the area while a sponge is there.
- Evolving configuration file. It updates itself with each release, while still maintaining your past settings.
- Multi-world support: You can choose which worlds sponges work in.
- Saves the areas in which sponges block water for server reboots at the same time the worlds save.
- Works with lava and fire also! Perfect for anti-griefing! (Can be toggled in configuration)
- You can enable the sponges that were placed before this plugin was installed by using, "/sponge enable target" while looking directly the sponge.
- You have the option to allow the water to be fully restored after a sponge is removed. You can repair oceans and beaches! (No more ugly cascades or currents!)
- You can choose whether or not pistons can move sponges. Sponges work fine with pistons.
Source Code <- Here you can view development progress.
Jenkins <- And here you can grab dev builds.
Permission nodes:
- spongerestore.enable - Can use the "/sponge enable" command.
- spongerestore.disable - Can use the "/sponge disable" command.
- spongerestore.clear - Can use the "/sponge clear" command.
- spongerestore.clear.all - Can clear whole worlds of sponges using: "/sponge clear world <worldname>" or "/sponge clear all"
A short demonstration by the DLC Team:
In-Progress/To-Do:
- Redstone control. [Causing major issues, need more time to work on it]
- More dynamic multi-world support.
- Make sheers break the block faster [Still in observation]
- Naturally occurring sponges [I'll eventually look into this...]
this plugin could use an update so the wetsponge work like the sponge,
at some point it's like sponge stop to work and water flow everywhere
hope to see an update
In the latest 1.8 snapshot, sponges will "delete" a sphere of water blocks if there is any water block touching it - in the process, it will become a wet sponge block.
Could you also add support for wet sponge blocks, so that placing those also create the same effect as a normal sponge block? (When 1.8 comes, of course.)
I did, however, push out dev build #9 in an attempt to fix it:
http://build.yu8.me:8080/job/SpongeRestore/9/
@seanskroht
Was there ever any error lo in the console? I can't really find the issue.
@seanskroht
Oh, thanks for letting me know.
I'll take a look at it and see if I can get another dev build up.
@Devil_Boy
Thanks for the dev build.
One thing though, the dev build doesn't generate it's own config files, so if you place it into a fresh server it throws severe errors because there are no configs generated.
To get around that, I had to first use normal 1.7 version to generate configs and then copied dev build over the top.
Thanks.
Here's an untested dev build: http://build.yu8.me:8080/job/SpongeRestore/8/
It should fix the issue with the database save causing lag.
Would love to see an update for this sometime, particularly for the issues mentioned already. I appreciate the simple, no-frills plugins like these. Thank you for the work you've already done!
Could you add a toggleable feature for sponges to prevent snow from forming within its area of effect?
Any chance this will be updated for 1.5, and the lag issue resolved? I really hope so, miss having sponges..
@GioboiMC
Yikes! I believe that's where it saves the SpongeLocations database...
More sponges probably results in more lag...
I'll have to ask Tux about what will work best in this situation.
Yes WorldSaveEvent
@PinguinAman
Is it saying that the WorldSave is causing lag?
@Devil_Boy
I have the same issue. 1.3.1-R2.0 and 1.3.2-R0.1
Not sure if this helps: http://i.imgur.com/kesa9.png
@GioboiMC
Does it happen to tell you what file or method is causing this? :O
I know you don't have time right now, however with the newest update, your plugin is just eating up too much memory and I had to remove it. Here's how it compares to the other plugins: (Note that NoLagg is running a test which is why it's high temporarily)
http://i.imgur.com/l0bIQ.png
@Devil_Boy
It's alright, I understand.
@GioboiMC
Still busy :O
Currently still working on some things I'm actually getting paid for...
Please remember :X
@GioboiMC
Still haven't found the time...