Configuration
Configuration
Since v1.1, there is a config.yml file in the /plugins/SpongeReloaded directory.
As of v1.3, you can individually change options per world. You can change every setting mentioned below also individually per world, except 'craftable'.
The default config.yml file:
config_version: 1.4 enabled: true craftable: true radius: 2 soak_water: true soak_lava: false soak_fire: false
'config_version' is the version of the plugin that was last used with this config.yml. NEVER change this line or it will mess up your config!
Every single of the 'normal' options can be changed per world:
worlds: world: radius: 3 soak_fire: true world_nether: enabled: false
Explanation of config values
enabled [true|false]
Set whether the plugin is enabled by default or in the specified world.
Note that a global 'enabled: false' does NOT completely disable the plugin but set the default value of each world to 'false'.
If you set 'enabled: false', you can still enable the plugin for some worlds like this:
enabled: false worlds: world: enabled: true
radius [number > 0]
Set the radius in which a sponge will soak up water.
Sponges always clear a box with a side length that calculates as follows:
side length = (radius * 2) + 1
soak_water [true|false]
soak_lava [true|false]
soak_fire [true|false]
Choose wich types of blocks sponges should soak up.
Crafting
The first time you start a server with SpongeReloaded v1.4, you will get an error message saying it couldn't read the (non-existent) crafting configuration. The plugin will then create the file /plugins/SpongeReloaded/recipe.cfg with the standard crafting recipe:
You can configure this recipe by modifying the file mentioned above. When creating your own recipe, you MUST follow the following format:
max. 3 rows of recipe 1 empty row description of the recipe's contents
The rows are up to 3 characters long. Each character describes a different material. You can use the same character multiple times.
If the empty row is missing, your crafting configuration will be found as invalid and will be overwritten with the default!
The content description has its own format:
c-MATERIAL
where 'c' stands for a character you used in the recipe above, and 'MATERIAL' must match the name of a material that Bukkit knows at this time. You can also use the data values instead of the material's name, so that
a-SAND 2-331 7-OBSIDIAN r-265
are all valid examples for the content description.
The standard recipe.cfg looks like this:
aba bab aba a-SAND b-STRING
What comes out, you can see in the image above.
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