Added particle effect when player switches GameMode
When crossing to the survival side the player is now teleported to the closest solid block to their feet instead of teleporting to the topmost solid block
If a player was flying when crossing to the survival side and the player has an elytra equipped, they will automatically start gliding instead of being teleported to the ground
Buffer Zone Changes
Players cannot die in the buffer zone
Players cannot regain health in the buffer zone
Players will not lose hunger in the buffer zone
Players are now put in adventure mode with flying enabled
Monsters are no longer deleted if they are in the buffer zone
Monsters can not enter the buffer zone, instead they will stop at the border
Skeletons cannot shoot players in the buffer zone
Player cannot pick up items if they are in the buffer zone
Command Changes
Made OP bypass all command processing
Cheat Prevention Changes
Items can no longer be sent through portals on the creative side
Re-allow portals to be created on the creative side
GameMode is set when a player crosses through a portal
Players are now prevented from using a fishing pole to pull items from the creative side to the survival side
Bug Fixes
Player no longer respawns in the world they died in when they don't have an anchor
Fixed many null pointer errors on methods called when a world is disabled (yay kotlin!)