Animations
This may Change!
Example water.yml
# ----------------------------------- Animations ----------------------------------- # see http://dev.bukkit.org/bukkit-plugins/splateds_elementals/pages/Animations/ for details ANI-Forming: - Delay_10 - all _ 0.0, 1, -1.0 - Delay_20 - all _ 0.0, 3, -1.0 - Foot _ 0.0, 0.0, -1.0 - Delay_20 - all _ 0.0, 6, -1.0 - Foot _ 0.0, 0.0, -1.0 - Torso _ 0.0, 5.0, 0.0 - Delay_20 - all _ 0.0, 9, -1.0 - Foot _ 0.0, 0.0, -1.0 - Torso _ 0.0, 5.0, 0.0 - Delay_30 - Head _ 0.0, 10.0, 1.0 - Back _ 0.0, 8.5, -2.0 - RChest _ -3.0, 9.0, -1.0 - Rbow _ -3.0, 9.0, -1.0 - Rhand _ -3.0, 9.0, -1.0 - LChest _ 3.0, 9.0, -1.0 - Lbow _ 3.0, 9.0, -1.0 - Lhand _ 3.0, 9.0, -1.0 - Delay_30 - Rbow _ -7.0, 11.0, -1.0 - Rhand _ -7.0, 11.0, -1.0 - Lbow _ 7.0, 11.0, -1.0 - Lhand _ 7.0, 11.0, -1.0 - Delay_40 - Rhand _ -10.0, 15.0, -1.0 - Lhand _ 10.0, 15.0, -1.0 - Delay_40 - all _ reset ANI-Dying: - Delay_20 - Torso _ 0.0, 4.0, 3.0 - Back _ 0.0, 8.0, 4.0 - Head _ 0.0, 9.0, 7.0 - RChest _ -3.0, 8.0, 4.0 - RBow _ -7.5, 8.0, 4.0 - RHand _ -12.0, 8.0, 4.0 - LChest _ 3.0, 8.0, 4.0 - LBow _ 7.5, 8.0, 4.0 - LHand _ 12.0, 8.0, 4.0 - Delay_20 - Torso _ 0.0, 3.0, 4.0 - Back _ 0.0, 6.0, 6.0 - Head _ 0.0, 7.0, 10.0 - RChest _ -3.0, 6.0, 6.0 - RBow _ -7.5, 6.0, 6.0 - RHand _ -12.0, 6.0, 6.0 - LChest _ 3.0, 6.0, 6.0 - LBow _ 7.5, 6.0, 6.0 - LHand _ 12.0, 6.0, 6.0 - Delay_20 - Torso _ 0.0, 1.0, 5.0 - Back _ 0.0, 4.0, 8.0 - Head _ 0.0, 4.0, 12.0 - RChest _ -3.0, 4.0, 8.0 - RBow _ -7.5, 4.0, 8.0 - RHand _ -12.0, 4.0, 8.0 - LChest _ 3.0, 4.0, 8.0 - LBow _ 7.5, 4.0, 8.0 - LHand _ 12.0, 4.0, 8.0 - Delay_20 - Torso _ 0.0, 1.0, 5.0 - Back _ 0.0, 1.0, 9.0 - Head _ 0.0, 1.0, 13.0 - RChest _ -3.0, 1.0, 9.0 - RBow _ -7.5, 1.0, 9.0 - RHand _ -12.0, 1.0, 9.0 - LChest _ 3.0, 1.0, 9.0 - LBow _ 7.5, 1.0, 9.0 - LHand _ 12.0, 1.0, 9.0 - Delay_1 ANI-Idle: - all _ reset ANI-Kick: # ( y:0 and z: 6 ) - all _ reset - Delay_30 - RChest _ -3, 9.0, -2.0 - RBow _ -5, 8.0, -5.0 - RHand _ -4, 7.0, -1.0 - Delay_30 - RChest _ -3, 9.0, 0.0 - RBow _ -2 , 5.0, 2.0 - RHand _ 1.0, 0.0, 7.0 - Delay_0 - all _ reset ANI-Punch: # ( y:4.5 and z: 6 ) - all _ reset - Delay_30 - RChest _ -3, 9.0, -2.0 - RBow _ -5, 8.0, -5.0 - RHand _ -4, 7.0, -1.0 - Delay_30 - RChest _ -3, 9.0, 0.0 - RBow _ -2 , 5.0, 1.0 - RHand _ 1.0, 4.5, 7.0 - Delay_0 - all _ reset ANI-HiPunch: # ( y:9 and z: 6 ) - all _ reset - Delay_30 - LChest _ 3, 9.0, -2.0 - LBow _ 5, 8.0, -5.0 - LHand _ 4, 7.0, -1.0 - Delay_30 - LChest _ 3, 9.0, 0.0 - LBow _ 2 , 7.0, 2.0 - LHand _ -1.0, 9, 7.0 - Delay_0 - all _ reset ANI-CROUCHING: - all _ reset - Torso _ 0.0, 3.0, -3.0 - Back _ 0.0, 5 , -1.0 - Head _ 0.0, 6.0, 2.0 - RChest _ -3.0, 6.0, 0.0 - RBow _ -5.0, 5.0, -4.0 - RHand _ -5.0, 3.0, 3.0 - LChest _ 3.0, 6.0, 0.0 - LBow _ 5.0, 5.0, -4.0 - LHand _ 5.0, 3.0, 3.0 ANI-SNEAKING: - all _ reset - Torso _ 0.0, 3.0, -3.0 - Back _ 0.0, 5 , -1.0 - Head _ 0.0, 6.0, 2.0 - RChest _ -3.0, 6.0, 0.0 - RBow _ -5.0, 5.0, -4.0 - RHand _ -5.0, 3.0, 3.0 - LChest _ 3.0, 6.0, 0.0 - LBow _ 5.0, 5.0, -4.0 - LHand _ 5.0, 3.0, 3.0 ANI-BLOCKING: - all _ reset - RBow _ -5.0, 10.0, 4.0 - RHand _ 4.0, 10.0, 4.0 - LBow _ 5.0, 6.0, 4.0 - LHand _ -4.0, 6.0, 4.0 ANI-FLYING: ANI-HOVERING: ANI-PREJUMP: - Delay_30 - all _ reset - Torso _ 0.0, 3.0, -3.0 - Back _ 0.0, 5 , -1.0 - Head _ 0.0, 6.0, 2.0 - RChest _ -3.0, 6.0, 0.0 - RBow _ -5.0, 5.0, -4.0 - RHand _ -5.0, 3.0, 3.0 - LChest _ 3.0, 6.0, 0.0 - LBow _ 5.0, 5.0, -4.0 - LHand _ 5.0, 3.0, 3.0 ANI-JUMPING: - Delay_30 - all _ reset - RBow _ -5.0, 12.0, 1.0 - RHand _ -5.0, 16.0, 1.0 - LBow _ 5.0, 12.0, 1.0 - LHand _ 5.0, 16.0, 1.0 ANI-WALKING: ANI-SPRINTING:
Animation
All Animations have the prefix "ANI-" so to make an elemental /cmd dance you need to create "ANI-dance: "
- Delay_X is the delay in ticks the following parts to get where they need to be.
- partname_X,Y,Z the next part is the Name of the Part "_" and the XYZ of where you want it relative to the foot.
- all_X,Y,Z will set all parts to this XYZ
- partname_reset will set this part back to its default xyz
- all_reset will set all parts back to its default xyz
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