SmartGolems
SmartGolems improves the golem AI in such a way that they now attack players! You can decide which players you have your golems attack and customize how the players are decided. In addition this plugin supports both Towny and Factions, meaning the wrong person will never get attacked!
This is a very easy to install, drag-and-drop program. No work whatsoever! There are permissions, but they are limited and easy to configure. The defaults work for most people!
If you would like to test the plugin, you may do so at endernexus.net, though the server is survival so you will have to gather the resources yourself.
Documentation**
Documentation is kindly hosted by the EnderNexus server team. You can view it here.
Configuration**
SmartGolems has no configuration it works out of the box!
Permissions
smartgolem.help: allows players to view the smart golem help menu, defaults to true.
smartgolem.friend: allows players to add and remove friends, defaults to true smartgolem.enemy: allows players to add and remove enemies, defaults to true
smartgolem.allySafe: allows players to toggle “allySafe”, defaults to true.
smartgolem.friendmode: allows players to toggle friendmode, defaults to true.
smartgolem.*: gives all permissions.
Hi,
What happened to the source? It was just up a month and a half ago...
@DonyorM
Im not suggested to golems fololow the owner. They will just defend him.
Can you use somehing that a villager is in house or a command,that is forcing iron golem to not move far away from house? (Villagers sounds are disabled) and he cant be seen
@DonyorM
House makes a outlined region with a one door (or more) in the region.
@constatinus
The guarding function could be good, however this was intended more for the golems to serve as "sentries," not following you around and protecting you.
The house thing would be impossible. What makes a house?
Thanks for the suggestions!
And please,can you add to when the owner of golem is attacked by another player,golem will attack him.
You can also add to when golem is created with owner, in radius of 10 blocks the closests nearest house will be the house where is golem living. He will not get far away from it.
Sorry for bad english.
@Makiol
I'm thinking of making an API for this, which would allow others to create mobs that hook into Towny and Factions. However, I'm thinking your asking something different. And no, following and guarding a player may be difficult. Maybe I could implement the same API as wolves, but I'm not sure.
I'm not sure what you mean by support of Gods, but I don't like the plugin very much. I doubt I'll have time/willingness to support it.
nice plugin! Do you think it can support a plugin like Gods? Can you add the supports to the plugin Gods so players can have their own guards?
@Herga2 It should work now.
Documentation doesn't work. 404