SmartEconomy

This project is abandoned and its default file will likely not work with the most recent version of Minecraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

SmartEconomy | Alpha


Highlights

An entire economic system built around the volatility of supply and demand. SmartEconomy (SE) incorporates dynamic price changes of a global market based on buying and selling of each commodity. As players buy more of a specific item the price increases and as players sell the price decreases. Furthermore, the global market maintains stock of each item and funds. Players can only buy items if its in stock and sell if the market has the available funds. Admins can freely inject additional stock and funds as necessary just like the US Federal Reserve. This gives complete control over inflation rates and the currency ceiling. The items available to be bought and sold on the global market is 100% configurable.

Players have access to a personal account, transfer funds to and from other players, can create additional single or joint accounts via a virtual or physical bank, and even create custom shops and prices using a chest and sign. The global market can be utilized virtually via commands or physically by signs and chests just like player-made shops.


Features

  • Personal, Single, & Joint Accounts
  • Transfer Funds between Players
  • Global Market w/ Dynamic Prices
  • Player-Made Chest Shops


Command & Permission List


Real-Time Progress


Comments, suggestions, or bug reports send email to [email protected].


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