SkylandsPlus+
Description
This plugin will add a replacement for the default skylands world generator, the one in the game was never finished.
Stuff that this generator has that the default skylands doesn't:
- Day-night cycle
- Weather
- Normal biomes
- All mobs
- All ores
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Promo Video
How do I use it ?
Don't want to watch the awesome video ? Fine, here are the basic commands.
/mv create skylands normal -g SkylandsPlus
Or a skylands style Nether like this
/mv create skylands nether -g SkylandsPlus
Or a skylands style End like this
/mv create skylands the_end -g SkylandsPlus
Other world management plugins should have similar commands, I use Multiverse on my server which is why I only provide the instructions for that. The documentation for which ever plugin you use should tell you how to do it. You can also add a world by editing the bukkit.yml file, instructions on how to do that can be found on the Bukkit wiki.
Config
prevent-sand-falling: true restrict-mob-spawning: true
prevent-sand-falling - When set to true no sand will fall in skylands worlds.
restrict-mob-spawning - When set to true the number of mobs in a single chunk will be limited to a sane amount in skylands worlds.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/SkylandsPlus/
I would rather like to have a 1.6.4 update; However the link is throwing up a stacktrace error.
@dingus007
Same for me
Whenever I try creating the world, I always get "An internal error occurred"
Hi. Currently I'm using the latest version of Skylands+ and MVerse 2.4 For some reason I'm trying out /mv gens and an internal error occurred. When I removed skylands+ Mverse 2.4 had no errors whatesoever. Don't know what the problem is.
@Billythekidzz
You can use mushroom and swampland as parameters to allow the generation: SkylandsPlus:mushroom,swampland
Or if you want it more complicated, a alternative way to do this would be: SkylandsPlus:mushroom=MUSHROOM_ISLAND,swampland=SWAMPLAND
:-)
Greets Hummtaro
Thanks.
@andrewkm
thanks i needed it too :D
1.6.4 http://ci.ecocitycraft.com/view/EcoCityCraft/job/SkyLandsPlus/6/
@andrewkm
I need it....
If anyone needs 1.6.4 update let me know; just did the update.
Quick question: Once 1.7 is released, will this plugin automatically use the new biomes/work at all or will it need an update? Forward planning here, that's all ;)
Im getting the error An internal error occured while attempting to perform this command plz help
@wide_load
So is it currently impossible to generate swamps or mushroom biomes without using only=?
What do i do if it says "an eternal error has occurred while attempting to preform this command."
@NervaL928
@crios2
@JakeBworth
You have the wrong version.
@SoulStar1000
You need Multiverse.
@Jenko90
You should be able to edit the config file for Multiverse, the world type should be normal but the generator should be SkylandsPlius
@Xirone64
No
@Billythekidzz
They are not in the release version so no not yet.
Hi, would you be able to add a tutorial to the parameters? I tried /mvc test -g SkylandsPlus:offset=48,swampland,village,mushroom,forest But none of these generated at all. However, if I use only=<biome> it works. A tutorial on this will be greatly appreciated. How would I be able to generate a Skyland world with all possible biomes?
@JK82NL
If you change the world generator and regenerate with worldedit, it will regenerate as skylands. As well as any new chunks.
Thanks dude
Is there any way to make just a part of the world to be Skyland? Or if anyone knows how to do it any other way through a WorldEdit selection and then re-rendering the chucks as Skyland or something like that?
I want to do this because at the moment I have a little too much worlds and I wish to keep everything as small as possible.
thx for pl