Skull Turret
Skull Turrets - creepy skulls at your command:
This plugin allows players to craft and place skulls that can automatically target and attack mobs or players with arrows. Each skull level is crafted from the previous skull level using ingredients that become more difficult to obtain with each crafting level. Great for perimeter defense of your Minecraft fort.
Features:
- v0.4 Supports localization
- Supports UUID
- Auto Targeting and firing (Configurable)
- Skulls can use ammo chests (Configurable)
- Skulls have health and can be damaged with weapons (Configurable)
- Skulls can use fire enchanted bows from ammo chests to fire flame arrows (Configurable)
- Skulls can be set to use custom skins based on username
- Skulls can be configured to turn off or on with Redstone signals
- Skulls Rotate to target (Configurable)
- Skulls rotate to patrol visible area and can target based on visibility, mob type, distance, health and armor
- 6 craftable types of skulls, Crazed, Devious, Master, Wizard and two temporary skulls types (Devious & Master). Each having varied levels of intelligence for targeting and firing abilities.
- Customizable crafting recipes
- Smartest skull types will attempt to avoid friendly fire
- Custom Bow item to set priority targets for skulls to attack
- Many different config options, including per player settings
- Supports permission node based Group limits (Special thanks to SXRWahrheit)
- Ability to set defaults for newly created skullturrets
- Only uses Bukkit API and so should not break every update.
- Optionally supports Factions 2.7
- Optionally supports Towny 0.88
- Optionally supports DisguiseCraft 4.9
- Optionally supports Vanish No Packet
- Optionally supports Vault Economies
Players | Admins | Misc |
---|---|---|
Usage Help | Permissions | Skin Ideas |
Crafting Info | Config Info | Change Log |
Commands | Per Player Config | Example Language File |
Group Config | ||
Recipe Config | ||
Entities Config |
If you find a bug, please feel free to post a ticket.
This plugin in now considered feature complete, no further features will be added.
if you like this plugin and want to support me. Its much appreciated. :-)
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@Zippers1
0.321 is not supported on 1.8. There are several known issues with 1.8 and 0.321 it is recommend that you upgrade to the latest beta or at the very least 0.323 if you wish to use 1.8.
Also, for future reference, the task ID# is meaningless; they are generated by bukkit and are assigned to tasks in an iterative fashion as tasks are created. More helpful would be the exact error log posted on something like pastebin.com
Hi, I'm hoping someone can help me with this error: Task #24860 for SkullTurret v0.321 generated an exception We have recently updated to 1.8 and this is the error that continues in the console
@wizardead
Strange, the factions code on my end has not changed from 0.323. The only changes are to the error messages and then only to divert the error text through the localization code. Not the actual triggers for the errors. Those are also unchanged. Sorry I couldnt be of more help.
I make clean install and it working good, i enable factions=true any block cant by placed, when i set factions=false everything work again, weird.. On 0.323 woks good only on 0.4 i have this issue (same server config), so i think it is problem in my old 1.7.10 craftbukkit core and other plugin combination. But unfortunately i cant change core to spigot (even i realy want to), cause some plugins i have in use are abanoden and doesnt support modern cores..
If only i have this issue its no important, i will keep in use 0.323. As always i thank you very much for your time.
@wizardead
I can not reproduce this. I tried several different conditions.
Sounds like some kind of factions configuration issue to me. I have not given myself any factions permission at all Simply whatever it comes with as default. The following permissions I use for SkullTurret
Unfortunately, I dont use factions except in testing so I'm not qualified to give support on its configuration. I just install it and let its settings remain default for testing.
0.4b2 -> if u turn factions support to true u cant build any block nowhere with error in chat "u cant build skull here"
(tried with fresh instalation)
@wizardead
Ok, I can reproduce that, it is indeed a bug. It and an associated bug related to player skull counts are now fixed for next beta release. Looked like it was a copy and paste error. Anyway, it should be fixed in 0.4b2 unfortunately there is no workaround for this issue... this bug also will trigger if fire burns and destroys the skull's fence post.
-edit- 0.4b2 is uploaded for approval.
@arcvvolf
Thank you for quick reply, and your interest in my issues. Of course i mean 2.7.5 factions, it was a missclick, my bad.
I tried clean install, in config edit only most imported things and it looks good now, so im think u r right with some missconfiguration by my bad.. Only explosion issue is stil present, and recipes.yml is now surely unchanged default generated file.
@wizardead
Issue 1 is related to the debug value being set in the config. Set debug to 0 and those messages will go away.
Issue 2 looks like some kind of issue with a player UUID. It seems like the UUID is not found for a skull that is in play. Should not happen but thats the only thing I can think of. Maybe some kind of network error occurred during lookup? I'll have to have that fail gracefully in future versions.
Issue 2 Part 2 looks like when an explosion is attempting to destroy a skull the item that the skull should drop is not registered in the recipes.yml. Post your recipes.yml so I can look it over.
Issue 3 sounds like a config issue. but also note that master, wizard skulls need to have targets set or they will not shoot at anything.
Issue 4 sounds like a config issue as well. Also related to the debug value being set. Although what is strange is that debug 1 sets snowball while debug 2 sets permissions debug messages. They are exclusionary. Not sure how you managed to get both O_o some other config issue maybe?
Finally, I hope thats a typo on the factions version. 1.7.5 you mean 2.7.5 right?
Issue 2 I'll look into they're not so much bugs more errors that are not handled in a friendly way.
Anyway, these problems are related most likely to some kind of misconfiguration or error in the database. Best I can recommend is a complete fresh clean install of skullturret. Nothing I can program in is going to resolve a corruption... At the very least a clean config files should used. Sorry.
Hello arcvvolf, thanks for factions update, I came with some buggs:
Now, after patch is possible to load plugin, but: 1) I get continous errror when I think I tried to turn of vault integration 2) Some error message getted when beta testing (im not sure with exact action, but i think it was skull placing/removing) 3) <Crazled+Devious skulls targeting players - this option trued in config file> Crazled/Devious automaticky firing at faction enemy, but Master/Wizard skulls do not not fire, and must be everytime enabled by command. 4) =Most Important= All skulls fire only snowballs. Command for change ammo to arrows doesnt work (still snowballs). A enable in config to "use ammochests" and doesnt metter what is in chest the skull every time fire snowball with no damage. For examle I put 1 stack of arrows in chest only, but everytime snowball was fired and consumed randomly 1-6 arrows from chest. (no error message found in log)
Skulls 0.323 tested on bukkit 1.7.10 and factions 1.7.5
Here is some errors i found in console:
Thank you very much for your time as always.
A beta version of localization support is available (pending approval) for anyone to try. Only available language is English. Any other language will need to be created by the community. If you want to submit your translations to me I can include them in the plugin.
Thanks!
@arcvvolf
Work on a localizable version is progressing, the code is in place I just have to pour over the source code to find all the text and convert it to use the localization parser. Tedious and time consuming, oh most definitely but not technically difficult. No ETA, but its on its way.
@CnFire
No, I wish for ONLY Curse Bukkit Dev site to have skull turret. The source is private and not open for redistribution. A localize version will be made available when I have the chance to recode for it.
Excuse me, can I reproduce it in China forum?
@wizardead
The update for Factions 2.7.5 is awaiting approval. Should fix issues mentioned in your post.
When I try to place a skull it says, "Sorry you can't place a skull here." It's a master skull on a nether fence post.
Hello, first of all I want to say i really like your project, and wanna ask u, if u can add support for Factions again. I'm using bukkit core 1.7.10 and SkullTurret 0.322, and everything works fine, but if u enable factions support in config plugin crash when u try to place 1st turret on fence. PLEASE help me/us to bring it live again and make your great plugin even little more greater :)
(following is error code getted from server)
@huntershenep
Sorry, you'll have to be more specific about why that is needed. I dont use factions so I dont keep up with it. Is there an error message? Is something not working as expected?
Could you update this to work with the latest version of factions>?
Help!!! Everytime I do /skull add enemy PLAYER, it adds all the players to teh Player Ignore List. Please Help.