Skull Turret v0.32b3 -jar
Details
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FilenameSkullTurret.jar
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Uploaded by
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UploadedAug 26, 2014
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Size194.48 KB
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Downloads459
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MD53e22256b05b33c3a04744cbff1c7f5d6
Supported Bukkit Versions
- CB 1.7.9-R0.2
Changelog
- 0.32b3 Features, bug fixes
- Added Vault based economy support
- Added command /sk buy <item><amount>
- Valid items are Crazed (c), Devious (d), Master (m), Wizard (w), Bow (b)
- Added command /sk costs
- Shows the prices of all items a player has permission to buy from Skullturret item list
- Added permissions:
- skullturret.buy - super node for all below nodes
- skullturret.buy.crazed - allows purchase of crazed skulls
- skullturret.buy.devious - allows purchase of devious skulls
- skullturret.buy.master - allows purchase of master skulls
- skullturret.buy.wizard - allows purchase of wizard skulls
- skullturret.buy.bow - allows purchase of skull bows
- skullturret.buy - super node for all below nodes
- Updated help command for /sk buy and /sk costs
- Added config options:
- use_vault_economy: false - Setting to enable Vault based economy support
- econ_bow_price: 2.0
- econ_crazed_skull_price: 1.0
- econ_devious_skull_price: 2.0
- econ_master_skull_price: 3.0
- econ_wizard_skull_price: 4.0
- Prices are not balanced and should be changed before use.
- Fixed offline bug in Towny again. Hopefully its totally fixed now.
- towny Players who are not a member of any town are valid targets for skulls
- Towny Embassies are now considered when skulls are picking targets. If a player is not a member of any town and owns an Embassy plot in a town. The skull will ignore that player. Embassy plot ownership is ignored if the plot owner is a member of another town.
- Fixed bug in Towny friends detection. If a resident is a friend of a player who owns skulls those skulls will ignore that friend.
- Fixed another bug in factions for offline players. Seems UPlayer.getFaction() returns Wilderness if UPlayer is offline.
- Nomads can no longer place skulls in towns
- Added Towny config options
- nomads_can_place_skulls: true - allows nomads to place skulls in wilderness
- nationless_towns_can_place_skulls: true - allows nationless town residents to place skulls
- skulls_respect_pvp_rule: false - towns without nations will respect pvp rules and skulls will attack based on pvp
- skulls_ignore_embassy_owners: true - if a nomad owns a embassy plot then skulls will ignore that nomad
- town_skulls_ignore_nomads: false - if true town skulls will ignore nomads
- skulls_in_wilderness_target_everyone: true - if true any skull placed in the wilderness will target any player reguardless of nation or town
- allow_towny_skulls_destruct: true - if false skulls will go offline instead of self destruct / skulls can still self destruct if skulls are allowed to be damaged by players
- added faction config option allow_faction_skulls_destruct: true - if false skulls will go offline instead of self destruct / skulls can still self destruct if skulls are allowed to be damaged by players
This is Beta Code - there may be bugs, please report them by making a ticket.
See Change Log for all changes so far!
Thank you for helping test this, if you choose to do so.
Enjoy! :)
This should be the last beta before 0.32 is released. No more features only bug fixes! :D