Skull Turret v0.32b1 -jar

Details

  • Filename
    SkullTurret.jar
  • Uploaded by
  • Uploaded
    Aug 7, 2014
  • Size
    179.55 KB
  • Downloads
    268
  • MD5
    c50d83df490d862f37719600b6d6b1b3

Supported Bukkit Versions

  • CB 1.7.9-R0.2

Changelog

- 0.32b1 Features, Bug Fixes

  • Added two new Types of Skulls which can be placed temporarly
    • Temporary Devious Skull added
      • Recipe: 1 Devious Skull, 1 Wood Fence, at least 1 arrow, up to 7 stacks of 64 arrows
    • Temporary Master Skull added
      • Recipe: 1 Master Skull, 1 Nether Fence, at least 1 arrow, up to 7 stacks of 64 arrows
    • These recipes are shapeless and must include the arrows that will be used for the skull to fire
      • Up to 448 arrows can be used in the recipe (7 stacks of 64 arrows)
    • Added permissions:
      • skullturret.use.tempturret - for allowing players to place temporary turrets
      • skullturret.create.tempdevious - allows players to create Temporary Devious Skull Turrets
      • skullturret.create.tempmaster - Allows Players to create Temporary Master Skull Turrets
    • Left clicking a Temporary skull with arrows in hand will display the current arrows left in the skull
    • Right clicking a Temporary Skull with a stack of arrows will reload the skull with those arrows up to a max of 448
    • Global and defaults do not work on Temporary Turrets
    • The ammo for a temporary skull can not be changed from arrows, /sk ammo command will not work on temp skulls
    • Added config options:
      • allow_craft_temp_turrets
        • If enabled allows crafting of temporary skull turrets
        • If disabled temporary skull turret recipes are not loaded
      • allow_temp_skull_rearm
        • Default is true, allows right clicking a Temporary Skull with a stack of arrows to reload the skull with those arrows up to a max of 448
        • If false temporary skulls will self-destruct when they run out of ammo and can not be reloaded
  • updated /sk give command to allow for giving temporary skulls
    • /sk give [tempdevious|tempmaster] (player) <amount> <Ammo-amount>
    • updated command to accept item abreviations:
    • c = crazed skull
    • d = devious skull
    • m = master skull
    • w = wizard skull
    • td = temporary devious skull
    • tm = temporary master skull
    • b = skull bow
    • Example: /sk give c johndoe 5
    • would give johndoe 5 crazed skulls
  • Fixed skin updates for skulls so they are off the main thread
  • Made wizard skull adjustments to make the skull type better, more effective and deadly
    • Adjusted wizard-skull intelligence so they nolonger fire same potion if the target is already under effect of that potion.
    • Wizard skulls will now pick a new target if all available potion effects are already applied to the target
    • Wizard skulls now pick from all chests not just first chest found to have potions
    • Changed wizard-skulls from using Arrows as the firing entity to Ender Pearl entity (Looks better, doesnt leave arrow litter and has same functionality. Win win)
    • Adjusted wizard-skull firing entity velocity to be slightly slower, less glitchy/blinky look
  • Clear custom recipes if plugin is disabled/unloaded
  • Cleaned up general help command a little to be more clear
  • /sk ammo command now accepts "fireball" as well as firecharge (same thing different names)
  • If a player exceeds their max placed turret amount and are in creative the placed skull will no longer drop
  • Add ability to set a custom amount of items to be returned from the crafting of a skull
    • Added config option CraftedAmount to recipe.yml
    • Default is 1, setting can be no less then 1 and no more then 64
    • Allows a user to recieve more then 1 item per craft of a skull turret item
    • Settings can be changed for, Crazed, Devious, Master and Wizard Skulls. Also Skull Bow.
  • Multi-Skull crafting now updates the inventory correctly and wont leave ghost items in the crafting matrix
  • Fixed bug causing offline mode to not work correctly. Skulls would not target players.

This is Beta Code - there may be bugs, please report them by making a ticket.
See Change Log for all changes so far!

Temporary Skull Turret Notes:

  • Skulls can have no more then a max of 448 ammo per the crafting recipe
  • There are only two types of Temporary Skull Turrets, Devious and Master
  • Devious Recipe: 1 Devious Skull, 1 Wood Fence, at least 1 arrow, up to 7 stacks of 64 arrows
  • Master Recipe: 1 Master Skull, 1 Nether Fence, at least 1 arrow, up to 7 stacks of 64 arrows
  • The recipes are shapeless and it doesnt matter if you use the Workbench or the player inventory crafting matrix
  • The arrow amount shows in the skull item description when it is crafted.
  • Skull turrets must be crafted with at least 1 arrow of ammo
  • Global commands ignore temporary turrets and will not change their settings
  • Defaults set for master skulls will not be applied to master temporary turrets
  • Turrets can only be placed on the ground and not on walls or ceilings. IE Click the ground not the wall/ceiling
  • Left clicking the skull with an arrow in hand shows the amount of ammo remaining
  • Permissions for crafting Temporary Turrets
    • skullturret.create.tempdevious - allows players to create Temporary Devious Skull Turrets
    • skullturret.create.tempmaster - Allows Players to create Temporary Master Skull Turrets
  • Permissions for Placing Temporary Turrets
    • skullturret.use.tempturret - for allowing players to place temporary turrets
  • Skull can not have their ammo type changed. Only arrows are allowed.
  • The skulls can be given to players or yourself with the /sk give command
    • /sk give [tempdevious|tempmaster] (playerName) (amount) (ammoAmount)
    • Examples:
      • /sk give tempdevious 1
        • Gives 1 Temporary Devious Skull with 1 ammo
      • /sk give tempmaster 2 448
        • Gives 2 Temporary Master with 448 ammo
      • /sk give tempmaster johndoe 1 64
        • Give johndoe 1 temporary master with 64 ammo
      • Also works from console
  • Temporary Master skulls do not drop skull books when destroyed
  • Config option allow_temp_skull_rearm to allow skulls to be rearmed if disabled temp skulls will self destruct when out of ammo
  • If configured the Skulls can be rearmed by right clicking them with arrows in hand, the amount of arrows in hand will be added to the skull up to 448 arrows
  • Config option allow_craft_temp_turrets to disable crafting of temp skulls by not loading their recipes.
  • If a temporary skull is broken the temporary Skull item returned will have the ammo that was left on the turret

Here is a pastebin of the recipes.yml with the new CraftedAmount config option: recipes.yml

Thank you for helping test this, if you choose to do so.

Enjoy! :)