Skull Turret v0.27 -jar

Details

  • Filename
    SkullTurret.jar
  • Uploaded by
  • Uploaded
    Sep 20, 2013
  • Size
    94.92 KB
  • Downloads
    881
  • MD5
    36a04de0b7f03ccc8c84677799b6e065

Supported Bukkit Versions

  • CB 1.6.2-R1.0

Changelog

- 0.27 Towny Support, Bug fixes, Feature changes/additions

  • Removed last deprecated method call
  • Fixed couple possible NPE bugs in skullturret itemMeta detections
  • Fixed bug causing skulls to on occasion self delete on chunk unload (thanks Raptor96)
  • Switched delimiters in database from @ to ASCII 31
  • Cancel plugin tasks on disable
  • Changed /skull give to /skull give <itemType> (playerName) (amount)
    • Works in game and in console now
    • player name and amount are optional in game
  • Added /skull destruct <playerName> command
    • Works in game and in console
    • Destroys all specified players skulls
  • Help updated for new commands
  • Added permission skullturret.destruct
    • Give permissions for destruct command
    • Member of skullturret.* and skullturret.admin nodes
  • Added permissions nodes for target types
    • skullturret.target.*
      • Allows all target types to be added
    • skullturret.target.<entityType>
      • Allows specified target to be added to skull target list (friend and enemy)
      • Example: skullturret.target.cow
      • Above example would allow players to add cows to skull target lists
    • skullturret.target.* is a member of skullturret.admin node and skullturret.* node
  • Added basic Towny 0.84.0.0 Support.
    • Using /skull add enemy PLAYER all players will be assessed for town affiliation and potential for targeting
    • Skulls will target Enemy residents who can be targeted
    • Skulls will not target residents who are on the owners friend list
    • Skulls will target residents who are declared enemy
    • Skulls will function in wilderness
    • Skulls will function in Ally towns if you are both allies with each other
    • Skulls in towns with which you not allied with will go offline
    • Skulls which are offline will emit smoke VFX for 2 minutes
    • Skulls which are offline will self destruct after 2 minutes
    • Skulls which are offline will explode after 2 minutes (cosmetic only, non-damaging)
  • Added config option towny_support
    • Default false disabled
    • Enabled allows for towny support

Towny Note: It is recommended to add skulls as a block that is not regenerated after unclaim. Skullsturrets placed in the wilderness and then claimed through the claim process could potentially self destruct. Unclaiming will restore the skull but skullturret will have lost track of the skull. With wizard skulls this would mean a player could retrieve free witherskulls!